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Madden 2010 News Post

EA Sports is taking a little bit of a different approach to their beta "code" these days. Well, maybe not different, but more strict I guess you could say. Instead of sharing oodles of videos and screenshots, which you all have become accustomed to over the years here at OS, we are under a huge embargo and cannot release anything -- that is until today. But we still can't release much in terms of screenshots and videos, so most of the information will be in written form.

I will try to cover as much as possible leading up to Madden's release date -- or at least until the hardcore guys get their sweaty little hands on an early copy from the mom and pop stores, which seem to just pop up everywhere at this time of year.

Let me also preface this hands-on preview by writing this: This is beta Xbox 360 code, so a few things may be slightly different when you pop your game into your console of choice.

I'll probably be coming from everywhere in this preview, as I have much to say about it. So as things pop into my head, I'll just write about it. With that said, let me bring you your Madden NFL 10 fix.

-Preview written by Steve Noah

Read More - Madden NFL 10 Hands-On Preview

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
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Member Comments
# 121 Moegames @ 08/03/09 06:12 AM
Just wanted at to apologize if i had gotten SteveOS and MMChris mixed up (once again!) when i praised one or the other for their work and writeups...as i mentioned in another post..i get the two guys confused all the freaking time..both do very similar excellent unbiased work though for various sports genre's....maybe thats why

Thx again guys
 
# 122 Klocker @ 08/03/09 01:31 PM
Quote:
Originally Posted by Progenitor
Lineman in real life do not RUN AWAY from blocks, which is what he said.
They also don't stare down & sidestep/move out the way to let a Dline-man waltz right by.
it is a videogame with limited resources... eventually they will probably be able to add every animation that shows the lineman missing a block in an appropriate way to our needs every time. In the meantime the point still stands that they need to have missed blocks or the game would NOT be realistic. You are arguing over a lack of an animation, not the AI or game play. the AI is designed to miss or do poorly on some blocks (and other things like pass coverage as well etc) it's just that not EVERYTHING can always have a proper animation for it, yet.

whatever happened to using a bit of our imaginations on some things?
 


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