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Fight Night Round 4 Videos
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I don't know how it plays online because i have no interest in ever jumping into that cesspool of cheese but man does this game play like a dream offline...
We can finally move in the ring and jab...they also really reduced the counter window which was a big annoyance against the cpu...No need to turn CPU defense all the way down to 1 to avoid the constant jab stuns now...
Had 3 bouts and i absolutely love it...
Good job EA
We can finally move in the ring and jab...they also really reduced the counter window which was a big annoyance against the cpu...No need to turn CPU defense all the way down to 1 to avoid the constant jab stuns now...
Had 3 bouts and i absolutely love it...
Good job EA
True, spam is still there. I still can't stop the aggressive fighters. It's in the blocking but sadly I can't.
I played about 5 matches last night and there are improvements. Most noticeably is the better footwork and actually being able to step away from spammers now.
Some things I was a little disappointed with, though:
Everyone I played against chose Ali. It's either coincidence or there's something better about using Ali now for some reason.
I had 1 guy still doing the contstant weave move and there didn't seem to be any real penalty for it. It became nearly impossible for me to connect with any type of head shot. I was using Foreman and I was able to get him swollen, but it was really tough. So, I had to work the body all match and he still had plenty of stamina it seemed. His combos were slower, but he could still pull them off late in the fight. I was under the impression the weaving would resuly in more fatigue post patch and constant body shots from Foreman should have you gasping, not still throwing 5 - 6 punch combos with ease. With all the weaving he was doing, he managed to cacth me twice with flash knock downs as a result of counter right crosses.
I played another guy that threw over 150 haymakers and again I worked the body alot. He still had enough juice to get a knock down on me in the 8th. Maenwhile, I didn't throw any hay makers, chose my punches, hit a high %, and I couldn't get him stunned for some reason. I was Foreman again, so power isn't the issue.
I won my other matches, but overall I was a little disappointed to see peopel can still throw haymakers constantly and have enough juice 8 rounds later to knock you out.
Some things I was a little disappointed with, though:
Everyone I played against chose Ali. It's either coincidence or there's something better about using Ali now for some reason.
I had 1 guy still doing the contstant weave move and there didn't seem to be any real penalty for it. It became nearly impossible for me to connect with any type of head shot. I was using Foreman and I was able to get him swollen, but it was really tough. So, I had to work the body all match and he still had plenty of stamina it seemed. His combos were slower, but he could still pull them off late in the fight. I was under the impression the weaving would resuly in more fatigue post patch and constant body shots from Foreman should have you gasping, not still throwing 5 - 6 punch combos with ease. With all the weaving he was doing, he managed to cacth me twice with flash knock downs as a result of counter right crosses.
I played another guy that threw over 150 haymakers and again I worked the body alot. He still had enough juice to get a knock down on me in the 8th. Maenwhile, I didn't throw any hay makers, chose my punches, hit a high %, and I couldn't get him stunned for some reason. I was Foreman again, so power isn't the issue.
I won my other matches, but overall I was a little disappointed to see peopel can still throw haymakers constantly and have enough juice 8 rounds later to knock you out.
Is the counter window still therte on jabs?? This is my biggest gripe with the game...hoping they at least toned it way down. Also, can we purchase DLH separately or does it only allow him to be bought through the package??
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# 30
rayfieleous @ 12/03/09 02:34 PM
this game is even more fake now the aggressive fighter is penalized because all the defensive fighter has to do is lean back and block up or down this will become the new tactic online also ea needs to add true lower body movement to this game because you can throw power punches without your feet being set and from bad angles also ea needs to add head phyics to this game when your opponent lans punches to your head some of the punches you throw should miss but on here you can have to guys throw 10 straights right in are row at the same time without taking a step forward and connect on each thats too dumb if your dont believe me grab
# 31
rayfieleous @ 12/03/09 02:41 PM
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hmm interesting.
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The stun block in general has been toned down quite a bit...
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# 35
rayfieleous @ 12/03/09 03:08 PM
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One subtle thing they could have fixed...the same way they make stamina go down for continuing to run, or spam upper body movement...they should make health deplete at a higher rate for accumulation of punches. Like each successive punch should deplete damage at a higher rate than the previous punch. There's no reason a boxer should be able to take 5 consecutive flush punches without being hurt.
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On the other hand I have done that and knocked a few guys down too though. But yeah should knock down health like a stun shot does.
Why can't we edit existing fighters? This was the big thing this patch was going to address?
Is that part of the paid d/l with Hopkins and Liston?
Is that part of the paid d/l with Hopkins and Liston?
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oh and its English

Probably the best part of this patch is watching a stunned guy stand there and not move or block or anything. You know exactly what's happening. He's trying to headbutt. Someone mentioned it earlier...you know they are going to town on that controller thinking, "WTF?!?"
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