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Madden NFL 11 News Post

IGN has posted some Madden NFL 11 hints from the EA Season Opener.

Quote:
"The average game took 63 minutes in Madden NFL 10, despite the fact that players were only playing football for 17 of those minutes. EA Sports promised that they'll deliver a faster experience in Madden NFL 11 for those who want to sit down and play for a few minutes and then get up and move on to the next activity. They gave no indication of how this would be accomplished, but if I was a betting man, I'd wager that they'll be adding a "hurry up" option to the list of presentation settings similar to what we see in this year's crop of MLB titles.

Another interesting factoid had to do with playcalling. Madden NFL 10 included 330 plays. The average user used 13 of them. I'm not exactly sure how they're going to get people to explore the playbook, but some sort of simplification is clearly needed."

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# 61 CreatineKasey @ 03/10/10 06:05 PM
Quote:
Originally Posted by Ian_Cummings_EA
What a concept!
YEEE HAW!
 
# 62 cdon2k @ 03/10/10 06:30 PM
"Ian had mentioned a quicker experience for Madden 10 in a previous thread. He said that games were taking too long to get through (which I agree because I am married and have other responsibilities. I gave this example:

Wife, "we have to go shopping are you playing online?"

Me, "yeah"

Wife, "well, how long is it going to be?"

Me with a grimace, "an hour!?!"

Wife, "well, can't you just quit and play when we get back?"

Me embarrassed, "no, if I quit my record will be punished..."

So Ian put a fix in for Madden 10, accelerated clock, faster presentation for online, and 5 minute quarters. Then the community outrage came and we're back to that one hour mark. PS2 Madden only took about 30 minutes to complete making it easy to get multiple games in if you had some time to spare.

So you may be asking "why does Ian care so much about this issue?". Well, here's your answer - the game takes too long for even the devs to play it! Ian noticed this last year when he could get in a 30 minute game of Fifa here and there but like me couldn't find that hour needed for a game of Madden. As a result he's always playing Fifa and not Madden. I love the sim community, but they are wrong on this one, presentation should be slim to none online. Seventeen minutes of football out of 60? Say it out loud and realize that it's crazy."

Quote:
Originally Posted by CreatineKasey
It's not crazy. I remember reading about how much live football is actually seen during a given broadcast. It ended up being around 10 minutes in a 3 hour broadcast. Yes... it was less than a half hour!

Football works that way. People need time to select plays and set things up. The actual play lasts for mere seconds.

If they could pare down the non-football gameplay we could possibly experience a fair amount of plays in a half hour. I'd love to play 10 minute quarters and finish in 45ish minutes.
Kasey, I enjoy reading your posts, but your comparison here is off... The one thing you forgot about is commercials?!? I understood your point but games on TV have commercials. That skews your data unless you want to place tv timeouts in Madden 11 lol. Even still, we are playing a game and I just don't want to commit a whole hour to it because many things can happen, blowouts, disconnects (which leads to playing the cpu), among others.
 
# 63 CreatineKasey @ 03/10/10 06:33 PM
Quote:
Originally Posted by cdon2k
"Ian had mentioned a quicker experience for Madden 10 in a previous thread. He said that games were taking too long to get through (which I agree because I am married and have other responsibilities. I gave this example:

Wife, "we have to go shopping are you playing online?"

Me, "yeah"

Wife, "well, how long is it going to be?"

Me with a grimace, "an hour!?!"

Wife, "well, can't you just quit and play when we get back?"

Me embarrassed, "no, if I quit my record will be punished..."

So Ian put a fix in for Madden 10, accelerated clock, faster presentation for online, and 5 minute quarters. Then the community outrage came and we're back to that one hour mark. PS2 Madden only took about 30 minutes to complete making it easy to get multiple games in if you had some time to spare.

So you may be asking "why does Ian care so much about this issue?". Well, here's your answer - the game takes too long for even the devs to play it! Ian noticed this last year when he could get in a 30 minute game of Fifa here and there but like me couldn't find that hour needed for a game of Madden. As a result he's always playing Fifa and not Madden. I love the sim community, but they are wrong on this one, presentation should be slim to none online. Seventeen minutes of football out of 60? Say it out loud and realize that it's crazy."




Kasey, I enjoy reading your posts, but your comparison here is off... The one thing you forgot about is commercials?!? Games on TV have commercials. That skews your data unless you want to place tv timeouts in Madden 11.
Understood, but the point I was getting across is that it isn't crazy to think we don't really play that much actual football given all the other moving parts of a game. I know what you mean though, it's not a linear transition. I was just using that comparison as an example. I want games to be shortened up while maintaining the amount of plays as well.

EDIT: I do appreciate clarifications like this. It helps clear up talking points. Thanks for the input!
 
# 64 Valdarez @ 03/10/10 06:39 PM
Quote:
Originally Posted by BezO
Folks playing online, putting in that many hours, already enjoy the game. Survey & check the stats of those who put in LESS game time. Those are the folks turned off.

This is the type of analysis I'm afraid of. Excessive picks don't necessarily happen because the passing game is too hard. Most of my picks probably came from the lack of realistic footwork requirments for defenders and other problems that make it impossible to read defenses like I would IRL.
Amen BezO. Half of the picks I throw are because I read the defense, their movement, their location, and then they behave in a way that's completely non-human by making weird moves toward the ball when the QB is just pulling his arm back. How does the DB know there's a hook pattern being thrown and not a deep route before the ball's left the QB's hand or the WR's made a move on his route? Yet he does... Statistics definitely don't tell the whole story by any means.
 
# 65 cdon2k @ 03/10/10 06:40 PM
Edited my last post, here's some stuff from the edit in case you missed it Kasey.

Alot can happen in an hour. You can get disconnected and have to play the computer (who drags out the game by throwing the ball the entire 4th quarter). You can have a blowout, which leads to a boring game. In addition, having the game be so long can results in more chance of a disconnect due to network conditions. Longer games means having to have your connection hold up for a longer period of time. Law of averages are that sometime in the 60 minute game, you are going to experience lag at best or a drop at worst.
 
# 66 CreatineKasey @ 03/10/10 06:51 PM
Quote:
Originally Posted by cdon2k
Edited my last post, here's some stuff from the edit in case you missed it Kasey.

Alot can happen in an hour. You can get disconnected and have to play the computer (who drags out the game by throwing the ball the entire 4th quarter). You can have a blowout, which leads to a boring game. In addition, having the game be so long can results in more chance of a disconnect due to network conditions. Longer games means having to have your connection hold up for a longer period of time. Law of averages are that sometime in the 60 minute game, you are going to experience lag at best or a drop at worst.
I completely agree with all of this. On top of those points, the fact that we HAVE to set aside an entire hour to play limits how much we play. I go multiple days without playing because I just don't want to burn an hour doing it when other stuff has to be done. I'm sure many other Madden players can relate.

Remember how quick Tecmo was? I thought that game struck a great balance between the amount of plays and the actual time playing. That turned out to be about 15-20 minute games. If Madden had 30 minute games become the standard while maintaining the amount of plays called as current 7 minute ranked matches, I'd be much more inclined to play more games.

What do you guys think?
 
# 67 MrDhWhat @ 03/10/10 07:29 PM
Interesting. I always try going through the playbook...so we'll see how this comes to be...
 
# 68 Ian_Cummings @ 03/10/10 09:29 PM
Quote:
Originally Posted by BezO
Folks playing online, putting in that many hours, already enjoy the game. Survey & check the stats of those who put in LESS game time. Those are the folks turned off.

This is the type of analysis I'm afraid of. Excessive picks don't necessarily happen because the passing game is too hard. Most of my picks probably came from the lack of realistic footwork requirments for defenders and other problems that make it impossible to read defenses like I would IRL.
You're not giving us enough credit boss. First off, there's no such stat to point to an unrealistic amount of interceptions, so that's a moot point. Secondly, we don't just blindly make decisions based on this data. We just use it to help make our decisions. The guy that played once and never played again (as you mention)? Well, we know what happened in that game and can make assumptions on what turned him off and try to make the experience better for him. The goal is to make an authentic game of football. Not cater only to the guy that plays one time, or cater to the guy that plays 6 online games a night. It's to cater to the NFL fan and make a realistic and authentic game. Period. Every time I say that it somehow gets lost, and people still assume I'm over here making an NFL Blitz clone.

Later.
 
# 69 DLaren @ 03/10/10 09:31 PM
Quote:
Originally Posted by Joeyland
This will not end well
 
# 70 DocHolliday @ 03/10/10 09:31 PM
Quote:
Originally Posted by Ian_Cummings_EA
You're not giving us enough credit boss. First off, there's no such stat to point to an unrealistic amount of interceptions, so that's a moot point. Secondly, we don't just blindly make decisions based on this data. We just use it to help make our decisions. The guy that played once and never played again (as you mention)? Well, we know what happened in that game and can make assumptions on what turned him off and try to make the experience better for him. The goal is to make an authentic game of football. Not cater only to the guy that plays one time, or cater to the guy that plays 6 online games a night. It's to cater to the NFL fan and make a realistic and authentic game. Period. Every time I say that it somehow gets lost, and people still assume I'm over here making an NFL Blitz clone.

Later.

Ian my man, don't let it get to ya. I haven't played a Madden for this many months...well, ever. Its a great game that I am betting you guys take to the next level.

I look forward to seeing your guys hardwork.

Good looking out, I'm pumped for 11
 
# 71 RedZoneD25 @ 03/10/10 09:54 PM
I swear, some of these people WANT a horrible Madden game. They're begging for it by ripping the dude who is in charge of it. Show respect or STFU. Seriously, it's not that hard. You (anyone) might be the head of electronics of Wal Mart, but that doesn't mean that their opinion on what Madden needs means a damn thing. AH. It just makes me really mad when Ian comes on here, tries to be decent, and you all spit on him.
 
# 72 Jump @ 03/10/10 10:24 PM
Did I miss a bunch of posts that were hating on Ian? Cus I didn't see any.

Anyways, it is reassuring to know that Tiburon isn't solely using stats to tune the game. Still don't like the sounds coming from these press releases. Guess we'll see what's what in August.
 
# 73 cubsball899 @ 03/10/10 11:19 PM
Quote:
Originally Posted by davey225
I swear, some of these people WANT a horrible Madden game. They're begging for it by ripping the dude who is in charge of it. Show respect or STFU. Seriously, it's not that hard. You (anyone) might be the head of electronics of Wal Mart, but that doesn't mean that their opinion on what Madden needs means a damn thing. AH. It just makes me really mad when Ian comes on here, tries to be decent, and you all spit on him.

lol i have a paper due tomorrow, so naturally i just read through this whole thread... nobody was ripping on ian lol there was respectful interaction between ian and those with criticisms... all of the criticism was presented in a constructive manner...

the way you say it its almost like its illegal to have an opinion lol
 
# 74 Rocky @ 03/10/10 11:34 PM
Quote:
Originally Posted by DLaren


'Right click, Save picture as'.
 
# 75 CardsFan52 @ 03/10/10 11:36 PM
Ian your work is very appreciated, all these "Hints" are getting negative feedback because the people explaining them are doing a horrible job of elaborating on the innovations and making it sound like you guys are killing the game. When we hear the updates from you, it should go a lot smother.
 
# 76 randers @ 03/10/10 11:39 PM
Ian.

Don't get butthurt just don't make blitz. You and your team made a great leap from 09 to this year's game. Don't 'get it twisted'. But, since I will be devoting another 4144424234 hrs to Madden 11 and my 60+ bucks I would like it to be even better than 10. k?

<3
 
# 77 Ian_Cummings @ 03/10/10 11:54 PM
The presentations and hints are being geared towards a different audience that is not you all. Unfortunately, you guys are mostly the people that are paying attention to news right now.

Kind of frustrating - but I'm glad we were able to show some cool data at GDC (that's earlier than we've ever really talked about anything before). Again hopefully we can actually release the whole presentation so you guys don't have to take quotes from Nate at IGN and interpret what we were really trying to convey.
 
# 78 splff3000 @ 03/11/10 12:02 AM
No one is talking about IAN and, to be honest, no one is bashing the game. Mostly everyone is a little unnerved about these press releases. Like BEZO said, I haven't seen one thing about 11 that made me say, "Oh wow 11 is gonna be great." Which is understandable because it is very early. By that same token though, I've seen quite a few things that made me say, "Wait a minute, what are they planning on doing to 11." Phrases like "taking a different approach to Madden" and "simplifying the game" sound like they are trying to change things to appeal to a broader audience ie casual fans. That may not be the case, but until we hear other wise this is all we have to go on.
 
# 79 dano562003 @ 03/11/10 12:09 AM
The stat about the amount of play's called throughout the game, is the result of people Asking Madden all game long.

You know this if you've ever asked Madden. The cpu will only pick around "thirteen plays". I might be wrong though.
 
# 80 CardsFan52 @ 03/11/10 12:23 AM
The stat about the hit stick was pretty funny. It does seem like it always works.
 


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