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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-27-2009, 12:20 AM   #1169
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Quote:
Originally Posted by JAYMO76
My wife pointed the same thing out to me... she thinks that my PS3 version this year looks far more appealing than my 360 09 version. I tend to agree
I thought the live action graphics on the ps3 were crap. Cut scenes were fine.
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Old 06-27-2009, 11:24 AM   #1170
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

NCAA 10 Rocket Catch... http://www.youtube.com/watch?v=QQ3Uf03zCos




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Old 06-27-2009, 11:29 AM   #1171
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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NCAA 10 Rocket Catch... http://www.youtube.com/watch?v=QQ3Uf03zCos




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Varsity, maybe?
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Old 06-27-2009, 09:49 PM   #1172
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Just downloaded demo PS3


This game's a step back from last year from my point of view. The pre-play play art gives me a headache the way the screen shoots up to blimp mode all of a sudden. Awful.
The suction blocking is rediculous. Rediculous.
The ball floats in the air forever on the deep ball. Terrible.
The player lock camera on defense is cool as hell. Probably the best thing in the game. (but no need to play as a lineman because there is no push you can generate, the physics are horrible)
The game just seems out of whack, the entire flow and motion and gameplay. Pretty much, the engine needs to be completely re-designed.
The customization of the uniforms from jerseys all the way down to socks and cleats is amazing. I love this.
Pre-game presentation is non-existent. Hollow.


It's either the ps2 version or no NCAA at all for me this year. I can't believe I just said that, but I don't think I can play this game.
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Old 06-27-2009, 11:19 PM   #1173
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

I went with the PS2 version last year, and by the look of the demo would say that the PS2 version will still be the way to go. However, I find it totally unnessary to buy the PS2 version again this year because the game will all but be the same, except the rosters. So most likely no new NCAA for me.
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Old 06-27-2009, 11:25 PM   #1174
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Originally Posted by nazzman
As for the graphics on the 360, I had played '09 several nights before getting the demo and was dismayed to see the state of the '10 graphics except for relatively close animations. The off-the-playing field images look like garbage ... this has all been detailed elsewhere on the thread. (I play on a big screen HD.)

I'm hoping we're pleasantly surprised with the release version's graphics and crowd chants.
Because it's a demo, certain areas of alias may have been glossed over. I agree the graphics in some shots do seem to be lacking. Some of the cut scenes are also too busy with background images. The depth of field feature works in some instances, but doesn't in others. And as stated dozens of times already, the "defense" chant is bad. The acoustics of the audio this year just misses. That, unfortunately, is what it is.
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Old 06-28-2009, 02:29 AM   #1175
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Good:
  • Game speed. Many of the gameplay videos previously released made the game seem too glitchy and quick. Playing the demo, the animations appear more methodical and developed than in those videos.
  • Pass rush on All-American and Heisman. Honestly, I haven't seen this to be the issue others have. The AI gets a good pass rush quite often. So much so that I've started using the slide protection options. My pass rush as a user hasn't been as consistent, but it shouldn't be. You have to tweak your line stunts, blitz and use player lock to find the right gap to attack. Even then, if you just try to speed burst your way through the line, you'll get blocked. Too much user speed rush would become just as problematic as too many interceptions.
  • The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
  • The AI deep ball. I'm a big fan of the player lock, and while it helps in pass rush and blitz aspects of the game, it can kill you on the deep ball. But again, I like that. I got locked in as a middle linebacker a couple of times and didn't get back deep enough in cover two. The AI went down the middle for some nice over the shoulder catches. It's refreshing to see when last year's AI offense was nothing but underneath routes across the middle.

Not Sure
  • The camera angles. I don't totally dislike the default camera, but the coaches cam was better left alone. I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.

The Bad
  • Tackle animations. As pointed out by others, the throw tackles, or swing down tackles are really redundant. I mean, 90-percent of the tackles in the demo leave the defender standing. It should be vice versa.
  • Camera flashes. I thought this might end up being over done, and it is. Outside the kickoff and touchdowns, I'd like to see camera flashes held to a minimum.
  • Audio. I feel like the audio has taken a step back this year. The crowd chants sound canned and the Erin Andrews audio is robotic. Maybe this can be augmented with custom stadium sounds, it's not very appealing as is. The crowd noise needs to be blended better with the break away audio sounds. Meaning, chants should build from a break away audio level to a stadium level.
  • Crowd animation. In NCAA '08, the crowd jumped and cheered like crazy the entire game. It was the most annoying thing ever. EA really got away from that last year and made crowd reactions much more timely. Well, the demo is reverting back to '08 a little too much. With depth of field being used in cut scenes, you're seeing more of the crowd than ever. So when it's a 21-3 game in the fourth quarter, the crowd shouldn't be jumping around on an ordinary 2nd and long play.
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Old 06-28-2009, 03:34 AM   #1176
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Quote:
Originally Posted by Rivals
Good:
  • Game speed. Many of the gameplay videos previously released made the game seem too glitchy and quick. Playing the demo, the animations appear more methodical and developed than in those videos.
  • Pass rush on All-American and Heisman. Honestly, I haven't seen this to be the issue others have. The AI gets a good pass rush quite often. So much so that I've started using the slide protection options. My pass rush as a user hasn't been as consistent, but it shouldn't be. You have to tweak your line stunts, blitz and use player lock to find the right gap to attack. Even then, if you just try to speed burst your way through the line, you'll get blocked. Too much user speed rush would become just as problematic as too many interceptions.
  • The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
  • The AI deep ball. I'm a big fan of the player lock, and while it helps in pass rush and blitz aspects of the game, it can kill you on the deep ball. But again, I like that. I got locked in as a middle linebacker a couple of times and didn't get back deep enough in cover two. The AI went down the middle for some nice over the shoulder catches. It's refreshing to see when last year's AI offense was nothing but underneath routes across the middle.

Not Sure
  • The camera angles. I don't totally dislike the default camera, but the coaches cam was better left alone. I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.

The Bad
  • Tackle animations. As pointed out by others, the throw tackles, or swing down tackles are really redundant. I mean, 90-percent of the tackles in the demo leave the defender standing. It should be vice versa.
  • Camera flashes. I thought this might end up being over done, and it is. Outside the kickoff and touchdowns, I'd like to see camera flashes held to a minimum.
  • Audio. I feel like the audio has taken a step back this year. The crowd chants sound canned and the Erin Andrews audio is robotic. Maybe this can be augmented with custom stadium sounds, it's not very appealing as is. The crowd noise needs to be blended better with the break away audio sounds. Meaning, chants should build from a break away audio level to a stadium level.
  • Crowd animation. In NCAA '08, the crowd jumped and cheered like crazy the entire game. It was the most annoying thing ever. EA really got away from that last year and made crowd reactions much more timely. Well, the demo is reverting back to '08 a little too much. With depth of field being used in cut scenes, you're seeing more of the crowd than ever. So when it's a 21-3 game in the fourth quarter, the crowd shouldn't be jumping around on an ordinary 2nd and long play.
dude you just put my words in motion....this is it, hit the nail on the head.
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