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Madden NFL 10 Blog: A Deeper Look into PRO-TAK

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Old 05-06-2009, 04:19 AM   #225
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

the thing that worries me quite a lot regarding the PRO-TAK system is, when you watch the video where the Ravens stop the Titans at the goalline it seems as if the first tackler is holding the player up to force gang tackling...it doesn't seem very natural at this point. If the whole gang tackling concept is going to be forced it will be pointless and irritating, it should happen natural as it does in nfl 2k5. If a tackler is going to holp up the ball carrier just to show of gang tackling 50 times a game they should rather leave it.
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Old 05-06-2009, 04:34 AM   #226
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

Quote:
Originally Posted by Derrville
You know, Demarcus Ware has gotten the best of Brandon Jacobs more than a few times, i hope Jacobs doesnt have to be tackled like that all the time.
Agreed. Shouldn't take 4 people most times.
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Old 05-06-2009, 04:42 AM   #227
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

Seems like it should start a single-man tackle or something.. maybe the RB can be falling forward... then IF someone else piles on, they can help push him back so he doesn't fall forward.... seemed like Lendale should have scored on the Ravens clip...
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Old 05-06-2009, 05:45 AM   #228
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

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Originally Posted by Outkizast
Seems like it should start a single-man tackle or something.. maybe the RB can be falling forward... then IF someone else piles on, they can help push him back so he doesn't fall forward.... seemed like Lendale should have scored on the Ravens clip...
agreed. If I was playing as the Titans in that clip I would've kicked a whole in my TV. He should have scored easily.
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Old 05-06-2009, 06:06 AM   #229
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

I watched the Ravens clip a half dozen or so more times. I love how Ray Lewis interacts with the pile and how the db coming in from the right lowers and shoulders White to the ground. Those two are spot on. #92 is locked in a stepless sliding animation and then glitchifies himself into the position that Ed Reed was occupying. Everything about #92 in this video is extraordinarily wrong. It will get tuned though. I'm going to choose to be excited about the other side of this rather than paranoid about the stuff that is wrong.

As others have posted, White's size should have pushed him into the endzone here on the initial hit. The other defenders never would have had a chance to get involved because White would have pushed Reed backward on contact.
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Old 05-06-2009, 10:01 AM   #230
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

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Originally Posted by ghostlight85

As others have posted, White's size should have pushed him into the endzone here on the initial hit. The other defenders never would have had a chance to get involved because White would have pushed Reed backward on contact.

Which is why I posted somewhere in here, it dont look like there is any physics really involved in any of this. It LOOKS like there is a contact event which triggers "mo cap" animations and they play out based on the ratings of the players and the direction the user is pressing is suppose to somehow influence it. Although in that vid it didnt appear the players weight or the users input mattered. White just got stood up.

If we talk about it, its "you are being a *****", "its not done yet"
Ok, well what am I suppose to comment on ? What I see or what I hope to see ?

I started another thread to try to get a good debate going on the whys behind the function of the different parts of the game. I figure the better you understand whats going on, the more you can identify whats a bug/glitch/user error when playing the game when it drops.

No one wants to talk about this stuff though. They only want to argue over "well its gonna be the best madden ever" or "I aint buying it because the shoes aint right"

We got the ear of the DEV of a big game and we are talking about/asking the wrong questions when discussing some of the features of the game.
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Old 05-06-2009, 10:25 AM   #231
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

Quote:
Originally Posted by ghostlight85

As others have posted, White's size should have pushed him into the endzone here on the initial hit. The other defenders never would have had a chance to get involved because White would have pushed Reed backward on contact.
This...

Quote:
“Steering” the tackles is another huge aspect to gang tackling and PRO-TAK in general. When a defender and ballcarrier collide, we not only take into account their mass and ratings (like trucking or hit power or what have you), but also their previous velocities and impact angle to manipulate the hit after impact. This allows the ratings and the real momentum of the tackle to have a bigger role in where a player ends up after he is hit. This also means that a defender “knows” to try and keep players out of the endzone or sideline or first down marker - our runtime code can manipulate the playback of the animation accordingly to steer it in the desired direction.
They left the door open for the CPU to cheat for down and distance. Expect the physics to magically change at the 1st down marker and goal line.
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Old 05-10-2009, 05:22 AM   #232
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

Took me awhile to find this thread. Too many other ProTak threads out there.

I was looking at this video again, which was the better of the two examples.


from easports on Vimeo.


I noticed that even though there are 4 guys to the left of the runner, the pile falls backwards and a little to the left.

Couple of questions:
  1. Will players actually run up and attempt to pull a player backwards like #96 up top does? Wouldn't they try to dive forward and bring the player down most of the time?
  2. Will the direction of the players as they hit the pile affect the direction it moves? Or will the direction be solely based on the runner? (i.e. is there an equilibrium for the pile whose balance can be affected / altered)
  3. Players attach dynamically to the pile, thus the gang tackle aspect (multiple bodies engaged in a tackle), but this doesn't necessarily mean the tackles are unique (meaning how the player falls down). Does the player fall down dynamically too? Or are the fall down portion of the tackles still going to be canned animations that eventually get triggered?
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