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My Madden NFL 10 Game Experiences From Current Build

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Old 05-13-2009, 06:53 PM   #137
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by SmokeCapone
My point exactly, do you actually think EA is gonna lose sales for showing off gameplay footage this early on since there is no competiton at all. I mean, most people who buy the game dont even frequent any of the message boards anyway unless its to come there and comlain or something.

The die hards are here in this forum and a couple others, so I dont think it will do too much damage or hurt there marketing. Infact I think it will do more good than harm.
If it looks like crap its gonna get ripped to shreads!
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Old 05-13-2009, 06:54 PM   #138
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Re: My Madden NFL 10 Game Experiences From Current Build

Quote:
Originally Posted by SmokeCapone
My point exactly, do you actually think EA is gonna lose sales for showing off gameplay footage this early on since there is no competiton at all. I mean, most people who buy the game dont even frequent any of the message boards anyway unless its to come there and comlain or something.

The die hards are here in this forum and a couple others, so I dont think it will do too much damage or hurt there marketing. Infact I think it will do more good than harm.
I understand your point, but from the onset, Ian and Phil both said the smaller stuff will be released first and then the bigger stuff will be released after draft day.

I'm sure Ian and Phil have a working understanding with the marketing department as to what is released when.

It's just something we have to accept.
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Old 05-13-2009, 06:56 PM   #139
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Re: My Madden NFL 10 Game Experiences From Current Build

I don't see how 78% in a single game is much of a concern: it isn't exactly a rare feat. I mean, if it happened every game I'd be concerned, but David Carr and Redskins-era Mark Brunell have completed something like 21 passes in a row before, so 78% for a fairly accurate QB in a west coast offense doesn't seem particularly off for a single game performance.

I mean, the thing you have to remember about single games is they're small sample sizes. 20/25 might be 80%, but 15/25 is 60%. The difference between 60% and 80% in this situation could be a few dropped balls and an amazing leaping grab.
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Old 05-13-2009, 06:59 PM   #140
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Re: My Madden 10 game experiences from current build

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Originally Posted by joejccva71
It's a doube edged sword. The reason backups should be worse is well...because they ARE backups and weren't good enough to become a starter. Pretty self explanatory there bud. Just because a backup may look great one or two games doesn't mean he will be great in the long run to be a starter.

Backups really need to prove themselves thoroughly to get the starting job. By your philosophy, a backup shouldn't play worse than the starter because they are in the NFL and made the roster? I think you need to do your homework more.
I'm not saying a backup should be equal to the starter. not at all. you are right that a starter, especially an elite player, should play better. but while it should be harder for Donny to play with the backup RB's in chicago, it shouldn't be a death sentence. meaning, if he sticks to some basic runs and can get some good blocking, he should be able to overcome an injury to his star. I dont know about doing homework. I'm a dedicated NFL fan that watches as many games as I can and I'm always watching NFL Network to get as much NFL as I can every single day of the year. So I've seen teams bring in their backups and sometimes they play better. Not always, but sometimes it happens. your skins, for example, a couple seasons ago, Portis went down and Ladell Betts played pretty well, not pro bowl level, but he wasn't no scrub. The Chargers last year. LT was hurt, and Sproles showed flashes. He wasn't no LT. He can't do it every down. But that's not what I'm saying. I'm saying it shouldn't be impossible for a team to bring in a backup and scheme and figure out a way to use him properly.

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Originally Posted by rudyjuly2
I think you make a valid point with regards to RBs. I think a lot of RBs in the league are a product of their OL. That's why a backup RB can look good at times. But special players are hard to replace and you should see a huge drop at the QB position as well as most starting positions imo.
I'll give you that. RB is one of those positions that new guys come up every year. At QB though, how do you explain Matt Cassell? there wasn't a "huge" drop in performance there last year, was there? sure, they didn't make the playoffs, but ya'll can't tell me he didn't perform very well. he's no Brady. I'm not saying he is. please understand. I'm just saying he didn't cripple his team.

From how Donny worded it, it sounded like he felt he was crippled at RB after Forte went down. crippled? i dont know man. limited? sure. but not crippled.

take it to the extreme, guys that use weak teams in Madden like the Bucs or Rams or Lions, how are they supposed to beat the top teams? Hey it happens IRL. supposedly bad teams are forever surprising the 'good' teams and beating them. I hope this isn't harder to do in madden '10. Yes, it should be hard to beat top teams. But with some scheming and good, solid football, you should be able to beat anyone. Any given Sunday. not with cheesing or cheating, but with good, mistake-free football.
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Old 05-13-2009, 07:34 PM   #141
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Re: My Madden NFL 10 Game Experiences From Current Build

Injuries, realistic or not, doesn't matter much if the Injured Reserve system still doesn't free a roster spot......

Anyone heard if they have addressed this?

Thank you.
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Old 05-13-2009, 07:34 PM   #142
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Re: My Madden 10 game experiences from current build

I want some Green Bay screens. Maybe Gregorious or Kampman lined up at his new OLB position.
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Old 05-13-2009, 07:37 PM   #143
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Re: My Madden NFL 10 Game Experiences From Current Build

djklanoosh, I mean no offense, but it sounds like your anxious about ratings actually mattering. To beat the good teams with bad teams, you'll need to scheme your butt off and get lucky. To use a backup, you'll feel the hit of not having your starter in. If the game is going to change, then these things have to be right up front.
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Old 05-13-2009, 07:53 PM   #144
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by kwpit79
I guess you can tell I'm bored, but:

Steve Young had 30 games (where he attempted at least 15 passes) where he threw for over 70% from 1991-1998, or almost 4 per season. 6 games over 80% and 2 over 90%.

Steve Young is a good example because of his high career completion percentage, third all-time behind, wait, CHAD PENNINGTON?? (Didn't know that - lol) and Kurt Warner. So Steve Young should be about the statistical ceiling for QBs in Madden.
Very nice man..I didn't have the time to find those but I was looking for them. I thought he would be a good example as when I think West Coast, I think Steve Young, and he was at the top of the QBs who have ran that successfully.

So back to my point, from 91-98 there were only 30 games where he threw over 70%. What I really want to get across is that he is a Hall-a-Famer and yes, that should def be the ceiling for QBs in that system. If someone does better, great cause there is always someone to come along that will beat the past records, but it should be very, very uncommon.

Hasselback is a good QB, not a Hall-a-Famer so to see him do that one time, no biggie, but I hope this isn't a common occurrance. I know he said that they were passes under 20 yards but in the NFL, how many passes a game go over 20 yards??(someone look that up). Just cause they are shorter passes doesn't make them easier, typically you will have more clutter cause the defense is all right there.
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