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Madden NFL 11 Hints From EA (IGN)

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Old 03-10-2010, 01:43 PM   #57
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Re: Madden NFL 11 Hints From EA (IGN)

Quote:
Originally Posted by Bgamer90
http://www.facebook.com/EASportsMadd...s/365744508352

"Guys. Before you rush to judgment, please wait until you have full details. We are very excited about this year's version and think you will like the different options. We are definitely not dumbing the game down. In fact, it will be more authentic. Can't go into details just yet."

"The... theme for Madden 11 this year is “simpler, quicker, and deeper,”".
Sounds good to me.
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Old 03-10-2010, 01:50 PM   #58
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Re: Madden NFL 11 Hints From EA (IGN)

In Game Saves for the Win!

I know for sure Madden '08 on PC had in game saves and I believe some of the Xbox/PS2 versions had in game saves. So why was this feature removed? I don't mind how long a game takes for me to play. In fact I play 12 minutes with 15 second accelerated clock. However sometimes I need to stop mid-game and wish I could save at that point...

Last edited by Knapper; 03-10-2010 at 10:17 PM.
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Old 03-10-2010, 01:53 PM   #59
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by cdk10
Aren't these 2 terms complete opposites?
Not neccesarily. A game can be both relatively simple to learn and extremely challenging in it's strategy (chess, go, and poker leap to mind).
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Old 03-10-2010, 02:12 PM   #60
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Re: Madden 11 Hints From EA

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Originally Posted by coogrfan
I believe it's possible that 76% of the people who responded to EA's survey may well be mainly online gamers, but I find it very hard to believe that the % for the Madden population as a whole is anywhere near that high.
I agree with this statement. I am connected to Xbox Live, but I rarely ever play online games. So my guess is the 76% is those who play offline (Franchise Mode, Practice mode, etc) while being connected to xbox live (thus makeing them online users)....Look at the lobbies for Madden (theres not 1,000 of people in them at one time)
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Old 03-10-2010, 02:14 PM   #61
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Re: Madden NFL 11 Hints From EA (IGN)

Quote:
Originally Posted by cdk10
Aren't these 2 terms complete opposites?
Not really... in fact the only way to really learn deeper things is by keeping things simple.
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Old 03-10-2010, 02:21 PM   #62
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Re: Madden NFL 11 Hints From EA (IGN)

Im not trying to be a troll or anything, but why can't they just focus on the REAL issues with this game. Theres alot more important things to be worried about than how presentation makes the games longer than they need to be.
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Old 03-10-2010, 02:31 PM   #63
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Re: Madden NFL 11 Hints From EA (IGN)

Quote:
Originally Posted by Tbo24
Im not trying to be a troll or anything, but why can't they just focus on the REAL issues with this game. Theres alot more important things to be worried about than how presentation makes the games longer than they need to be.
How do you know that that's what they're doing and/or that's what their main focus is?
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Old 03-10-2010, 03:19 PM   #64
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Re: Madden NFL 11 Hints From EA (IGN)

The problem with the play-calling probably also lies in the fact that not every play worked properly. For instance, how often to counters work in Madden 10? Then you have your WR option plays, where they don't run the intelligent route, then you have your routes that take to long to develop, many of the run plays your blockers don't block correctly, etc. All kinds of little game play issues wittle down the number of plays players desire to call. It isn't always about if a player likes a play or not, but how successful the play is implemented and can be executed in the game + the risk reward of that play. Many of the run plays in Madden 10 are very high risk and very little reward.
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