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Madden 2010 News Post

EA has posted another Madden NFL 10 blog. This time Ian takes a deeper look into PRO-TAK.

Quote:
"Welcome back to another Monday blog Madden fans! Talk about an eventful couple of weeks in Madden-land…our first Season Preview event on Thursday 4/24, our cover athletes revealed on Friday 4/25 (including a cool guest appearance by Larry Fitzgerald on Late Night with Jimmy Fallon), the NFL Draft, and last week we even released a blog on the Wildcat formation. We’re hard at work trying to finish the game while still balancing our media release schedule, so with this week’s blog, it seemed like a good opportunity to dive deeper into one of our most important gameplay features for the year: PRO-TAK."

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Member Comments
# 181 SouthernBrick @ 05/06/09 04:34 AM
Quote:
Originally Posted by Derrville
You know, Demarcus Ware has gotten the best of Brandon Jacobs more than a few times, i hope Jacobs doesnt have to be tackled like that all the time.
Agreed. Shouldn't take 4 people most times.
 
# 182 Outkizast @ 05/06/09 04:42 AM
Seems like it should start a single-man tackle or something.. maybe the RB can be falling forward... then IF someone else piles on, they can help push him back so he doesn't fall forward.... seemed like Lendale should have scored on the Ravens clip...
 
# 183 R9NALD9 @ 05/06/09 05:45 AM
Quote:
Originally Posted by Outkizast
Seems like it should start a single-man tackle or something.. maybe the RB can be falling forward... then IF someone else piles on, they can help push him back so he doesn't fall forward.... seemed like Lendale should have scored on the Ravens clip...
agreed. If I was playing as the Titans in that clip I would've kicked a whole in my TV. He should have scored easily.
 
# 184 ghostlight85 @ 05/06/09 06:06 AM
I watched the Ravens clip a half dozen or so more times. I love how Ray Lewis interacts with the pile and how the db coming in from the right lowers and shoulders White to the ground. Those two are spot on. #92 is locked in a stepless sliding animation and then glitchifies himself into the position that Ed Reed was occupying. Everything about #92 in this video is extraordinarily wrong. It will get tuned though. I'm going to choose to be excited about the other side of this rather than paranoid about the stuff that is wrong.

As others have posted, White's size should have pushed him into the endzone here on the initial hit. The other defenders never would have had a chance to get involved because White would have pushed Reed backward on contact.
 
# 185 TombSong @ 05/06/09 10:01 AM
Quote:
Originally Posted by ghostlight85

As others have posted, White's size should have pushed him into the endzone here on the initial hit. The other defenders never would have had a chance to get involved because White would have pushed Reed backward on contact.

Which is why I posted somewhere in here, it dont look like there is any physics really involved in any of this. It LOOKS like there is a contact event which triggers "mo cap" animations and they play out based on the ratings of the players and the direction the user is pressing is suppose to somehow influence it. Although in that vid it didnt appear the players weight or the users input mattered. White just got stood up.

If we talk about it, its "you are being a *****", "its not done yet"
Ok, well what am I suppose to comment on ? What I see or what I hope to see ?

I started another thread to try to get a good debate going on the whys behind the function of the different parts of the game. I figure the better you understand whats going on, the more you can identify whats a bug/glitch/user error when playing the game when it drops.

No one wants to talk about this stuff though. They only want to argue over "well its gonna be the best madden ever" or "I aint buying it because the shoes aint right"

We got the ear of the DEV of a big game and we are talking about/asking the wrong questions when discussing some of the features of the game.
 
# 186 Valdarez @ 05/10/09 05:22 AM
Took me awhile to find this thread. Too many other ProTak threads out there.

I was looking at this video again, which was the better of the two examples.


Brandon Jacobs & gang tackling in Madden NFL 10 from easports on Vimeo.


I noticed that even though there are 4 guys to the left of the runner, the pile falls backwards and a little to the left.

Couple of questions:
  1. Will players actually run up and attempt to pull a player backwards like #96 up top does? Wouldn't they try to dive forward and bring the player down most of the time?
  2. Will the direction of the players as they hit the pile affect the direction it moves? Or will the direction be solely based on the runner? (i.e. is there an equilibrium for the pile whose balance can be affected / altered)
  3. Players attach dynamically to the pile, thus the gang tackle aspect (multiple bodies engaged in a tackle), but this doesn't necessarily mean the tackles are unique (meaning how the player falls down). Does the player fall down dynamically too? Or are the fall down portion of the tackles still going to be canned animations that eventually get triggered?
 
# 187 Exonerated @ 05/10/09 07:06 AM
Quote:
Originally Posted by Valdarez
Took me awhile to find this thread. Too many other ProTak threads out there.

I was looking at this video again, which was the better of the two examples.
&nbsp
&nbsp
Brandon Jacobs & gang tackling in Madden NFL 10 from easports on Vimeo.


I noticed that even though there are 4 guys to the left of the runner, the pile falls backwards and a little to the left.

Couple of questions:
  1. Will players actually run up and attempt to pull a player backwards like #96 up top does? Wouldn't they try to dive forward and bring the player down most of the time?
  2. Will the direction of the players as they hit the pile affect the direction it moves? Or will the direction be solely based on the runner? (i.e. is there an equilibrium for the pile whose balance can be affected / altered)
  3. Players attach dynamically to the pile, thus the gang tackle aspect (multiple bodies engaged in a tackle), but this doesn't necessarily mean the tackles are unique (meaning how the player falls down). Does the player fall down dynamically too? Or are the fall down portion of the tackles still going to be canned animations that eventually get triggered?
number 2 is definitely in... its been mentioned in like every protak article....

ratings, weight, numbers determine the movement and steerability of piles
 
# 188 datruth @ 05/10/09 12:31 PM
I've been on hiatus for a while, but have been watching and following from afar and am not sure if this question has been asked/answered already.

Will there be stale-mates in M10 using PRO-TAK's 9 player gang tackles? There should be times where a runners forward progress is stopped, the play is blown dead while the runner is standing and linemen are pushing the pile.

See video example:




This should definitely be implemented using this new animation system.
 
# 189 Unforgiven @ 05/10/09 12:58 PM
Quote:
Originally Posted by datruth
I've been on hiatus for a while, but have been watching and following from afar and am not sure if this question has been asked/answered already.

Will there be stale-mates in M10 using PRO-TAK's 9 player gang tackles? There should be times where a runners forward progress is stopped, the play is blown dead while the runner is standing and linemen are pushing the pile.

See video example:




This should definitely be implemented using this new animation system.
Yup, that's in, I'm not sure where to find it, but Ian has definetely said that that will be in
 
# 190 Valdarez @ 05/10/09 04:49 PM
Quote:
Originally Posted by Unforgiven
Yup, that's in, I'm not sure where to find it, but Ian has definetely said that that will be in
Yeah, Ian said somewhere that they would whistle the plays dead at times.
 
# 191 Valdarez @ 05/10/09 05:02 PM
Quote:
Originally Posted by Exonerated
number 2 is definitely in... its been mentioned in like every protak article....

ratings, weight, numbers determine the movement and steerability of piles
Yes and no, they have said it will move forward and backwards and that a player can hit stick the pile to move it. I'm not sure if they means the pile can move from side to side.

Quote:
Originally Posted by blog
• Defenders with high ‘hit power’ ratings should be able to “hit stick” a tackle – meaning they should be able to dramatically alter a tackle in progress by pushing it in another direction.
• Offensive players should sometimes have the ability to push a tackle forward for extra yards
 
# 192 shift9k @ 05/10/09 05:54 PM
I still wanna see some hard clean up hits. Human bowling for the brave.
 
# 193 Valdarez @ 05/11/09 10:08 PM
Based on the latest footage from the pass line blocking blog, I'm wondering if ProTak will allow a player to be engaged in a block AND attempt at tackle at the same time. Or if they will have to break away from the block and then make the tackle.
 
# 194 MoL2k @ 05/11/09 10:28 PM
Quote:
Originally Posted by JerryJones
Unfortunately, this is EA and this is Madden so I would go ahead and assume the latter until we actually play a game and see it happen for ourselves.
I am almost embarrassed by the response this is getting...

This is by far the best looking and most likely the best playing football game ever.
 


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