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Game: NCAA Basketball 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 25 - View All
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Member Comments
# 941 hellbent @ 11/23/09 08:34 PM
Quote:
Originally Posted by ty5oke
I felt this way too. They have no lift to their jump shots and it kinds feels like your being pulled down to fast when they go up for a shot.
Agreed - timing is off for some shooters. In fact, I've noticed that some shooters barely get any air when shooting beyond the arc, yet inside the arc the same player has a "longer" release on their shooting stroke. The release times should be the same if it's the same player, or if nothing else, 3's should take longer to release then a quick pull-up inside the key.
 
# 942 ehh @ 11/23/09 08:42 PM
The "feel" of shooting EA's games is definitely lackluster esp for those of us who've played 2K exclusively for the last decade. One of the devs said in the Live forum that the timing of your release has little to do with the result of the shot. Try holding it a little later than usual though, in Live that's how people found the most success, there will be a little hitch if you do it properly.
 
# 943 jpup @ 11/23/09 08:46 PM
It seems to me that if you release your shot at the peak, then you will have the most success. That is what has worked for me. You have to get a feel for each player.
 
# 944 ty5oke @ 11/23/09 08:55 PM
Quote:
Originally Posted by ehh
The "feel" of shooting EA's games is definitely lackluster esp for those of us who've played 2K exclusively for the last decade. One of the devs said in the Live forum that the timing of your release has little to do with the result of the shot. Try holding it a little later than usual though, in Live that's how people found the most success, there will be a little hitch if you do it properly.
I find that interesting because I was leaning towards the release had little effect on the actually result of the shot. I wanted to run a test where I have all horrible releases and see what my percentages are. I have a feeling that the game has a predetermined result based what you're team/player shooting percentages are during the game so far. I felt like they controlled the success rate of shots this way to help defend against insane shooting percentages.

Maybe I'll test that out sometime.
 
# 945 jpup @ 11/23/09 09:18 PM
Quote:
Originally Posted by ty5oke
I find that interesting because I was leaning towards the release had little effect on the actually result of the shot. I wanted to run a test where I have all horrible releases and see what my percentages are. I have a feeling that the game has a predetermined result based what you're team/player shooting percentages are during the game so far. I felt like they controlled the success rate of shots this way to help defend against insane shooting percentages.

Maybe I'll test that out sometime.
I don't think that is correct, for the most part. I shoot crazy numbers with Wall (57 pts) and also with the point guard from Kansas. I understand they have to make you miss some shots, no matter what, but I don't think it's really pre-determined. I do think a lot of it depends on momentum, the defense, and the score. There is rubber band AI in the game. It's not extremely bad, but it's there.
 
# 946 ehh @ 11/23/09 09:20 PM
Quote:
Originally Posted by jpup
I don't think that is correct, for the most part. I shoot crazy numbers with Wall (57 pts) and also with the point guard from Kansas. I understand they have to make you miss some shots, no matter what, but I don't think it's really pre-determined. I do think a lot of it depends on momentum, the defense, and the score. There is rubber band AI in the game. It's not extremely bad, but it's there.
Prob because for some idiotic reason Wall has 90 for 3PT in the default roster.
 
# 947 jpup @ 11/23/09 09:23 PM
Quote:
Originally Posted by ehh
Prob because for some idiotic reason Wall has 90 for 3PT in the default roster.
I realize that, but it's not predetermined based on shooting percentage. That was my point.
 
# 948 ehh @ 11/23/09 09:26 PM
I know, just felt like mentioned that rating.
 
# 949 ty5oke @ 11/23/09 11:02 PM
Quote:
Originally Posted by jpup
I realize that, but it's not predetermined based on shooting percentage. That was my point.
Well if it was a predetermined outcome, I would consider ratings as part of the factors. I just get the feeling that when you release your jumpshot really has no effect on the outcome of the shot.

I could see somthing like..

team shooting 45% and a player like wall shoots a 3 (90 rating) he will make it. If Patterson shot it than he would miss it.

team shooting 70% and it doesn't matter who is shooting they will miss it.

Team shooting 20% and a medium 3pt shooter will make it as to oppose if the team was shooting 70% he would miss it.

I'm not saying that is how it is that's just how I feel when I play since I feel the release timing has little to no effect.
 
# 950 03MstGT290 @ 11/23/09 11:25 PM
Quote:
Originally Posted by jpup
It seems to me that if you release your shot at the peak, then you will have the most success. That is what has worked for me. You have to get a feel for each player.
Agreed. Each player jumps/shoots differently.
 
# 951 Bellsprout @ 11/24/09 02:05 AM
Anyone finding it annoyingly difficult to pass out of a shot? It's almost impossible, for me at least.

Also, i'm sick of tapping the button for a headfake and the guy shoots. Even if it does go in an unusual amount of the time.
 
# 952 yokiisthename @ 11/24/09 07:11 AM
i play All COnference:

Human shooting at 38, 3 point at 36
CPU Shooting at 40, 3 points at 38

can play 20 min. halves with realistic scores, and both teams shooting at least 44%. (well provided i dont get too trigger happy with the off ball switch, then i might go 60%. he he)


Got crushed by Purdue in the tournament. Robbie Hummel is a scoring machine.
 
# 953 KG @ 11/24/09 10:18 AM
Quote:
Originally Posted by ehh
The "feel" of shooting EA's games is definitely lackluster esp for those of us who've played 2K exclusively for the last decade. One of the devs said in the Live forum that the timing of your release has little to do with the result of the shot. Try holding it a little later than usual though, in Live that's how people found the most success, there will be a little hitch if you do it properly.
I can never get it down. Most of my shots and half of the shots I see in videos look very hitchy but the result doesn't really seem to be affected.

As a person who is very critical of form that is one thing that makes me upset about this game.
 
# 954 bluengold34_OS @ 11/24/09 03:29 PM
Well back to Varsity....lol


I finally have a good set of sliders that make me feel like the tough games are tough, the easy games are easy...and the occasional bum squad gives me challenge.

That's what I was looking for...and after 25 plus games, I think I feel like Ehh has said all along..Varsity is the way to go( at least for me )
 
# 955 ehh @ 11/24/09 03:31 PM
Staying with varsity, I spent a few days making an AA set and it was more challenging but the CPU didn't play to their ratings at all and saw too many things I didn't like - mostly the athleticism of the CPU.

There are some awesome things on AA, such as more charges and some new animations but you can hardly tell the difference between playing UNC or UNC-Wilmington. Plus the ol' contact on drives issue.

I'll probably post my Varsity sliders in the next few days, just need to do some more tweaking and testing to try and lower the CPU post issue.
 
# 956 matt2053 @ 11/24/09 04:33 PM
I see a huge difference in teams on AC. I play as SEMO in dynasty mode. I can hang with some of the mid-majors, but I usually lost by 20+ to Colorado and Rutgers.

I play on AC, and the only sliders I change are I set fatigue at 80, I set all fouls at 65, I boost CPU and Human offensive rebounding by 25 points each, and I boost Human hands in paint to 60 or 65 (still turn the ball over alot, mainly because I have a ****ty team).

I get excellent results with a wide variety. Some games I'll shoot 45-50% but some games I shoot 30-35%. Once I shot 22% for a half, and once I shot 58% for a half. I see similar numbers for the CPU. I get to the line enough, and so does the CPU. I can get steals if I press or trap.

AC seems perfect to me. It is the closest to out-of-the box realism I have seen in a basketball game in a very long time.
 
# 957 Flightwhite24 @ 11/24/09 04:43 PM
Quote:
Originally Posted by matt2053
I see a huge difference in teams on AC. I play as SEMO in dynasty mode. I can hang with some of the mid-majors, but I usually lost by 20+ to Colorado and Rutgers.

I play on AC, and the only sliders I change are I set fatigue at 80, I set all fouls at 65, I boost CPU and Human offensive rebounding by 25 points each, and I boost Human hands in paint to 60 or 65 (still turn the ball over alot, mainly because I have a ****ty team).

I get excellent results with a wide variety. Some games I'll shoot 45-50% but some games I shoot 30-35%. Once I shot 22% for a half, and once I shot 58% for a half. I see similar numbers for the CPU. I get to the line enough, and so does the CPU. I can get steals if I press or trap.

AC seems perfect to me. It is the closest to out-of-the box realism I have seen in a basketball game in a very long time.
Seems like the game is playing pretty good for you. As for me the game plays great. I play sim style ball, I will run if the opportunity presents itself and I will run my offense if needed.

I was playing against Central Michigan and guys were taking shots from all over the court. They had attemped 6 3pt attempts in the 1st 10 minutes of the 1st half. I am using Authentics Sliders and I did notice they still take almost all shots when down on the block/low block but a couple of times they passed the ball back out. I still think it is an issue that I hope is addressed. I'm using the community PS3 Rosters along with the Dynamic update from today. Either I am not noticing a lot of the issues or I am just simply enjoying the game and I'm starting to think it is the latter for me after having the game for almost a week. Peace!!!
 
# 958 Flightwhite24 @ 11/24/09 05:06 PM
Quote:
Originally Posted by stevedrumsdw
I got blown out by duke on varsity playing with UVA with my sliders, thats the level I am staying with right now.
WOW!!! That's impressive. I started out on Varsity but just felt it was not for me. I was able to pretty much do what I wanted to do. I'm sure with the right tweaks I could get it to give me the challenge that I would be looking for. Authentics set is pretty darn good and not to tough when taking a top team vs a lower team.
 
# 959 ehh @ 11/24/09 05:07 PM
Quote:
Originally Posted by matt2053
I see a huge difference in teams on AC. I play as SEMO in dynasty mode. I can hang with some of the mid-majors, but I usually lost by 20+ to Colorado and Rutgers.
IMO because you're going in reverse, you're the small school playing the big boys. When you're the big boys playing the low majors on AA the difference is not as big as it should be. It might not be an issue on AC, I haven't played a single game on AC with the retail, only AA and varsity.
 
# 960 matt2053 @ 11/24/09 05:12 PM
Quote:
Originally Posted by ehh
IMO because you're going in reverse, you're the small school playing the big boys. When you're the big boys playing the low majors on AA the difference is not as big as it should be. It might not be an issue on AC, I haven't played a single game on AC with the retail, only AA and varsity.
I see what you mean, and you could be right. I haven't played as a big school against a mid major yet.
 


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