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Madden 2010 News Post

Just wanted to drop a note to you guys and let you know how the game is playing here in mid-May. I played two games yesterday, one against our development manager Ryan Ferwerda...and the other against lead franchise mode designer Josh Looman. Let me just say, the game is so much fun right now! This is no PR blah-blah deal here, we honestly had moments that were making us say wow. Plenty of things to keep us busy for the next month or so, but man this game is going to knock your socks off. OK, enough jibber jabber, on to the juicy details.

Game 1
Green Bay at Chicago - Franchise Mode (All Pro) - Week 1 - 5 min qtrs/no accl clock

Ryan is Green Bay. I am Chicago.

-1st quarter - screen pass to Forte, Packers blitzing hard, Cutler gets it off to Forte who has at least 2 OL ahead to block. 75 yards later, 7-0 CHI.
- Bears get a stop. Next drive, handoff to Matt Forte. Boom, he goes down and it doesn't look good folks. I'm not sure initially of the diagnosis, but I know it's bad because Kevin Jones just stepped onto the field for the Bears.
- Towards the end of the 1st quarter, the report comes in. Forte, compound leg fracture, out for season. Boom. Franchise year one roasted. It was a crazy moment for me (Ryan loved every minute of it - he's a diehard Packer nut). I go from planning on giving Matt Forte about 25-30 touches to having to scramble with Kevin Jones, Garett Wolfe, and the Other Adrian Peterson. Let me tell you, those guys are about 5 steps down from Matt Forte. Huge drop in terms of talent in the game and it is noticable in my opinion.
- It is a slug fest throughout, we head into the 4th quarter 10-3 Bears. Ryan ends up putting a really nice drive with Aaron Rodgers nickel and diming me with Donald Driver over the middle (the guy does not drop passes, his catch in traffic is one of best in game). He ends up pounding it in with Grant. 10-10. About 2:15 seconds left in game then boom. Crash game over. Already have this bug fixed, but man this was a damn fun game at 10-10 in the 4th!
- We both had less than 200 total yards offense at that point (we had just gone into pause menu to look at stats). I had no running game whatsoever, and the Bears have a rag-tag WR corp, so it's tough for Cutler to do much.

Game 2
- Seattle at Carolina - Exhibition (Pro) - 10 min qtrs/accl clock ON
Josh is Carolina. I am Seattle.

-First quarter is brutal defensive battle. DeAngelo is not doing much for Josh. We are deadlocked at 0-0 heading into the 2nd QTR. Overall, DeAngelo pretty quiet. Something like 70 total yards and 1 score. Most thru the air from what I remember.
- Then it gets exciting. T.J Duckett was my feature back dejour today with Seattle, they really have a thin crew back there at RB this year. Julius Jones was mixed in and had one big run for me (mainly due to Josh's infamous 'switch-n-ndive' technique). Back to Duckett, he and his 74 SPD break out for a 49 touchdown gallop. It was a thing of beauty. Couple of big power moves and a huge stiff arm at the end on Charles Godfrey sealed the deal. Duckett had 10 carries for 88yards and 2 scores on the day BTW.

- Delhomme was erratic all day, putting up some big yards but also throwing the INTs. Had over 300+ yds, and 2 scores, to go along with 3 picks.
- Julius Peppers had Josh and I in awe with this amazing leaping INT (he called a play that dropped Peppers back in coverage) and 60 yard return for touchdown.
-TJ Hoosh was effective but not dominant for me and Seattle with 5 catches for 60+ yds. Didn't drop much, but he never broke any big plays and can't get too far with his 82 speed (but 90+ Routes, CTH, CTH in Traffic).
- As for how the game ended. I am up with Seattle (had over 150+ yards with J Jones and Duckett), late in the 4th, score was 35-24. I kick a 53 yard FG with Mare to go up by 11 (game over right?). He then promptly takes it down the field with Dwayne Jarrett of all people making a real big play on 3rd and 15+. He gets in with DeAngelo short yardage...38-32 (after two point conv).. He tries to onsides but I get it....there is 1:30 remaining...he uses some timeouts, and forces me to punt back....i punt back and he has no timeouts and there is like 11 seconds left.

-Last play Steve Smith, gets open about twenty yards downfield on a corner to the left sideline...then he starts running almost sideways, not gaining yards, but distancing himself from all my guys (I was an idiot and was controlling Brian Russell who is no speed demon!) and Smith made it all the way to score TD with no time remaining. Kicks the extra point, Final score, 39-38. [Although, let me say, Brian Russell made some big plays in that game, he had one pick and a lot of tackles].

Both Phil and Ryan were working on something in Phil's office but had to come out and watch the end of this one!

-Steve Smith ended up with good overall numbers, but kept him quiet for most part with a 4 catch, 130, 1 TD day (he got like 60 yards on last play).
-Aaron Curry was a beast to control on defense for Seattle. He is going to be a lot of fun in franchise mode.
-Nate Burleson is baaaaaacck people! Ha, he got open for abig play here and there for me, and hearing real good things out of mini-camp about him in real life. He had 4 catches for 80 yards...
-Hasselbeck had a nice day, like 22-28 for 225 yards. West Coast offense, short passing all day long.

OK folks, hope you enjoy, thought you might like some "detailed" info about how the games are actually playing at this time of year. From someone who is actually playing Madden NFL 10 right now!! jealous!!?

-Donny

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Member Comments
# 101 kwpit79 @ 05/13/09 05:40 PM
Quote:
Originally Posted by The Autumn Wind
Word. I can live with that. I'm an APF junky, and I usually look at stats for the game's all-time greats. The game's rules and the offenses now make it easier to have 60% completion rates, but there are still plenty of games where guys are well below that. I just looked over the 2008 league stats, and the 60-63% number holds as a general rule. Good looking out .

But to go tit for tat with you, it's still the case that as of the last build we have for this game that's public ('09), it was easy to complete 75-80% or more of your passes on a regular basis. Even if you work in a short, WCO-type offense, this still isn't possible consistently in real life. And we know that you didn't even have to run that sort of offense to put up those numbers in '09.

To achieve the realism that's desired, we're still talking about a 15% reduction in completion rates (say, down to 60-63% from 75-78%), and that's pretty substantial.

To me, that ups the fun factor. How cool would it be if you saw McNabb rocket a few into the ground 5 yards short of his guy a few times a game like he does irl?
I definitely don't want robo-qb stats like last year. UGH! That was a game-killer for sure.
 
# 102 Sef0r @ 05/13/09 06:02 PM
One things for sure, I will not be playing this game in Pro difficulty.
 
# 103 kwpit79 @ 05/13/09 06:04 PM
Quote:
Originally Posted by cedwebb
Just keeping that into perspective I am sure Young had a game or two where he threw over 70%, how many I don't know.
I guess you can tell I'm bored, but:

Steve Young had 30 games (where he attempted at least 15 passes) where he threw for over 70% from 1991-1998, or almost 4 per season. 6 games over 80% and 2 over 90%.

Steve Young is a good example because of his high career completion percentage, third all-time behind, wait, CHAD PENNINGTON?? (Didn't know that - lol) and Kurt Warner. So Steve Young should be about the statistical ceiling for QBs in Madden.
 
# 104 TitansCJ#28 @ 05/13/09 06:10 PM
wow, they have real accurate injures. i just hope that it will show there leg or some part of there body part messed up looking. or like and x-ray vison on the inside to see the injury. that would be great.

and another please do a game with titans i want to see if you made chris johnsons speed better then hesters when in 08 he was a 100....that would be something crazy to do.

great job guys!
 
# 105 icomb1ne @ 05/13/09 06:11 PM
Quote:
Originally Posted by SmokeCapone
Thats the reason I would like to see some footage of all this gameplay you guys have been doing. Cuz like I said, there is no one to compete with you guys so why the hold up on vids and info.
They aren't holding up videos because they are afraid of some competition. They are holding it up for marketing purposes. They want to build up hype closer to release.
 
# 106 c dizzy m baby @ 05/13/09 06:27 PM
Donny Speaking of long injuries in franchise mode will there be injuries that take longer than one season, but not career ending? Examples of this would be Michael Bush's broken leg at the start of his senior year in college (that he started his rookie year on the PUP list), Oren Oneil's nasty knee injury in preseason (there is a high chance he will start the year on the PUP list, especially with the signing of Zo Neal.), and Cadilac Williams. It would be cool to see and to have to make use of the PUP list.
 
# 107 Obelysk @ 05/13/09 06:31 PM
What I want to know is if we are going to be able to use the 2 back system that some teams use like the Titans and Panthers? Without having to go in and sub the players.
 
# 108 maddenps2 @ 05/13/09 06:45 PM
Quote:
Originally Posted by TitansCJ#28
wow, they have real accurate injures. i just hope that it will show there leg or some part of there body part messed up looking. or like and x-ray vison on the inside to see the injury. that would be great.

and another please do a game with titans i want to see if you made chris johnsons speed better then hesters when in 08 he was a 100....that would be something crazy to do.

great job guys!
I don't want to see x-ray vision on the field anymore it is really unrealistic too see that happen in the game as the injury occurs, maybe after the injury is diagnosed.
 
# 109 roadman @ 05/13/09 06:54 PM
Quote:
Originally Posted by SmokeCapone
My point exactly, do you actually think EA is gonna lose sales for showing off gameplay footage this early on since there is no competiton at all. I mean, most people who buy the game dont even frequent any of the message boards anyway unless its to come there and comlain or something.

The die hards are here in this forum and a couple others, so I dont think it will do too much damage or hurt there marketing. Infact I think it will do more good than harm.
I understand your point, but from the onset, Ian and Phil both said the smaller stuff will be released first and then the bigger stuff will be released after draft day.

I'm sure Ian and Phil have a working understanding with the marketing department as to what is released when.

It's just something we have to accept.
 
# 110 Krodis @ 05/13/09 06:56 PM
I don't see how 78% in a single game is much of a concern: it isn't exactly a rare feat. I mean, if it happened every game I'd be concerned, but David Carr and Redskins-era Mark Brunell have completed something like 21 passes in a row before, so 78% for a fairly accurate QB in a west coast offense doesn't seem particularly off for a single game performance.

I mean, the thing you have to remember about single games is they're small sample sizes. 20/25 might be 80%, but 15/25 is 60%. The difference between 60% and 80% in this situation could be a few dropped balls and an amazing leaping grab.
 
# 111 djKianoosh @ 05/13/09 06:59 PM
Quote:
Originally Posted by joejccva71
It's a doube edged sword. The reason backups should be worse is well...because they ARE backups and weren't good enough to become a starter. Pretty self explanatory there bud. Just because a backup may look great one or two games doesn't mean he will be great in the long run to be a starter.

Backups really need to prove themselves thoroughly to get the starting job. By your philosophy, a backup shouldn't play worse than the starter because they are in the NFL and made the roster? I think you need to do your homework more.
I'm not saying a backup should be equal to the starter. not at all. you are right that a starter, especially an elite player, should play better. but while it should be harder for Donny to play with the backup RB's in chicago, it shouldn't be a death sentence. meaning, if he sticks to some basic runs and can get some good blocking, he should be able to overcome an injury to his star. I dont know about doing homework. I'm a dedicated NFL fan that watches as many games as I can and I'm always watching NFL Network to get as much NFL as I can every single day of the year. So I've seen teams bring in their backups and sometimes they play better. Not always, but sometimes it happens. your skins, for example, a couple seasons ago, Portis went down and Ladell Betts played pretty well, not pro bowl level, but he wasn't no scrub. The Chargers last year. LT was hurt, and Sproles showed flashes. He wasn't no LT. He can't do it every down. But that's not what I'm saying. I'm saying it shouldn't be impossible for a team to bring in a backup and scheme and figure out a way to use him properly.

Quote:
Originally Posted by rudyjuly2
I think you make a valid point with regards to RBs. I think a lot of RBs in the league are a product of their OL. That's why a backup RB can look good at times. But special players are hard to replace and you should see a huge drop at the QB position as well as most starting positions imo.
I'll give you that. RB is one of those positions that new guys come up every year. At QB though, how do you explain Matt Cassell? there wasn't a "huge" drop in performance there last year, was there? sure, they didn't make the playoffs, but ya'll can't tell me he didn't perform very well. he's no Brady. I'm not saying he is. please understand. I'm just saying he didn't cripple his team.

From how Donny worded it, it sounded like he felt he was crippled at RB after Forte went down. crippled? i dont know man. limited? sure. but not crippled.

take it to the extreme, guys that use weak teams in Madden like the Bucs or Rams or Lions, how are they supposed to beat the top teams? Hey it happens IRL. supposedly bad teams are forever surprising the 'good' teams and beating them. I hope this isn't harder to do in madden '10. Yes, it should be hard to beat top teams. But with some scheming and good, solid football, you should be able to beat anyone. Any given Sunday. not with cheesing or cheating, but with good, mistake-free football.
 
# 112 Doogie09 @ 05/13/09 07:34 PM
Injuries, realistic or not, doesn't matter much if the Injured Reserve system still doesn't free a roster spot......

Anyone heard if they have addressed this?

Thank you.
 
# 113 Tengo Juego @ 05/13/09 07:34 PM
I want some Green Bay screens. Maybe Gregorious or Kampman lined up at his new OLB position.
 
# 114 teambayern @ 05/13/09 07:37 PM
djklanoosh, I mean no offense, but it sounds like your anxious about ratings actually mattering. To beat the good teams with bad teams, you'll need to scheme your butt off and get lucky. To use a backup, you'll feel the hit of not having your starter in. If the game is going to change, then these things have to be right up front.
 
# 115 cedwebb @ 05/13/09 07:53 PM
Quote:
Originally Posted by kwpit79
I guess you can tell I'm bored, but:

Steve Young had 30 games (where he attempted at least 15 passes) where he threw for over 70% from 1991-1998, or almost 4 per season. 6 games over 80% and 2 over 90%.

Steve Young is a good example because of his high career completion percentage, third all-time behind, wait, CHAD PENNINGTON?? (Didn't know that - lol) and Kurt Warner. So Steve Young should be about the statistical ceiling for QBs in Madden.
Very nice man..I didn't have the time to find those but I was looking for them. I thought he would be a good example as when I think West Coast, I think Steve Young, and he was at the top of the QBs who have ran that successfully.

So back to my point, from 91-98 there were only 30 games where he threw over 70%. What I really want to get across is that he is a Hall-a-Famer and yes, that should def be the ceiling for QBs in that system. If someone does better, great cause there is always someone to come along that will beat the past records, but it should be very, very uncommon.

Hasselback is a good QB, not a Hall-a-Famer so to see him do that one time, no biggie, but I hope this isn't a common occurrance. I know he said that they were passes under 20 yards but in the NFL, how many passes a game go over 20 yards??(someone look that up). Just cause they are shorter passes doesn't make them easier, typically you will have more clutter cause the defense is all right there.
 
# 116 djKianoosh @ 05/13/09 08:00 PM
Quote:
Originally Posted by teambayern
djkianoosh, I mean no offense, but it sounds like your anxious about ratings actually mattering. To beat the good teams with bad teams, you'll need to scheme your butt off and get lucky. To use a backup, you'll feel the hit of not having your starter in. If the game is going to change, then these things have to be right up front.
dont see any offense there.. I agree, it should be hard, though not impossible, to beat a team like the Chargers with the Chiefs, or to beat the Cowboys with the Bucs, or to beat the Steelers with the Lions. Totally agree with all of you guys there. I just hope it's still possible to do it IF I scheme for that opponent AND somehow find some weakness in their armor AND make adjustments AND play mistake-free ball.

Dont get me wrong. I dont want it to be easy. But I have friends who only play with 'their' favorite team, like the Bucs, Jets and Bills, and just cause my favorite team is the Eagles I don't want a decided advantage on them from the get-go. We don't dig that whole "My Skill"/IQ thing they had in '09. We just set the mode to All-Pro and play. Don't wanna hear no excuses, actually! haha.

so that's why I'm a liiiiitle concerned with this philosophy that says backups are 10 times worse than starters. the difference between some backups and starters is minimal, and frankly a lot of teams rotate 8 guys on the defensive line (like the eagles) and do well with that system, and they all make plays! If donny and those guys tell us that there's a good D Line rotation system and all those guys can at least make some plays during the game, then it's all good. Should the 8th ranked guy be the same as the 1st? heck no! but he shouldn't be 10 times worse either! and it shouldn't be that only speed and agility matters for a DE. cause in '09 on the Eagles, I could put Bryan Smith in there and he'd make plays all game cause of his speed despite the fact that he was one of the lowest rated DE's on the team! something was outta wack there. so anyway.. I CAN'T WAIT FOR AUGUST!! hahah
 
# 117 RogueHominid @ 05/13/09 08:51 PM
Quote:
Originally Posted by kwpit79
I guess you can tell I'm bored, but:

Steve Young had 30 games (where he attempted at least 15 passes) where he threw for over 70% from 1991-1998, or almost 4 per season. 6 games over 80% and 2 over 90%.

Steve Young is a good example because of his high career completion percentage, third all-time behind, wait, CHAD PENNINGTON?? (Didn't know that - lol) and Kurt Warner. So Steve Young should be about the statistical ceiling for QBs in Madden.
Excellent work on Steve Young's stats.

All I'd say is that we're talking about a HOF QB, with a HOF WR, a Pro Bowl FB and a Pro Bowl HB who were very good pass catchers, all playing in the highest percentage scheme to date. There are certainly teams in the league who can replicate some of those numbers, the Cards being a great example, but we have to realize that with numbers like that we're talking about the statistical aberration, not the norm.

I think we all want the same thing, which is balance in-game and believable stat lines for the season with the kinds of highs and lows you expect over 16 games.

To the above poster who suggested that 78% games aren't a big deal, I concur. I am simply worried that we're going to have more 78% seasons, that's all. Hence the plug for more stats if the devs are inclined to give them from their games, which of course I realize they're in no way obligated to do.
 
# 118 TreyIM2 @ 05/13/09 09:22 PM
UGH! THIS IS TORTURE!! And it's all my fault. I am such a glutton for punishment. Lol.

Sounds good about how they actually wait, like they used to in past Maddens (or is my memory effed up??), to give the injury report later in the game and also about the OLs actually going up field to give good blocks. Tell me more, tell me more - Was it love at first site? Lol. Who knows what that's from? Or am I dating myself? Actually, who even cares. Ha.
 
# 119 countryboy @ 05/13/09 09:58 PM
thanks Donny for the information.
 
# 120 Megatron2k7 @ 05/13/09 11:03 PM
Nice thread Donny. Thanks for sharing the game info with us.

I'm not sure how you can implement it into the game without just doing formation substitutions, but the Packers have already stated that they are going to run a lot of 4 man D-Line formations on defense this year. When they go into those situations like in Nickel and Dime defense, Kampman is going back to his old position with his hand on the ground as a LDE.

Kampman will only be a LOLB in the "Base 3-4" defense. In almost every other sub formation, he will be back at DE.

If we do this ourselves with formation subs... will Kampman still be rated as high, or maybe even higher than his OLB rating when at the DE position...??? I am only asking because I don't want to see his rating drop when we do this and make him less productive as a pass rusher from the DE position in those defenses.

When the Packers line up in a 4 man front.... it will probably look like this....

RDE = Cullen Jenkins

DT = BJ Raji

DT = Ryan Pickett

LDE = Aaron Kampman

Whoever wins the 3-4 LDE spot for the Packers this year (Harrell, Jolley, Pickett, Malone) will not be the LDE when in the 4 man front. If at all possible, it would be nice to see it work better than last year, where the DE's stay the same going from a 3 man line to a 4 man line, and the second DT just comes in.

Any feedback on this would be greatly appreciated.
 


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