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If you think someone in the game has a less than desirable player potential post their name and current potential in the game here, thanks.

P.S. Just post their name, potential, and what you think it should be. That is all, please don't clutter the thread.

*Update: It's a bug and it will be fixed in the next roster update.

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Member Comments
# 201 Pruce @ 03/08/10 08:16 PM
Quote:
Originally Posted by Gleebo
Sounds to me like these players are be graded on weather they have fulfilled their own potential. Now each player has their own hidden "ability/potential" some do an A job at getting the most out of their ability while some do not...
That's an interesting way to look at it. If it were that way, it could explain some things. However, I don't quite know if it works that way.

I've been running a few sims, and most of the A's B's increased in ratings while C's stayed fairly stagnant, while D's and F's lost ratings and become worse players.

Training seems to help increase ratings for A's and B's quicker, while C's go up somewhat, and D's F's still lost rating points.
 
# 202 bxgoods @ 03/08/10 08:21 PM
I have yet to see a players potential change, can Russell or somebody at SCEA varify this? I seen people whi played the early build claim it happens, but I have yet to see it varified by documentation. Someone should post a video or something, I haven't seen it happen in my game yet.
 
# 203 BatsareBugs @ 03/08/10 08:31 PM
Quote:
Originally Posted by bxgoods
I have yet to see a players potential change, can Russell or somebody at SCEA varify this? I seen people whi played the early build claim it happens, but I have yet to see it varified by documentation. Someone should post a video or something, I haven't seen it happen in my game yet.
If you went on sportsconnect to get the new roster, you have to save the live roster on sports connect first, then load it up in the main menu of the game.

Hope that helps!

On a second note, I had just posted my findings in the other thread.
 
# 204 Pruce @ 03/08/10 08:38 PM
Quote:
Originally Posted by bxgoods
I have yet to see a players potential change, can Russell or somebody at SCEA varify this? I seen people whi played the early build claim it happens, but I have yet to see it varified by documentation. Someone should post a video or something, I haven't seen it happen in my game yet.
Much agreed, can someone with inner knowledge of the game explain this.

I just finished yet another season with training set to CPU and C's once again stayed the same, A's/B's increased in some instances by +10 while Zack Duke a D (an all-star albeit with the pirates) potential dropped 10, John Lannan -9.

These guys aren't living gods by any means and shouldn't be A's, but in no way should they have decreased so bad within 2 simulated seasons they are out of the rotation and replaced by a fake player. If a C potential means they stay relatively the same, make all the D's and F's I've listed at least C's so they don't just become garbage.

It looks like the potentials won't change with simulation and training. So if a player is a D or F, you can train all you want, but they're screwed, when in real life they are probably pretty sustainable.
 
# 205 Pruce @ 03/08/10 08:42 PM
Quote:
Originally Posted by Rag3vsW0rld
If you went on sportsconnect to get the new roster, you have to save the live roster on sports connect first, then load it up in the main menu of the game.

Hope that helps!

On a second note, I had just posted my findings in the other thread.
I believe he meant that he hasn't seen a player potential rating change while playing the game.
Updated ratings can indeed be found where you say. The question, I believe, is do those potential ratings alter themselves (not altered directly by the user) but indirectly through training and performance?
 
# 206 ltw0303cavs @ 03/08/10 08:47 PM
Yeah , just because somebody makes a top 100 list means nothing. Look at his stats, no power at all and on top of that the kid could be 24-25 yrs old no 20-21. Gotta love those Dominican birth certificates. Look at Lars Anderson, he was up on those lists now he isnt even the Red Sox best 1B prospect. I disagree with some of the potentials but like all GM's you play with what you have.
 
# 207 Knight165 @ 03/08/10 08:52 PM
Quote:
Originally Posted by Pruce
Much agreed, can someone with inner knowledge of the game explain this.

I just finished yet another season with training set to CPU and C's once again stayed the same, A's/B's increased in some instances by +10 while Zack Duke a D (an all-star albeit with the pirates) potential dropped 10, John Lannan -9.

These guys aren't living gods by any means and shouldn't be A's, but in no way should they have decreased so bad within 2 simulated seasons they are out of the rotation and replaced by a fake player. If a C potential means they stay relatively the same, make all the D's and F's I've listed at least C's so they don't just become garbage.

It looks like the potentials won't change with simulation and training. So if a player is a D or F, you can train all you want, but they're screwed, when in real life they are probably pretty sustainable.
You guys started perpetuating this idea that potentials were going to start moving up and down at a rapid clip.
They will not.
A player who is being trained and has certain streaks gets the CHANCE of changing a potential grade.
It's MORE likely to happen in the minor leagues...but it can happen to any player.
For the minor leaguers you will get notice that a player is playing very well....you may then get another e-mail some time later that so and so is playing much better than we thought....he might be a better player than we anticipated(paraphrasing)...that's the one that shows that the player is probably making a change(an e-mail saying so and so might now be the player we thought he was....is the indicator for the drop)
You might see some on your club....you might not.
This whole problem with the potential ratings has caused some urban myth type stuff floating around.
Potential can indeed change....just don't expect it to be nuts.

M.K.
Knight165
 
# 208 BatsareBugs @ 03/08/10 08:52 PM
Quote:
Originally Posted by Pruce
I believe he meant that he hasn't seen a player potential rating change while playing the game.
Updated ratings can indeed be found where you say. The question, I believe, is do those potential ratings alter themselves (not altered directly by the user) but indirectly through training and performance?
Right, I misread his post. My bad.
 
# 209 Pruce @ 03/08/10 08:54 PM
You don't play with what you have if it isn't realistic as the game is intended to be. If we wanted arcade style baseball we'd play The Bigs.

Most of those guys I listed on the last page were mainly B's with some A's from last year. So you're telling me that within a year those same players (which many have improved) have now become D's or F's, while some players are clearly on the decline are still A's. It doesn't quite make sense.
 
# 210 Pruce @ 03/08/10 08:56 PM
Quote:
Originally Posted by Rag3vsW0rld
Right, I misread his post. My bad.
No worries. we're all here to help (of to find it) for the game and its users.
 
# 211 RoyalBoyle78 @ 03/08/10 09:34 PM
Quote:
Originally Posted by brinks
Yes, Jeff Francoeur should be an F
why is that, are you a bitter Braves fan?
 
# 212 AlleyViper @ 03/08/10 09:54 PM
Along with all the D and C ratings that should be higher, and A ratings for older guys past their primes, I've found a number of A ratings for guys that have no business being A's. If I were to give just one Indian an A potential it would be Grady, yet he's sitting at B, while Justin freakin' Masterson (the very definition of a B potential, to me) is an A.

I haven't noticed any actual big prospects that are rated too low yet (like Dexter Fowler was last year), but on the whole I feel like there are more questionable potential ratings than I can ever remember in previous games. I'm not really sure why potential isn't editable.
 
# 213 Pruce @ 03/08/10 10:15 PM
Quote:
Originally Posted by AlleyViper
Along with all the D and C ratings that should be higher, and A ratings for older guys past their primes, I've found a number of A ratings for guys that have no business being A's. If I were to give just one Indian an A potential it would be Grady, yet he's sitting at B, while Justin freakin' Masterson (the very definition of a B potential, to me) is an A.

I haven't noticed any actual big prospects that are rated too low yet (like Dexter Fowler was last year), but on the whole I feel like there are more questionable potential ratings than I can ever remember in previous games. I'm not really sure why potential isn't editable.
I second that. Justin Masterson is by no means an A. He can be good but not great.

I wonder how hard it is for them to adjust the ratings. I'd like to assign someone a job to sit down and accurately depict each player. Like have a group of mlb scouts sit down and come up with ratings for each player. Or a partnership with Baseball Prospectus or something.
 
# 214 FluffyTonka @ 03/08/10 10:34 PM
Has this potential fix in th roster update been done yet?
 
# 215 GoBucs09 @ 03/08/10 11:00 PM
Quote:
Originally Posted by FluffyTonka
Has this potential fix in th roster update been done yet?
Some players have been addressed, not all. Incomplete fix.
 
# 216 mcelhinneym1 @ 03/10/10 02:29 AM
Yadier Molina- C, A
come on son!
 
# 217 Pruce @ 03/11/10 12:56 PM
I know some of things are being fixed, or so I've heard, but the trade engine still needs some work as well. This is probably the wrong thread and has already been discussed, but, in franchise, I was just able to trade Felix Hernandez to the Red Sox for Josh Beckett, Jon Lester, and Clay Bucholz. This was done with the updated rosters.

That, along with the remaining player ratings that are still out of whack, looks like something that needs to be addressed. It may already be in the process of that; just thought I'd share the observation.
 
# 218 Cantgetright69 @ 03/11/10 02:54 PM
How do I simulate games without popups popping up? I just want to simulate to the draft without any interruptions. Also controlling 30 teams. How do I get the cpu to draft for every team but the one i have a profile for?
 
# 219 bxgoods @ 03/11/10 03:15 PM
Quote:
Originally Posted by Cantgetright69
How do I simulate games without popups popping up? I just want to simulate to the draft without any interruptions. Also controlling 30 teams. How do I get the cpu to draft for every team but the one i have a profile for?
You can't do either, thats what I don't like like about 30 team rosster control. Its too cumbersome, I just want to focus on one team.
 
# 220 Cantgetright69 @ 03/11/10 07:50 PM
Quote:
Originally Posted by bxgoods
You can't do either, thats what I don't like like about 30 team rosster control. Its too cumbersome, I just want to focus on one team.

And if I dont control all 30 teams and just use my team they will trade my players?

Man this blows man. Kind of unlucky for me my first experience with the show the games like this. And I know I'm not the only first timers experiencing this.
 


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