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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
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Member Comments
# 981 prballin1 @ 06/30/09 01:30 PM
Need some opinions on this. I played the demo the other night and noticed you can no longer throw to a big athletic receiver, and basically jump over him to catch the ball. Do you think they got rid of this type of catch for the ncaa 10 game? Or maybe Oklahoma and florida doesnt have the big type receiver to perform this type of catch. I noticed when you go to throw it deep now they do some kind of new catch that invloves no jump. Its an odd animation. I really hop they didnt get rid of the jump catch. That is my bread and butter.
 
# 982 el bandolero @ 06/30/09 01:39 PM
Quote:
Originally Posted by prballin1
Need some opinions on this. I played the demo the other night and noticed you can no longer throw to a big athletic receiver, and basically jump over him to catch the ball. Do you think they got rid of this type of catch for the ncaa 10 game? Or maybe Oklahoma and florida doesnt have the big type receiver to perform this type of catch. I noticed when you go to throw it deep now they do some kind of new catch that invloves no jump. Its an odd animation. I really hop they didnt get rid of the jump catch. That is my bread and butter.
Lmao. I'm pretty sure they took that away because people complained about it. Although all they had to do was get a 6'1 corner and then you'd be screwed.
 
# 983 prballin1 @ 06/30/09 01:49 PM
Well now i'm secrewed then LOL. If I had my big receiver with specatacular catch single covered I couldnt be stopped. If all the catches look the same as how they do in the demo I dont think I will buy the game. I think what they shoulda have done was make only the elite receivers able to perform this catch in ncaa 10. I hope they dont all catch the ball like it looks in the demo or it looks like everyone will be going back to recruiting 98 speed WR to beat the Defense long. At least in 09 a big receiver with slower speed still had a chance to catch a ball if he couldnt blow past the secondary deep.
 
# 984 el bandolero @ 06/30/09 02:56 PM
Quote:
Originally Posted by prballin1
Well now i'm secrewed then LOL. If I had my big receiver with specatacular catch single covered I couldnt be stopped. If all the catches look the same as how they do in the demo I dont think I will buy the game. I think what they shoulda have done was make only the elite receivers able to perform this catch in ncaa 10. I hope they dont all catch the ball like it looks in the demo or it looks like everyone will be going back to recruiting 98 speed WR to beat the Defense long. At least in 09 a big receiver with slower speed still had a chance to catch a ball if he couldnt blow past the secondary deep.
They need to create a deep ball mechanic, a quasi-passing cone sort of thing (with no cone shown of course). They need it so that you are placing the ball somewhere, far-lead, backshoulder, outside, inside; that would take away the need for a way-too-easy rocket catch, but replace it with a legitimate mechanic so no one could cry about it. Ill throw that at about 00123 on the needs list.
 
# 985 JAYMO76 @ 06/30/09 07:48 PM
Quote:
Originally Posted by ProjectRipCity
After playing the demo I have a few things to say.... the crowd went from crappy to absolutely worthless. It looks like a Madden 99 crowd. .
Yeah... the crowd this year is just terrible. But, if gameplay is improved I can live with it.
 
# 986 dodgerblue @ 06/30/09 11:06 PM
My problem with the cpu line play is that on a pass play they get no penetration and on a run play a defender is in the backfield in no time flat to make the tackle.
 
# 987 mgoblue678 @ 06/30/09 11:43 PM
Quote:
Originally Posted by Heisman316
I think some people just need stick skills with this game. Everyone is complaining about the pash rush, but I break through the line almost every down with Dunlap.

Also, on Offense the CPU rushes me almost every play. What do you guys expect? A sack every play?

The problem is you shouldn't have to manually control d-linemen to get pressure. CPU d-linemen are essentially worthless.
 
# 988 el bandolero @ 07/01/09 01:09 AM
Quote:
Originally Posted by IRISHFBFAN1
The game is much better, have played it, have played it a lot. I think when the final product hits the stores and we open our tray of the 360 or ps3 0r ps2 whatever, you will find a college football game that will satisfy all of us, or should I say most of us for another year. I will be buying regardless, I loved 09, sure, it had its faults, but this is the only college football game in town. I really think when it is all over, most of us will say by the end of 2010, I hope NCAA 11 will be as good as 10. I am confident of this. I think, and remember this post, that EA has a little surprise for the NCAA fans. Wait and see, did not want to leak out in demo! save this post! SERIOUSLY!
You got it. I'll make you live down this post next spring, no problem.

EDIT: What do you mean when you say it is MUCH better? Better than 09? I say its almost the same game, and it plays pretty much like that too. It's no worse or better than 09, that's why people are angry.
 
# 989 JAYMO76 @ 07/01/09 02:10 PM
Quote:
Originally Posted by el bandolero
You got it. I'll make you live down this post next spring, no problem.

EDIT: What do you mean when you say it is MUCH better? Better than 09? I say its almost the same game, and it plays pretty much like that too. It's no worse or better than 09, that's why people are angry.
Well pursuit angles and higher incompletions as well as defenders with eyes in the back of their heads do make NCAA 10 better than 09... but to be fair, the changes are very subtle.
 
# 990 Drocks @ 07/01/09 03:36 PM
The game "plays the same" in regards to its mechanics and controls. They are very similar, there's no question about it. But when it comes to some on the field things, the similarities are not nearly as much. Pursuit angle seriously change a ton, cause I've had a lot of my 10, 20 yard gains that would have been TDs last year. That is huge to me. I can't just manipulate the CPU into overplaying a punt return and getting an easy TD return. When I throw deep, more than half the time I completely overshoot the guy, which is a contrast. I can throw when I'm hit, whether it's smart or not. The CPU will actually miss a guy every once in a while, which is nice considering these are two of the best QBs in the game, so if these guys are doing it, it bodes well for the rest of the QBs out there.

The only real SERIOUS issue (to me) that I see is the fact that pass rush is average at best, and the run game can be a little hit or miss. But even that has been an improvement IMO. I think one of the things about the pass rush though, is that the QB will sometime throw the ball so quickly from the snap, as though he can sense you'll get a rush and gets rid of it before it can even come close to getting there. This could be an issue, I'd have to play more than a 2 minute quarter to know if there's more factors involved though.

Oh yeah, and the running animations and physics are a little helter skelter. That's something that really needs to be looked at a lil bit.

The problem with this game is if you plug it in expecting a completely different experience, you'll be disappointed. The more I've played the demo though, the more I like the game actually cause more of the changes come out. One game won't show you the improvements that's been made, and that kinda sucks IMO. I would like to think they'd strive for a little more than subtle changes, but the game definitely improved. Now, let's get a presentation, dynasty, and physics retooling for 11 and they'll be really getting somewhere.
 
# 991 da ThRONe @ 07/01/09 03:55 PM
Quote:
Originally Posted by Drocks
. Now, let's get a presentation, dynasty, and physics retooling for 11 and they'll be really getting somewhere.
I would agrue with anybody who says 10 isnt better than 09.

But we should have all these things instead of Season Showdown and Team Builder. If so NCAA would be getting my money this year(Like Madden will this year) but if it goes into 11 then I'll buy 11!
 
# 992 Drocks @ 07/01/09 04:05 PM
Quote:
Originally Posted by da ThRONe
I would agrue with anybody who says 10 isnt better than 09.

But we should have all these things instead of Season Showdown and Team Builder. If so NCAA would be getting my money this year(Like Madden will this year) but if it goes into 11 then I'll buy 11!
Totally agree, well, except on Team Builder, I think a lot of people were clamoring for something like that. But yeah, it annoys me that the presentation is virtually the same as last year, and to me, that really makes it worse when you only tweak gameplay as opposed to making any major changes cause then the game really looks similar. A different presentation would give the game a fresh look.
 
# 993 da ThRONe @ 07/01/09 04:11 PM
Quote:
Originally Posted by Drocks
Totally agree, well, except on Team Builder, I think a lot of people were clamoring for something like that. But yeah, it annoys me that the presentation is virtually the same as last year, and to me, that really makes it worse when you only tweak gameplay as opposed to making any major changes cause then the game really looks similar. A different presentation would give the game a fresh look.
Im not a Team Builder *****! But when you look at that list of thing you added. Team builder is behind all of those and I would put TB behind equipment upgrades(but thats just my personnal opinion).
 
# 994 JAYMO76 @ 07/01/09 05:32 PM
Quote:
Originally Posted by da ThRONe
Im not a Team Builder *****! But when you look at that list of thing you added. Team builder is behind all of those and I would put TB behind equipment upgrades(but thats just my personnal opinion).
I tend to agree with you. I have made teambuilder teams but I will NOT play as them. I have always been an FCS guy and I want to see all of the FCS teams in the game. Teambuilder is a cute feature but I want the game to feel as close to "real" as possible.
 
# 995 da ThRONe @ 07/01/09 06:33 PM
Quote:
Originally Posted by JAYMO76
I tend to agree with you. I have made teambuilder teams but I will NOT play as them. I have always been an FCS guy and I want to see all of the FCS teams in the game. Teambuilder is a cute feature but I want the game to feel as close to "real" as possible.
I can see the problem with adding all the FCS schools to the disc. They should have it were you can download all the FCS school from a TB like website. And hopefully they will have there own schedule in dynasty mode.
 
# 996 Ziza9Noles94 @ 07/01/09 07:06 PM
Quote:
Originally Posted by da ThRONe
I can see the problem with adding all the FCS schools to the disc. They should have it were you can download all the FCS school from a TB like website. And hopefully they will have there own schedule in dynasty mode.

This and a choice between starting an FBS or FCS dynasty would be nice.
 
# 997 da ThRONe @ 07/01/09 07:10 PM
Quote:
Originally Posted by Ziza9Noles94
This and a choice between starting an FBS or FCS dynasty would be nice.

Instead of buying more pipeline states. Let me buy something extra that exactly make the damn game better. I would pay another 25-30 bucks for this!
 
# 998 Ziza9Noles94 @ 07/01/09 07:35 PM
Quote:
Originally Posted by da ThRONe
Instead of buying more pipeline states. Let me buy something extra that exactly make the damn game better. I would pay another 25-30 bucks for this!
Absolutely. That option would increase re-playability tenfold.
 
# 999 ab2c4 @ 07/01/09 11:47 PM
Wow, I don't know what to think of it, granted I only played one game so far. It definitely has a different feel to it. Part of me says I have less control over the player I am controlling and part of me feels it is actually decent. The graphics and the colors make it look more cartoon like to me which I am not crazy about at all, almost like it didn't look like the gameplay vids I had seen so far.

I need to play a few more games. I am almost speechless and don't know what to say, so I won't for now since it wouldn't be fair to praise or criticize it too much at this point.
 
# 1000 sportyguyfl31 @ 07/02/09 09:46 AM
Played about a half dozen more games the other day, to test out everyone's theories on the pass rush issues.

To me, it seems like the further away you play from the line of scrimmage, the worse it is.


Played as FS...nothing

MLB- consistantly okay, good on occasion

DT/DL- the most consistant, with some good user hurries, and some user sacks thrown in.
 


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