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My Madden NFL 10 Game Experiences From Current Build

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Old 05-13-2009, 06:21 PM   #129
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Re: My Madden NFL 10 Game Experiences From Current Build

Ah man.. this had me pumped!!!

I love how you sound like a fan and not a dev.

Props for admitting to the crash too.... soooooo jealous.

I hope this will be a weekly blog now donny?!?!

Thanx
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Old 05-13-2009, 06:21 PM   #130
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Re: My Madden 10 game experiences from current build

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Originally Posted by Derrville
Do you guys ever play the computer? I dunno about you but i dont see any good coming from playing against each other all the time. Especially when the Computer doesnt play anything like a human.

I wanna know how the game plays User vs Comp.
GREAT point!!!
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Old 05-13-2009, 06:24 PM   #131
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Re: My Madden NFL 10 Game Experiences From Current Build

just 92 more days, and then i can get my grubby hands on this amazing game
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Old 05-13-2009, 06:27 PM   #132
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Re: My Madden NFL 10 Game Experiences From Current Build

Donny Speaking of long injuries in franchise mode will there be injuries that take longer than one season, but not career ending? Examples of this would be Michael Bush's broken leg at the start of his senior year in college (that he started his rookie year on the PUP list), Oren Oneil's nasty knee injury in preseason (there is a high chance he will start the year on the PUP list, especially with the signing of Zo Neal.), and Cadilac Williams. It would be cool to see and to have to make use of the PUP list.
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Old 05-13-2009, 06:31 PM   #133
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Re: My Madden NFL 10 Game Experiences From Current Build

What I want to know is if we are going to be able to use the 2 back system that some teams use like the Titans and Panthers? Without having to go in and sub the players.
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Old 05-13-2009, 06:38 PM   #134
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Re: My Madden 10 game experiences from current build

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Originally Posted by Donny_Moore
Actually led to a pretty good bug find by our dev manager Ryan Ferwerda, we had too many long term and significant injuries occurring in-game (we had recently tuned those up to occur more often - a constant back and forth this time of year in franchise tuning). So i went in and tuned those back down now to occur less often.

And remember folks, you can always turn injuries off if the thought of broken bones makes you cringe.
Well there is a injury slider. So, as long as it works good we should be fine.

This wasn't changed was it? It was in the blog that showed all the options.
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Old 05-13-2009, 06:45 PM   #135
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by TitansCJ#28
wow, they have real accurate injures. i just hope that it will show there leg or some part of there body part messed up looking. or like and x-ray vison on the inside to see the injury. that would be great.

and another please do a game with titans i want to see if you made chris johnsons speed better then hesters when in 08 he was a 100....that would be something crazy to do.

great job guys!
I don't want to see x-ray vision on the field anymore it is really unrealistic too see that happen in the game as the injury occurs, maybe after the injury is diagnosed.
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Old 05-13-2009, 06:51 PM   #136
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by icomb1ne
They aren't holding up videos because they are afraid of some competition. They are holding it up for marketing purposes. They want to build up hype closer to release.

My point exactly, do you actually think EA is gonna lose sales for showing off gameplay footage this early on since there is no competiton at all. I mean, most people who buy the game dont even frequent any of the message boards anyway unless its to come there and comlain or something.

The die hards are here in this forum and a couple others, so I dont think it will do too much damage or hurt there marketing. Infact I think it will do more good than harm.
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