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The "feel" of shooting EA's games is definitely lackluster esp for those of us who've played 2K exclusively for the last decade. One of the devs said in the Live forum that the timing of your release has little to do with the result of the shot. Try holding it a little later than usual though, in Live that's how people found the most success, there will be a little hitch if you do it properly.
It seems to me that if you release your shot at the peak, then you will have the most success. That is what has worked for me. You have to get a feel for each player.
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Maybe I'll test that out sometime.
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I could see somthing like..
team shooting 45% and a player like wall shoots a 3 (90 rating) he will make it. If Patterson shot it than he would miss it.
team shooting 70% and it doesn't matter who is shooting they will miss it.
Team shooting 20% and a medium 3pt shooter will make it as to oppose if the team was shooting 70% he would miss it.
I'm not saying that is how it is that's just how I feel when I play since I feel the release timing has little to no effect.
# 950
03MstGT290 @ 11/23/09 11:25 PM
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# 951
Bellsprout @ 11/24/09 02:05 AM
Anyone finding it annoyingly difficult to pass out of a shot? It's almost impossible, for me at least.
Also, i'm sick of tapping the button for a headfake and the guy shoots. Even if it does go in an unusual amount of the time.
Also, i'm sick of tapping the button for a headfake and the guy shoots. Even if it does go in an unusual amount of the time.
# 952
yokiisthename @ 11/24/09 07:11 AM
i play All COnference:
Human shooting at 38, 3 point at 36
CPU Shooting at 40, 3 points at 38
can play 20 min. halves with realistic scores, and both teams shooting at least 44%. (well provided i dont get too trigger happy with the off ball switch, then i might go 60%. he he)
Got crushed by Purdue in the tournament. Robbie Hummel is a scoring machine.
Human shooting at 38, 3 point at 36
CPU Shooting at 40, 3 points at 38
can play 20 min. halves with realistic scores, and both teams shooting at least 44%. (well provided i dont get too trigger happy with the off ball switch, then i might go 60%. he he)
Got crushed by Purdue in the tournament. Robbie Hummel is a scoring machine.
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As a person who is very critical of form that is one thing that makes me upset about this game.
# 954
bluengold34_OS @ 11/24/09 03:29 PM
Well back to Varsity....lol
I finally have a good set of sliders that make me feel like the tough games are tough, the easy games are easy...and the occasional bum squad gives me challenge.
That's what I was looking for...and after 25 plus games, I think I feel like Ehh has said all along..Varsity is the way to go( at least for me )
I finally have a good set of sliders that make me feel like the tough games are tough, the easy games are easy...and the occasional bum squad gives me challenge.
That's what I was looking for...and after 25 plus games, I think I feel like Ehh has said all along..Varsity is the way to go( at least for me )
Staying with varsity, I spent a few days making an AA set and it was more challenging but the CPU didn't play to their ratings at all and saw too many things I didn't like - mostly the athleticism of the CPU.
There are some awesome things on AA, such as more charges and some new animations but you can hardly tell the difference between playing UNC or UNC-Wilmington. Plus the ol' contact on drives issue.
I'll probably post my Varsity sliders in the next few days, just need to do some more tweaking and testing to try and lower the CPU post issue.
There are some awesome things on AA, such as more charges and some new animations but you can hardly tell the difference between playing UNC or UNC-Wilmington. Plus the ol' contact on drives issue.
I'll probably post my Varsity sliders in the next few days, just need to do some more tweaking and testing to try and lower the CPU post issue.
I see a huge difference in teams on AC. I play as SEMO in dynasty mode. I can hang with some of the mid-majors, but I usually lost by 20+ to Colorado and Rutgers.
I play on AC, and the only sliders I change are I set fatigue at 80, I set all fouls at 65, I boost CPU and Human offensive rebounding by 25 points each, and I boost Human hands in paint to 60 or 65 (still turn the ball over alot, mainly because I have a ****ty team).
I get excellent results with a wide variety. Some games I'll shoot 45-50% but some games I shoot 30-35%. Once I shot 22% for a half, and once I shot 58% for a half. I see similar numbers for the CPU. I get to the line enough, and so does the CPU. I can get steals if I press or trap.
AC seems perfect to me. It is the closest to out-of-the box realism I have seen in a basketball game in a very long time.
I play on AC, and the only sliders I change are I set fatigue at 80, I set all fouls at 65, I boost CPU and Human offensive rebounding by 25 points each, and I boost Human hands in paint to 60 or 65 (still turn the ball over alot, mainly because I have a ****ty team).
I get excellent results with a wide variety. Some games I'll shoot 45-50% but some games I shoot 30-35%. Once I shot 22% for a half, and once I shot 58% for a half. I see similar numbers for the CPU. I get to the line enough, and so does the CPU. I can get steals if I press or trap.
AC seems perfect to me. It is the closest to out-of-the box realism I have seen in a basketball game in a very long time.
# 957
Flightwhite24 @ 11/24/09 04:43 PM
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I was playing against Central Michigan and guys were taking shots from all over the court. They had attemped 6 3pt attempts in the 1st 10 minutes of the 1st half. I am using Authentics Sliders and I did notice they still take almost all shots when down on the block/low block but a couple of times they passed the ball back out. I still think it is an issue that I hope is addressed. I'm using the community PS3 Rosters along with the Dynamic update from today. Either I am not noticing a lot of the issues or I am just simply enjoying the game and I'm starting to think it is the latter for me after having the game for almost a week. Peace!!!
# 958
Flightwhite24 @ 11/24/09 05:06 PM
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