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Fight Night Round 4 Patch Available, Post Impressions Here

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Old 12-03-2009, 02:57 PM   #41
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

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Originally Posted by sva91
Is the counter window still therte on jabs?? This is my biggest gripe with the game...hoping they at least toned it way down. Also, can we purchase DLH separately or does it only allow him to be bought through the package??
It's still there but jab stuns don't happen as frequently anymore...You can actually use the the jab effectively now against the CPU...

The stun block in general has been toned down quite a bit...
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Old 12-03-2009, 03:05 PM   #42
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

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Originally Posted by rayfieleous
this game is even more fake now the aggressive fighter is penalized because all the defensive fighter has to do is lean back and block up or down this will become the new tactic online also ea needs to add true lower body movement to this game because you can throw power punches without your feet being set and from bad angles also ea needs to add head phyics to this game when your opponent lans punches to your head some of the punches you throw should miss but on here you can have to guys throw 10 straights right in are row at the same time without taking a step forward and connect on each thats too dumb if your dont believe me grab
EA also needs to add proper punctuation.
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Old 12-03-2009, 03:08 PM   #43
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EA also needs to add proper punctuation.
yeah im a truck driver not an english teacher grow up
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Old 12-03-2009, 03:12 PM   #44
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

One subtle thing they could have fixed...the same way they make stamina go down for continuing to run, or spam upper body movement...they should make health deplete at a higher rate for accumulation of punches. Like each successive punch should deplete damage at a higher rate than the previous punch. There's no reason a boxer should be able to take 5 consecutive flush punches without being hurt.
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Old 12-03-2009, 03:17 PM   #45
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

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Originally Posted by Po Pimp
One subtle thing they could have fixed...the same way they make stamina go down for continuing to run, or spam upper body movement...they should make health deplete at a higher rate for accumulation of punches. Like each successive punch should deplete damage at a higher rate than the previous punch. There's no reason a boxer should be able to take 5 consecutive flush punches without being hurt.
You know I've always thought the same thing. I notice sometimes against the cpu where I'll hit them 5-6 times flush power shots and it only takes a little damage.

On the other hand I have done that and knocked a few guys down too though. But yeah should knock down health like a stun shot does.
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Old 12-03-2009, 03:21 PM   #46
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Why can't we edit existing fighters? This was the big thing this patch was going to address?

Is that part of the paid d/l with Hopkins and Liston?
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Old 12-03-2009, 03:21 PM   #47
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

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Originally Posted by rayfieleous
yeah im a truck driver not an english teacher grow up
You will be amazed at how much more "adult" and "professional" something looks if you write clear and in a well spoken manner.

oh and its English
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Old 12-03-2009, 03:32 PM   #48
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

Very first fight after the patch. Played somebody, was working him with good strategy and patience. Then headbutt with immediate right cross, i'm on canvas, patch = fail.
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