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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 941 krazp @ 06/26/09 09:05 AM
I don't care for the demo, However, I didn't care for the demo last year and ended up loving 09. As far as some not being able to not run that's great news to me, these are probably the absolute best defences on the game. If you can run at will then that would be weak.

I usually play linebacker on def, so the pass rush issue doesn't affect me much at all. When I rush only 4 they don't get in to fast, but when only rushing 4 I don't expect them to. Again, remember also 2 of the best O lines also. The gameplay has made leaps for me, the fact that cpu doesn't run out of bounds is big for me. QB play for the cpu is improved and they fixed the OD bugs.

The only problem for me will be the sliders not working, However the Heisman default is pretty damn good. And I'm sure the final code will be slightly better too.
 
# 942 rudyjuly2 @ 06/26/09 09:21 AM
Quote:
Originally Posted by krazp
I don't care for the demo, However, I didn't care for the demo last year and ended up loving 09. As far as some not being able to not run that's great news to me, these are probably the absolute best defences on the game. If you can run at will then that would be weak.

I usually play linebacker on def, so the pass rush issue doesn't affect me much at all. When I rush only 4 they don't get in to fast, but when only rushing 4 I don't expect them to. Again, remember also 2 of the best O lines also. The gameplay has made leaps for me, the fact that cpu doesn't run out of bounds is big for me. QB play for the cpu is improved and they fixed the OD bugs.

The only problem for me will be the sliders not working, However the Heisman default is pretty damn good. And I'm sure the final code will be slightly better too.
I didn't like the 09 demo that much either (2 minute quarters suck and don't give you a good feel for the game at all imo) and I did really like 09 once I got it. Playing it again is fun but the lack of the cpu deep passing game really hurts 09 along with lousy sliders. I'm not a great player but the cpu offenses are just too poor on AA and Varsity. You jump to Heisman and deal with robo QB but still no deep passing game. Pick your poison.

The 10 demo is so buggy and unpolished that it surprised me. Plus the game is shipping with broken rosters and sliders. What else is broken? Right now I won't buy this game at release. But I'm weak. After the patches come out and I can get confirmation that the sliders work well and there are no glaring problems, I will rent this game and might end up buying it after all. But I really hope we get the old camera as an option as well as the new one is lousy imo.
 
# 943 RoyalBoyle78 @ 06/26/09 10:33 AM
Quote:
Originally Posted by rudyjuly2
I didn't like the 09 demo that much either (2 minute quarters suck and don't give you a good feel for the game at all imo) and I did really like 09 once I got it. Playing it again is fun but the lack of the cpu deep passing game really hurts 09 along with lousy sliders. I'm not a great player but the cpu offenses are just too poor on AA and Varsity. You jump to Heisman and deal with robo QB but still no deep passing game. Pick your poison.

The 10 demo is so buggy and unpolished that it surprised me. Plus the game is shipping with broken rosters and sliders. What else is broken? Right now I won't buy this game at release. But I'm weak. After the patches come out and I can get confirmation that the sliders work well and there are no glaring problems, I will rent this game and might end up buying it after all. But I really hope we get the old camera as an option as well as the new one is lousy imo.
I'm week too, I can get the game early as always, and I bet I will be here playing the Friday the week before it comes out.
 
# 944 J-Unit40 @ 06/26/09 12:33 PM
^ FF. You know want to and you know you will! LOL.

I hope to be playing it that Friday like you too. :-)
 
# 945 countryboy @ 06/26/09 12:34 PM
Quote:
Originally Posted by J-Unit40
^ FF. You know want to and you know you will! LOL.

I hope to be playing it that Friday like you too. :-)
A little birdie told me that we should be playing it that Friday.
 
# 946 RoyalBoyle78 @ 06/26/09 02:25 PM
Quote:
Originally Posted by countryboy
A little birdie told me that we should be playing it that Friday.
LOL...
 
# 947 Mjphillips @ 06/26/09 05:23 PM
Is anybody seeing big hits or hits at all besides the QB sack? The vids I've seen have nothing but hip throws and take downs. I want to see some leather pop that makes you say, "Ooooooooh!" What happened?
 
# 948 timmg @ 06/26/09 05:59 PM
Has anyone played the demo against another human player, i played my son and ended up with 6 sacks, you get plenty of pressure against a human player. when playing the cpu i dont get any.
 
# 949 magic247 @ 06/26/09 06:51 PM
Main issues (if you don't want to read the whole thing):
*The cpu defense doesn't flip their plays to align with the offense's strong side...* On a positive note, cpu punting is a factor now, which affects field position (Yes!)

How do I make sure my voice is heard on this one?

In the demo there have been several sim improvements and things that could be worked on. What have you seen?

Good (cpu)- AI wr/db's, AI rb's vision, cpu defensive pre-play player movement, punting (huge plus so far), run blocking, qb decision-making...And I'm sure there are more.

Room for improvement (cpu)- *Disclaimer*- NCAA has always been a great game for me as a sim/coach v. cpu dynasty player. Last year though, I could only play it on ps2 b/c the next-gen version is still developing into what the already established version is. I still wouldve played a dynasty last year, but for one glitch that I haven't heard discussed yet...

*The cpu defense doesn't flip their plays to align with the offense's strong side...*

This means that the left side of the field is always off-balanced when the human player flips their play to the left.

I'm not one for presentation or uniforms really, just semi-realistic gameplay/stats. There's something about trying to achieve videogame sports feats that I love, along with playing the occasional sim game against a sim opponent who appreciates the sport.

The old versions do flip, along with adjust their linemen/linbackers...I just want the cpu to flip their defense to the opposite side when I have my offense stacked to that side.

How do I make sure my voice is heard on this one? Thanks.
 
# 950 blackscorpion11 @ 06/26/09 10:20 PM
Quote:
Originally Posted by Mjphillips
Is anybody seeing big hits or hits at all besides the QB sack? The vids I've seen have nothing but hip throws and take downs. I want to see some leather pop that makes you say, "Ooooooooh!" What happened?

Good point!

Other than Receivers getting hit in mid air.. not too many big hitz.
 
# 951 blackscorpion11 @ 06/26/09 11:13 PM
Quote:
Originally Posted by jdrhammer
From my experiences some of them float way to far out and hang in the air way too long. I haven't seen enough passes that would normally be line drives take an angle for the ground. It seems they all float and hang around forever.

Yes,, I've seen the floating passes after being hit.. I HATE THESE passes, especially when they are caught by the WR, just seems cheap, You knock the crap out of the qb and he still completes the pass?? It can happen, but not very often in real life..Whats EA got against a plain old fashioned incomplete pass?? Behind the rec, at the rec's feet, over the rec's head????

just a errant pass, why all the picks, tip drills, etc?? why doesnt the qb AI throw the ball away more often instead of forcing passes??


with that said.

I am buying this game on day one because with all the madden lover's and their "Madden is way better" talk, this game is a big improvement on 09. Many of the issues from 09 have been fixed, some still remain, but with new features , animations and bringing back create-a-school..this should be a winner..

the roster issues and others are nothing more than the DEV team not taking enough time to properly overhaul and test this game.. they should either hire more people to the dev team or take an extra 6 months to develop and create..

this releasing a game every 10 months thing is just a money grab.
 
# 952 blackscorpion11 @ 06/27/09 12:01 AM
Quote:
Originally Posted by Strummer101er
Good question. I doubt it. Being able to see all your receivers is nice; having a good view of the action is nicer.

I agree!

How many picks did we throw last year by throwing to that "Blind side" of the field that you couldn't see??

Nice upgrade
 
# 953 johnnyg83 @ 06/27/09 12:20 AM
Quote:
Originally Posted by JAYMO76
My wife pointed the same thing out to me... she thinks that my PS3 version this year looks far more appealing than my 360 09 version. I tend to agree
I thought the live action graphics on the ps3 were crap. Cut scenes were fine.
 
# 954 xX CASCABEL Xx @ 06/27/09 11:24 AM
NCAA 10 Rocket Catch... http://www.youtube.com/watch?v=QQ3Uf03zCos




...
 
# 955 Hammerhunker @ 06/27/09 11:19 PM
I went with the PS2 version last year, and by the look of the demo would say that the PS2 version will still be the way to go. However, I find it totally unnessary to buy the PS2 version again this year because the game will all but be the same, except the rosters. So most likely no new NCAA for me.
 
# 956 Rivals @ 06/27/09 11:25 PM
Quote:
Originally Posted by nazzman
As for the graphics on the 360, I had played '09 several nights before getting the demo and was dismayed to see the state of the '10 graphics except for relatively close animations. The off-the-playing field images look like garbage ... this has all been detailed elsewhere on the thread. (I play on a big screen HD.)

I'm hoping we're pleasantly surprised with the release version's graphics and crowd chants.
Because it's a demo, certain areas of alias may have been glossed over. I agree the graphics in some shots do seem to be lacking. Some of the cut scenes are also too busy with background images. The depth of field feature works in some instances, but doesn't in others. And as stated dozens of times already, the "defense" chant is bad. The acoustics of the audio this year just misses. That, unfortunately, is what it is.
 
# 957 Rivals @ 06/28/09 02:29 AM
Good:
  • Game speed. Many of the gameplay videos previously released made the game seem too glitchy and quick. Playing the demo, the animations appear more methodical and developed than in those videos.
  • Pass rush on All-American and Heisman. Honestly, I haven't seen this to be the issue others have. The AI gets a good pass rush quite often. So much so that I've started using the slide protection options. My pass rush as a user hasn't been as consistent, but it shouldn't be. You have to tweak your line stunts, blitz and use player lock to find the right gap to attack. Even then, if you just try to speed burst your way through the line, you'll get blocked. Too much user speed rush would become just as problematic as too many interceptions.
  • The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
  • The AI deep ball. I'm a big fan of the player lock, and while it helps in pass rush and blitz aspects of the game, it can kill you on the deep ball. But again, I like that. I got locked in as a middle linebacker a couple of times and didn't get back deep enough in cover two. The AI went down the middle for some nice over the shoulder catches. It's refreshing to see when last year's AI offense was nothing but underneath routes across the middle.

Not Sure
  • The camera angles. I don't totally dislike the default camera, but the coaches cam was better left alone. I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.

The Bad
  • Tackle animations. As pointed out by others, the throw tackles, or swing down tackles are really redundant. I mean, 90-percent of the tackles in the demo leave the defender standing. It should be vice versa.
  • Camera flashes. I thought this might end up being over done, and it is. Outside the kickoff and touchdowns, I'd like to see camera flashes held to a minimum.
  • Audio. I feel like the audio has taken a step back this year. The crowd chants sound canned and the Erin Andrews audio is robotic. Maybe this can be augmented with custom stadium sounds, it's not very appealing as is. The crowd noise needs to be blended better with the break away audio sounds. Meaning, chants should build from a break away audio level to a stadium level.
  • Crowd animation. In NCAA '08, the crowd jumped and cheered like crazy the entire game. It was the most annoying thing ever. EA really got away from that last year and made crowd reactions much more timely. Well, the demo is reverting back to '08 a little too much. With depth of field being used in cut scenes, you're seeing more of the crowd than ever. So when it's a 21-3 game in the fourth quarter, the crowd shouldn't be jumping around on an ordinary 2nd and long play.
 
# 958 Scarface-93 @ 06/28/09 07:38 AM
One question: How do I swat the Ball?
Everytime the Opponent throws a high ball, the Wide Receiver catches it, although my CB is just 2 steps behind, because i can't swat the ball. All i can do is try to intercept it, but the CB always does the interception motion in front of his cehst.
 
# 959 Crono139 @ 06/28/09 12:13 PM
Quote:
Originally Posted by Rivals
I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.
Because the demo takes place a neutral site, IIRC.

Quote:
Originally Posted by Scarface-93
One question: How do I swat the Ball?
Everytime the Opponent throws a high ball, the Wide Receiver catches it, although my CB is just 2 steps behind, because i can't swat the ball. All i can do is try to intercept it, but the CB always does the interception motion in front of his cehst.
A on 360.

X on PS3, I'd assume.
 
# 960 UATide @ 06/28/09 01:56 PM
^^^Nope they changed it. It is actually LB on the 360 so I'm gussing it is L1 on PS3.
 


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