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If you think someone in the game has a less than desirable player potential post their name and current potential in the game here, thanks.

P.S. Just post their name, potential, and what you think it should be. That is all, please don't clutter the thread.

*Update: It's a bug and it will be fixed in the next roster update.

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Member Comments
# 121 Jay-All @ 03/03/10 03:10 PM
Why dont they just let us change the potential to make it what ever we want?
 
# 122 El_MaYiMbE @ 03/03/10 03:14 PM
Quote:
Originally Posted by sectiona21
I completely agree.

This in no way would've been a deal breaker for me...the game is just that good. It's in my system as we speak, and god willing, next year at this same time MLB '11 will be as well.

I just applaud the fact that the guys over there at Sony are fixing these things so quickly and once again, listening to the community...the people who ultimately are paying their paychecks.

With this discussion about the potential rating, for me its more a thing that I'd like to know more about how each letter grade works than going through the game to find players who should be a B rather than a C. At 33, I come from a generation that played games like Atari baseball which had 3 fielders only on the field and moved all at the same time like they were triplets joined at birth. Or nightmare games that followed like MLB baseball for NES, some of the Bases Loaded games, the Triple Play series with their homerun sound effects off the bat that sounded like a bad thunderstorm in Kansas in mid July. I spent 40-50 bucks on all that crap and I'm sure I could go on. The Show is finally my reward for paying all that money over the last 20+ years on lousy baseball games. So a few potential ratings being a little off is not keeping me away from this work of art.
Hey man Triple Play was a great game!!!!!!!.......13 yrs ago....
 
# 123 mhagf4 @ 03/03/10 03:20 PM
First of all, thanks to the folks at SCEA for recognizing this issue and putting a fix on right away. That being said, I can't help but wish that this particular issue would be fixed immediately.

For me, (and I'm sure many like me) this issue makes Franchise, and to a lesser extent, RTTS, unplayable. I don't want to start either of those modes knowing that players like David Wright, Hanley, etc will be worthless within 2-3 years. It screws up trade logic, and I can't help but think it has a lot to do with the waiver issues.

Now, maybe there is a lot that goes into this that it will take some time to fix, and if that is the case, I understand. However, as someone who works at a software company, I can't imagine that fixing this takes much more than adjusting some values in a table, something that should only take hours, not days.

For those of us who have waited for weeks in anticipation, for those who tell everyone we know that doesn't have a PS3 "the show alone is worth buying a system for", and for those of us who sing your praises...Is there any way this can be fixed before the weekend so we can get to cracking on our Franchises?

Again, I understand if there are technical limitations preventing this, but I fail to see how that could be the case.

thanks again for all you do
 
# 124 El_MaYiMbE @ 03/03/10 03:24 PM
Quote:
Originally Posted by mhagf4
First of all, thanks to the folks at SCEA for recognizing this issue and putting a fix on right away. That being said, I can't help but wish that this particular issue would be fixed immediately.

For me, (and I'm sure many like me) this issue makes Franchise, and to a lesser extent, RTTS, unplayable. I don't want to start either of those modes knowing that players like David Wright, Hanley, etc will be worthless within 2-3 years. It screws up trade logic, and I can't help but think it has a lot to do with the waiver issues.

Now, maybe there is a lot that goes into this that it will take some time to fix, and if that is the case, I understand. However, as someone who works at a software company, I can't imagine that fixing this takes much more than adjusting some values in a table, something that should only take hours, not days.

For those of us who have waited for weeks in anticipation, for those who tell everyone we know that doesn't have a PS3 "the show alone is worth buying a system for", and for those of us who sing your praises...Is there any way this can be fixed before the weekend so we can get to cracking on our Franchises?

Again, I understand if there are technical limitations preventing this, but I fail to see how that could be the case.

thanks again for all you do
The fix will be out on Monday.
 
# 125 drustrk3 @ 03/03/10 04:49 PM
Don't want to clutter this thread..but wondering if anyone knows how the potential grade of a player changes during a franchise. Is it based on player performance? random? Just wondering if anyone has info on that. Thanks.
 
# 126 Mr. Franchise @ 03/03/10 04:55 PM
Quote:
Originally Posted by drustrk3
Don't want to clutter this thread..but wondering if anyone knows how the potential grade of a player changes during a franchise. Is it based on player performance? random? Just wondering if anyone has info on that. Thanks.
Training.
 
# 127 drustrk3 @ 03/03/10 05:32 PM
Quote:
Originally Posted by Mr. Franchise
Training.
Training im in control of during and after seasons I'm assuming? I dont remember doing this if it was a feature last year. Guessing it wasn't. Thanks for the answer...
 
# 128 Mike3207 @ 03/03/10 05:37 PM
Quote:
Originally Posted by drustrk3
Training im in control of during and after seasons I'm assuming? I dont remember doing this if it was a feature last year. Guessing it wasn't. Thanks for the answer...
If it's the same as last year, training during the offseason causes you to progress. Training during the regular season would simply limit the amount of regression you have.
 
# 129 BatsareBugs @ 03/03/10 05:54 PM
Quote:
Originally Posted by choadler
Hopefully they don't go by what alot of people are putting down. Looks like potential inflation to me. All I see is people increasing potentials, I have yet to see anyone decreasing anyone's potential.
You must've overlooked my post, I also disregarded obvious generic players as well.

I'm sure SCEA has their own scale, but based on current and projected future overall ratings and roles, I consider the following scale for potential:

Position Players:
A - All-Star to Future HOF'er.
B - Great bench players to solid regulars, of course some B players can be All-Stars.
C - Average regulars/One-Tool Players and bench players.
D - Bench players barely able to make the major league roster/Most minor leaguers non-prospects
F - Minor leaguers non-prospects

Pitchers:
A - Aces to Cy Young Award Winners and Dominant relievers.
B - Solid middle of the rotation starters and great relievers.
C - Back of the rotation starters/Long relievers and average to decent middle relievers.
D - Fringe starting pitchers/average relievers minor league non-prospects.
F - Terrible relievers/minor leaguer non-prospects

I also assume that the the potential is a player's peak overall and there is wide range for each letter grade.
 
# 130 BatsareBugs @ 03/03/10 05:57 PM
Quote:
Originally Posted by sectiona21
This was the exact question I posted earlier. It seems like people are almost interpreting the potential rating as the overall rating. Not trying to question the poster's above request for A-Gone's potential rating to be increased to A, but he will be 28 this year and has a 3 year average of about .280/35/105. Now at 28 with those type of numbers, should that warrant an increase to an A potential? Like I mentioned before, the actual definition of the Potential Rating I'm still a little unclear of. I guess when I think of an A potential rating, I'm thinking more like a player such as '06 Tulo who was a Top 10 overall pick, was great in the minors while he was there, got his cup of coffee that year with the Rocks, but obviously wasn't up long enough at the end of the season to accumulate much stats...but everyone knows he is going to be a player. I would think in this situation, he would deserve an A potential rating for the '07 game.
Potential has a lot of bearing on peak overall rating. Adrian hasn't peaked yet. Assuming a baseball player's prime is between age 30-32, he's not too far off.

Adrian's overall is an A and a D potential will drastically affect him in a couple of seasons in franchise mode. Obviously younger players who had just entered the league recently (players like Troy Tulowitzki, Neftali Feliz, and Buster Posey), it suits them more to have a potential that is way different than they're current overall.

That's just my take.
 
# 131 mhagf4 @ 03/03/10 06:04 PM
Quote:
Originally Posted by El_MaYiMbE
The fix will be out on Monday.
Yes, I understand that is their intention. My post was asking (begging is probably more accurate) if it can be available before then.

I understand if it actually takes a long time to do, but I can't see why it wouldn't take more than one developer's time for a couple of hours to update one field in a table (again, don't know for sure if that is the process).

I don't really mind if there was a big issue that we could work around for a week or edit ourselves, but this is something there is no work around or manual fix for and it makes Franchise unplayable, IMO, and I'd like to play it this weekend while I have some time.

Again, the team has been great to this point, so I don't want to sound like I am busting their chops, but it would be awesome if they could make it happen.
 
# 132 tessl @ 03/03/10 07:05 PM
Will you have to start a new franchise for this patch to work or will it change potential in an existing franchise?
 
# 133 EnigmaNemesis @ 03/03/10 07:06 PM
Quote:
Originally Posted by alstl
Will you have to start a new franchise for this patch to work or will it change potential in an existing franchise?
I assume since it is in a roster update, it is not a patch. So you will need to start over with that updated roster.
 
# 134 countryboy @ 03/03/10 07:10 PM
Quote:
Originally Posted by alstl
Will you have to start a new franchise for this patch to work or will it change potential in an existing franchise?
you have to restart.
 
# 135 choadler @ 03/03/10 07:11 PM
Quote:
Originally Posted by Rag3vsW0rld
You must've overlooked my post, I also disregarded obvious generic players as well.

I'm sure SCEA has their own scale, but based on current and projected future overall ratings and roles, I consider the following scale for potential:

Position Players:
A - All-Star to Future HOF'er.
B - Great bench players to solid regulars, of course some B players can be All-Stars.
C - Average regulars/One-Tool Players and bench players.
D - Bench players barely able to make the major league roster/Most minor leaguers non-prospects
F - Minor leaguers non-prospects

Pitchers:
A - Aces to Cy Young Award Winners and Dominant relievers.
B - Solid middle of the rotation starters and great relievers.
C - Back of the rotation starters/Long relievers and average to decent middle relievers.
D - Fringe starting pitchers/average relievers minor league non-prospects.
F - Terrible relievers/minor leaguer non-prospects

I also assume that the the potential is a player's peak overall and there is wide range for each letter grade.
I think that sounds good. I just was looking at people's posts about teams and every team had increases in potential, but I never saw someone say that someone's potential was too high or needed to be adjusted down.
 
# 136 tessl @ 03/03/10 07:11 PM
Quote:
Originally Posted by EnigmaNemesis
I assume since it is in a roster update, it is not a patch. So you will need to start over with that updated roster.
Thanks, I'll skip it then. If you restart your franchise with default rosters the potential ratings will vary each time. If you are only worried about one or two players that is an easy way to fix it.
 
# 137 BatsareBugs @ 03/03/10 08:02 PM
Quote:
Originally Posted by choadler
I think that sounds good. I just was looking at people's posts about teams and every team had increases in potential, but I never saw someone say that someone's potential was too high or needed to be adjusted down.
You know what, I just realized that second part in my reply went in the wrong post. That was supposed to be part of my response on why even already established players should get a potential boost to match their overall (as I assume the game already takes into account age and declining).
 
# 138 Pruce @ 03/03/10 08:15 PM
Quote:
Originally Posted by choadler
I think that sounds good. I just was looking at people's posts about teams and every team had increases in potential, but I never saw someone say that someone's potential was too high or needed to be adjusted down.
I think one main reason you're seeing increases in potential for every team, aside from fandom, is the fact that alot of people want to see a more true "potential" for younger players. Most of the players listed are younger, and these players are traditionally rated less potentially then the older players in this game series. Also, if you have higher potential ratings for the REAL younger players, you don't have to worry about some FAKE player like DINO PUJOLS (a generated fake from simulated draft of last years game) becoming the main stay of your team.

To me, Mike Cameron isn't an A but a B and the same with Mike Lowell, Jim Thome, etc. But guys like Michael Brantley, Brandon Wood, Mark Reynolds, Stephen Drew, David Wright, Ryan Zimmerman, the list can go on for days, need to be A's or B's.

1. because their "potential" is much closer to those ratings
2. reduces the amount of "generics" who have A's and B's
3. Allows you to play a franchise for more than a few seasons and
has your teams younger players able to step in and take over the
premier positions.

The most Ideal "potential" scale would be a sliding one. You'd have your range of potentials for the younger players and then drafted ones, and via performance the ratings could go up or down for a player. Once in their "prime years" (let's say 28-32) the potential rating would stabilize. After your prime years, the ratings would decline like in real life, and a new batch of A's & B's would be replenished by younger players or drafted ones. Just like in real life. I'd love to see that in this or a future release. Besides I thought the main goal of this franchise is to create the most "realistic" baseball game possible.
 
# 139 Knight165 @ 03/03/10 10:15 PM
Quote:
Originally Posted by drustrk3
Training im in control of during and after seasons I'm assuming? I dont remember doing this if it was a feature last year. Guessing it wasn't. Thanks for the answer...
Training AND performance.

M.K.
Knight165
 
# 140 aznpunk @ 03/03/10 11:58 PM
Yankees Brett Gardner's potential should be a B, and his fielding should be a B too
 


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