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Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Old 04-23-2010, 08:35 AM   #73
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by PGaither84
The press release is very vague on Game Flow, so I am going to be even more vague. I will say that I like the idea a lot. I used Game Flow with the Patriots and after getting sacked on 1st down, game flow called a draw play just like the Patriots would. After gaining 7 yards and facing a 3rd and 7, Game Flow called a screen Pass to Kevin Faulk like the real Patriots would. Authentic and situational. I'll ask if there is anything else I can say and hope I didn't say too much already.
That sounds like what I was afraid of. That's great for Superstar mode and for the CPU, but if I'm controlling a team and playing coach, I do NOT want the team running the same thing they run in real life. It's MY team. MY offense. It better not be mandatory, and we better have a large amount of customization available with it.
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Old 04-23-2010, 08:42 AM   #74
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

Here is my take, until EA spend as much on the development of the game as they spend on marketing we will only get snail like improvement in the game.
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Old 04-23-2010, 11:18 AM   #75
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

EA's business model is to overkill on the marketing side. I wish i knew how to embed data. I was looking at EA's income state from the annual report and the proof is in the pudding. marketing spending at EA has increased disproportionally comparted to R&D spending over the last 3 years. Not exactly sure how that translates to Madden specifically but that trend for the overall company says alot.
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Old 04-23-2010, 11:37 AM   #76
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by RaiderKtulu
That sounds like what I was afraid of. That's great for Superstar mode and for the CPU, but if I'm controlling a team and playing coach, I do NOT want the team running the same thing they run in real life. It's MY team. MY offense. It better not be mandatory, and we better have a large amount of customization available with it.
Ian said on Twitter that you don't have to play simpler and quicker at all, but see and try it before commenting on it.
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Old 04-23-2010, 02:10 PM   #77
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

Yea, I don't know why people are up in arms over the gameflow feature when you don't have to use it. Plus, you can put together a custom gameplan yourself.

On another note, do you think fight for the fumble will be in the game this year?
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Old 04-23-2010, 02:35 PM   #78
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by huskerwr38
Yea, I don't know why people are up in arms over the gameflow feature when you don't have to use it. Plus, you can put together a custom gameplan yourself.

On another note, do you think fight for the fumble will be in the game this year?
Yes as an option. I personally don't mind it.
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Old 04-23-2010, 02:46 PM   #79
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

Quote:
Originally Posted by PGaither84
The press release is very vague on Game Flow, so I am going to be even more vague. I will say that I like the idea a lot. I used Game Flow with the Patriots and after getting sacked on 1st down, game flow called a draw play just like the Patriots would. After gaining 7 yards and facing a 3rd and 7, Game Flow called a screen Pass to Kevin Faulk like the real Patriots would. Authentic and situational. I'll ask if there is anything else I can say and hope I didn't say too much already.

SWEET!

I am all in on this gameflow plan... I know a lot of guys like to coach their own game (which evidently you can do by pre-game play planning) but I want to be on the field running plays and this finally looks like it will streamline the experience and take out the monotony of play calling which to me is boring.

(yea, yea, yea, cue the blasphemy of sim football comments)

Last edited by Klocker; 04-23-2010 at 02:48 PM.
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Old 04-23-2010, 03:08 PM   #80
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by Klocker
SWEET!

I am all in on this gameflow plan... I know a lot of guys like to coach their own game (which evidently you can do by pre-game play planning) but I want to be on the field running plays and this finally looks like it will streamline the experience and take out the monotony of play calling which to me is boring.

(yea, yea, yea, cue the blasphemy of sim football comments)
Between Ian on Twitter and the Drew Brees Game Spot interview, it is safe to say what has already been said. You can choose to not use game flow. You can choose between conventional and game flow before a game, adn even with game flow on, you have an option between plays to press [in the alpha] A or X to choose to call a game flow play or a play you want to call.

As a hard core simulation guy myself, the idea of Game Flow and being able to create my own game plan goes is really nice. What is funny to me is that when we found out about it, we reacted in a similar manner OS did. When we played with it we all had our own feedback. I can only speak for myself, but I love this "feature." I also love the potential this feature has beyond what we played at CD. As I have said many times before, my two Madden NFL 10 game killers were horrid pursuit angles and bad computer play calling. With Game Flow and the Game Plan features, both of those game kilers were no longer present. I didn't see the computer "giving up" on 3rd and long by sending an 8 man blitz against a spread offense. Also, when defending the computer,it felt like they actually had a game plan and less like they were just calling "random" plays based off of percentages like Madden 10.

The other thing I really like about Game Flow is how it helps keep me honest as a gamer. It is easy at times to go to a money play or a set of money plays when the game is on the line. While you can still do that by choosing a conventional play call, if you trust in Game Flow and the Game Plan you created, or using the one for your team, you can police yourself better.

Again, these are areas that were already talked about by Drew Brees in the video and I am just giving examples and my opinion on them.
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