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Madden NFL 11 News Post

IGN has posted some Madden NFL 11 hints from the EA Season Opener.

Quote:
"The average game took 63 minutes in Madden NFL 10, despite the fact that players were only playing football for 17 of those minutes. EA Sports promised that they'll deliver a faster experience in Madden NFL 11 for those who want to sit down and play for a few minutes and then get up and move on to the next activity. They gave no indication of how this would be accomplished, but if I was a betting man, I'd wager that they'll be adding a "hurry up" option to the list of presentation settings similar to what we see in this year's crop of MLB titles.

Another interesting factoid had to do with playcalling. Madden NFL 10 included 330 plays. The average user used 13 of them. I'm not exactly sure how they're going to get people to explore the playbook, but some sort of simplification is clearly needed."

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
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Member Comments
# 41 Bgamer90 @ 03/10/10 01:07 PM
Quote:
Originally Posted by CreatineKasey
Just revamp locomotion, ball trajectory, OL/DL interactions first
Wouldn't fixing those things make the game deeper, simpler, and quicker to play?

Now I obviously don't know what they are going to do but too many people are thinking of this as a "casual" thing when it doesn't have to be (& according to the devs it won't be).
 
# 42 TDKing @ 03/10/10 01:13 PM
What ever they do i hope they incorporate it as an OPTION because I what even more presentation in my online games and I don't care how long the game takes! I don't want to feel rushed when I'm playing. I want a full halftime and post game show, tons of replays and hightights during the game and more comentary etc...
 
# 43 Critical Kills @ 03/10/10 01:26 PM
I don't think Madden 10 was a disappointment, not to me anyways. If they can make the leap from Madden 10 to 11 that 09 did to 10 I will be a very happy camper this year..
 
# 44 CardsFan52 @ 03/10/10 01:33 PM
Madden is a great game for the most part but its just been held down by all the glitches, stat problems, motion shifting and other things of that sort. If they could just clean up the major problems year by year then i'll be generally happy.
 
# 45 cdk10 @ 03/10/10 01:35 PM
Quote:
Originally Posted by Bgamer90
http://www.facebook.com/EASportsMadd...s/365744508352

"Guys. Before you rush to judgment, please wait until you have full details. We are very excited about this year's version and think you will like the different options. We are definitely not dumbing the game down. In fact, it will be more authentic. Can't go into details just yet."

"The... theme for Madden 11 this year is “simpler, quicker, and deeper,”".
Aren't these 2 terms complete opposites?
 
# 46 coogrfan @ 03/10/10 01:43 PM
Quote:
Originally Posted by Bgamer90
http://www.facebook.com/EASportsMadd...s/365744508352

"Guys. Before you rush to judgment, please wait until you have full details. We are very excited about this year's version and think you will like the different options. We are definitely not dumbing the game down. In fact, it will be more authentic. Can't go into details just yet."

"The... theme for Madden 11 this year is “simpler, quicker, and deeper,”".
Sounds good to me.
 
# 47 Knapper @ 03/10/10 01:50 PM
In Game Saves for the Win!

I know for sure Madden '08 on PC had in game saves and I believe some of the Xbox/PS2 versions had in game saves. So why was this feature removed? I don't mind how long a game takes for me to play. In fact I play 12 minutes with 15 second accelerated clock. However sometimes I need to stop mid-game and wish I could save at that point...
 
# 48 coogrfan @ 03/10/10 01:53 PM
Quote:
Originally Posted by cdk10
Aren't these 2 terms complete opposites?
Not neccesarily. A game can be both relatively simple to learn and extremely challenging in it's strategy (chess, go, and poker leap to mind).
 
# 49 jmurphy31 @ 03/10/10 02:12 PM
Quote:
Originally Posted by coogrfan
I believe it's possible that 76% of the people who responded to EA's survey may well be mainly online gamers, but I find it very hard to believe that the % for the Madden population as a whole is anywhere near that high.
I agree with this statement. I am connected to Xbox Live, but I rarely ever play online games. So my guess is the 76% is those who play offline (Franchise Mode, Practice mode, etc) while being connected to xbox live (thus makeing them online users)....Look at the lobbies for Madden (theres not 1,000 of people in them at one time)
 
# 50 Bgamer90 @ 03/10/10 02:14 PM
Quote:
Originally Posted by cdk10
Aren't these 2 terms complete opposites?
Not really... in fact the only way to really learn deeper things is by keeping things simple.
 
# 51 Tbo24 @ 03/10/10 02:21 PM
Im not trying to be a troll or anything, but why can't they just focus on the REAL issues with this game. Theres alot more important things to be worried about than how presentation makes the games longer than they need to be.
 
# 52 Bgamer90 @ 03/10/10 02:31 PM
Quote:
Originally Posted by Tbo24
Im not trying to be a troll or anything, but why can't they just focus on the REAL issues with this game. Theres alot more important things to be worried about than how presentation makes the games longer than they need to be.
How do you know that that's what they're doing and/or that's what their main focus is?
 
# 53 Madwolf @ 03/10/10 03:19 PM
The problem with the play-calling probably also lies in the fact that not every play worked properly. For instance, how often to counters work in Madden 10? Then you have your WR option plays, where they don't run the intelligent route, then you have your routes that take to long to develop, many of the run plays your blockers don't block correctly, etc. All kinds of little game play issues wittle down the number of plays players desire to call. It isn't always about if a player likes a play or not, but how successful the play is implemented and can be executed in the game + the risk reward of that play. Many of the run plays in Madden 10 are very high risk and very little reward.
 
# 54 Ian_Cummings @ 03/10/10 03:22 PM
I was hoping to work up a more in depth response to this (as I knew the community would not respond all that well to some of the things in this presentation), but believe me in that you shouldn't be worried. We're not catering to people that want an arcade experience, and we're not going to make football for dummies. We're making it the most authentic game possible while trying to step back and look at the root issues that turn a lot of people off from enjoying the game (yourselves included...Bezo made some great points as did many people in this thread.)

The whole concept of the presentation was something that you guys would really enjoy I think - I pulled a ton of data that really helped showcase how people play our games and how we make decisions on gameplay, features, etc. based on REAL data that is mined from the consoles and not just from opinion. We don't make the passing game easier if a few reviewers throw a bunch of picks...we use statistical analysis of the millions of games played to make decisions. I'll see if I can get clearance to just post the whole powerpoint as well (or maybe I could film myself giving it or something). There was even a cool OS shout-out in there.

So in short, don't panic. (I feel like I say that a lot)
 
# 55 Ian_Cummings @ 03/10/10 03:25 PM
Quote:
Originally Posted by CreatineKasey
I don't know... grrr. Just revamp locomotion, ball trajectory, OL/DL interactions first
What a concept!
 
# 56 Rashad19 @ 03/10/10 03:28 PM
Quote:
Originally Posted by Ian_Cummings_EA
What a concept!

Bezo keep yelling out fixes while we have Ian's ear!!
 
# 57 gostate @ 03/10/10 03:48 PM
Great ideas. The novelty of all the various cutscenes last for about 3-5 games, and then you've seen just about everything there is. After 20 games, they're just plain annoying. I guess feeling like watching a game while playing one adds to the realism for some people, but it shouldn't account for 2/3 of the total time. I also agree that some of the plays are just innefective or poorly designed. People figure out what the low-risk/high reward plays are, and stick with them. Less focus on these details might result in a better playing game if they can spend more time on blocking AI, and other common complaints.
 
# 58 BlueNGold @ 03/10/10 03:54 PM
Quote:
Originally Posted by Ian_Cummings_EA
What a concept!


You have my money if those things are in (but throw WR/DB play into that too).

BTW, thanks for clearing things up.
 
# 59 randers @ 03/10/10 04:36 PM
do not take out rocket catching. thanks =)

I like that you have to have a strong "stick" skill set to perform at a high level in this game (ie "rocket" catching, user jukes, strip button, Dstrafe, hit stick etc etc et al).

No blitz/nba jam puhreez
 
# 60 BezO @ 03/10/10 05:29 PM
Quote:
Originally Posted by Ian_Cummings_EA
"...step back and look at the root issues that turn a lot of people off from enjoying the game
Folks playing online, putting in that many hours, already enjoy the game. Survey & check the stats of those who put in LESS game time. Those are the folks turned off.

Quote:
Originally Posted by Ian_Cummings_EA
We don't make the passing game easier if a few reviewers throw a bunch of picks...we use statistical analysis of the millions of games played to make decisions.
This is the type of analysis I'm afraid of. Excessive picks don't necessarily happen because the passing game is too hard. Most of my picks probably came from the lack of realistic footwork requirments for defenders and other problems that make it impossible to read defenses like I would IRL.
 


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