06:25 PM - March 24, 2010 by mefman
Backbreaker News Post
Backbreaker Videos
Member Comments
whoa
what game was in that last video??? i have never heard commentary like that.
that must be user made or something
what game was in that last video??? i have never heard commentary like that.
that must be user made or something
but umm,
thinkin about playin QB in BB... would we have to have a QB that is atleast 6'5 to see the field properly???
if were only gonna get these behind the back camera angles then how is a 6'2 QB gonna see over 6'6 o-lineman if the camera is so low
thinkin about playin QB in BB... would we have to have a QB that is atleast 6'5 to see the field properly???
if were only gonna get these behind the back camera angles then how is a 6'2 QB gonna see over 6'6 o-lineman if the camera is so low
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"There is no crying in baseball"
"There are no heights in Backbreaker"
# 67
moylan1234 @ 03/26/10 11:50 PM
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i don`t see it.
still don`t mind.. what i`m more interested on differenciate a LB from a WR..
or a DL from a RB... that`s a lot more important than height imo.
still don`t mind.. what i`m more interested on differenciate a LB from a WR..
or a DL from a RB... that`s a lot more important than height imo.
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seeing it in real life is much more different than seeing it from a camera behind you. a camera that is not above your should and parallel to your eyes but below your shoulder
# 70
SouthernBrick @ 03/27/10 12:48 AM
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I hate the fact I don't know what the customization is on the players bodies. For a game that is all about physics and customization I hope they don't leave physical attributes behind. That would be pretty stupid If they didn't have a unlimited customization on the body like madden.
I want to be able to make a Darren Sproles or a Brandon Jacobs. I don't want to see Ladainian Tomlinson and Brandon Jacobs the same height and weight. There is still a lot of core aspects of the game that have not been answered and I'm hoping to hear about them sooner than later.
# 71
SteelerSpartan @ 03/27/10 12:53 AM
People are never going to complain about having more options in Video Games....and them not including a traditional camera for at the very least offline franchise people, will hurt em
Its just like FN4 trying to ram TPC down everybody's throat, instead of having a option between that and button controls......they eventually caved and gave the people the chance to choose for themselves
Its just like FN4 trying to ram TPC down everybody's throat, instead of having a option between that and button controls......they eventually caved and gave the people the chance to choose for themselves
# 72
turftickler @ 03/27/10 09:46 AM
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If BB plays as good as it looks, then NaturalMotion has done their job. Sometimes, when I play a game, it plays better than it looks, but other times, it is what I expected. Current NFL video games between 2005 and 2010 are very jerky, but Backbreaker will be very smooth. We should be able to see the difference in the videos for both games.
This is a first draft of a game, not game number 20+ as in EA's case. I'm willing to give the guys at NM a little bit of leeway in terms of not having everything in-game on firing it up (ie: heights, full cosmetic player customizations, etc) because these things will work themselves out over time in terms of future installments.
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I saw a lot of bad choices on pass coverage.
I`m afraid it will be to easy to pass on this game.
hope i`m mistaken.
DB don`t seem to play very good...
Still can`t wait for this game.
why did the players were max out?
I hope they start showing more Sim videos, hate thos "neon lights".
Also it would be great if they show some "franchise/stats/Footabll AI" instead of only the Euphoria engine and Camera. Those two topics were the 90% of the trailers/interviews so far.
I hope they start showing more Sim videos, hate thos "neon lights".
Also it would be great if they show some "franchise/stats/Footabll AI" instead of only the Euphoria engine and Camera. Those two topics were the 90% of the trailers/interviews so far.
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Passing looks easy when its edited for highlights
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But I do agree to show something else now aside from the tackles/hits and focusing on the camera view and show/talk about those other things you mentioned. Only AI thing I remember is when they had to program not facemasking, which is interesting because it means there could be Euphoria-related situations that can cause penalties. What else is there? How does Euphoria work with the AI engine? When they programmed no face-masks, is it based on rating (i.e. some guys will anyway now and then)?
And I also agree that I wish the players weren't maxed. How does the game play from the other end of the spectrum. How would two weak teams look? How about two average teams? An above average team vs a below average team?
Matchups that are more likely to happen in actual practice, in other words, not just two maxed teams or a maxed team vs an average/bad team for the sake of highlights.
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