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Madden 2010 News Post

The latest Madden NFL 10 blog is online. Letting the "Wildcat" Loose.

Quote:
"Throughout the season we have witnessed many different teams use variations of the Wildcat, but no one used it more effectively and extensively as the Miami Dolphins. In the Dolphins version of this offense, they placed running back Ronnie Brown at the “Quarterback” position. They then lined up running back Ricky Williams at slot receiver, and often times brought him in motion to either receive or fake a handoff from Brown. The Dolphins also use an unbalanced line by moving the left tackle over to the right side of the formation and lining him up next to the right tackle. The Tight End moves down to replace the left tackle and is still an eligible receiver because he is on the end of the line and uncovered (You’ll see a good video example of this below) by another receiver."

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Member Comments
# 161 beefandpork @ 04/28/09 12:46 AM
Quote:
Originally Posted by Ian_Cummings_EA
All of those were played at the 'default' game speed which is about 94%-95% of last year's speed.

Can we speed that up? because it was already too slow last year in my oppinion
 
# 162 NYyankz225 @ 04/28/09 12:47 AM
Quote:
Originally Posted by beefandpork
Can we speed that up? because it was already too slow last year in my oppinion
Yes there's a game speed slider.
 
# 163 beefandpork @ 04/28/09 12:48 AM
oh good, that makes me happy, i wonder if we can do that online..
 
# 164 adub88 @ 04/28/09 12:48 AM
Oddly enough, the vid with Brandon Jacobs looked wayyy better than the one with AD.
 
# 165 tron8 @ 04/28/09 12:51 AM
Graphics look good, animations look good

Just hope it's balanced and madden won't turn into wildcat '10.

Also, seem a bit like the backs get off the ball too quickly. The snap and drop back seem accurate, but the back seems to shoot off the ball as soon as the center flinches.
 
# 166 Valdarez @ 04/28/09 12:53 AM
Quote:
Originally Posted by beefandpork
Can we speed that up? because it was already too slow last year in my oppinion
Too slow??? I guess everything is relative. Play APF2K8 for a couple of days, and then switch to Madden. It's like playing with 22 Speedy Gonzales's on the field!

In general, I think the slower game speed lets players better enjoy the gaming experience and what's happening on the field.
 
# 167 Ian_Cummings @ 04/28/09 12:53 AM
Quote:
Originally Posted by Valdarez
Will the bounce of the player be addressed in Madden's run animation? Will we get to see any sway in the player from left to right when they run? Is anim8tor still working on new run animations? Or was his work just to replace the sprinter animation?
He's trying to re-touch every run cycle this week. He showed me the 'fat guy' run this morning and asked for some general feedback and direction. I'm hoping that once he's done with this first pass we'll do side-by-side videos and release them to you guys for more feedback.
 
# 168 dbshady @ 04/28/09 12:54 AM
The first one isn't bad.. I sometimes think they lean too much foward, like Jacobs should straightin up his back a little bit.

But that is the better of the two, lets see what Simon can come up with. I think I would like to see the arms tighter to the body, thats the ball (in his chest) and even his free arm.

Good work tho Ian, looking forward to seeing an improvement.
 
# 169 Valdarez @ 04/28/09 12:58 AM
Quote:
Originally Posted by MRxAmazing
That just got me to thinking... Any chance of AD-Adrian Peterson's reckless running style? He carries that ball like a loaf of bread sometimes.
There was a REALLY kewl show on carrying / fumbling the ball on Sports Science (I still have it Tivo'd) where they had martial arts experts try to knock the ball out of a football players hand. They couldn't do it! They broke down how to properly carry the ball, and how it works to keep them from fumbling. Now, when I see a HB run, i can tell if they are protecting the rock so to speak, and whether or not they're prime to fumble. Pretty neat show.
 
# 170 KANE699 @ 04/28/09 01:09 AM
Quote:
Originally Posted by dbshady
The first one isn't bad.. I sometimes think they lean too much foward, like Jacobs should straightin up his back a little bit.
You don't watch much football do you.
 
# 171 kwas676 @ 04/28/09 01:12 AM
will RB's push off lineman like they did in 08.
 
# 172 dbshady @ 04/28/09 01:17 AM
I think a lean would really help these animations, I know other people have mentioned it too. Like Valda.

When I take the handoff to the right and hit the side lines, maybe we should get a lean, like \ and /.

That would help the animation to really tell what the RB is doing... where he wants to go, when he hits the sidelines, he leans towards the defenders, away from the sideline, shoots around that corner, his body straightens out, hes is upright and sprinting to the sidelines.

It would help the long runs from being too repeatitive. Also it will give you some pretty sick tackles at the sidelines, with the RB leaning in, it can easily, go into a lowering his shoulder animation, or simply look as if he is lowering his shoulder if hes getting cut off from the corner, by simply using a leaning animation.

Just a thought.
 
# 173 Obelysk @ 04/28/09 01:18 AM
Hey Ian kind of a unrelated question but regarding speed sliders. I noticed that on the Jimmy Fallon video the Oline and Dline took kind of long to setup the pocket, so my question is if increase the speed of the game will the pocket setup any faster? And if I increase the speed of the game does that mean that (lets say a 4-3 Cover 2 play) the Dline will get faster to the QB? So if the play usually took lets say 3.7 seconds to get to the QB will then the Dline take lest say 2.7 seconds to get to the QB after I increase the speed slider?
 
# 174 dbshady @ 04/28/09 01:20 AM
Quote:
Originally Posted by KANE699
You don't watch much football do you.
Ha. I watch tons of football, I understand Jacobs is a bruser/power back, but when he hits an open field, he should no longer be looking for contact. He should straighting up a little bit and use his speed to reach the endzone.

Being Chased Down.


Looking for Contact.

 
# 175 KANE699 @ 04/28/09 01:33 AM
At the moment though (at least as of 09) they don't have an animation transfer for when the runner breaks into open field and starts full sprinting upright. Its either one or the other, I would love to see the transfer here on break aways.
 
# 176 Tyrant8RDFL @ 04/28/09 01:38 AM
Quote:
Originally Posted by Ian_Cummings_EA
I don't remember saying that...I think that might have been KANE_DB.

Just like in real life it can be shut down with the right defense. The playbook guys actually just recently came up with a list of plays that they determined as 'wildcat stoppers' so we could tag them for the CPU to use in Adaptive AI (and just normal play-calling AI). When they're more sure with those plays and the game is in better shape, maybe we can release videos in a blog of those plays vs. the Wildcat.
I was really hoping to hear something like this. I just always felt when implementing something like the wildcat or anything else, you just have to add plays that do a good job in stopping it, but at the same time those plays can get burnt when using it against the wrong plays.

This can be the case for other plays or primetime players in the game.

Example: Larry Fitzgerald

I select to go man to man on him and he is doing a number on my guy, so I choose a defense where he gets doubled, and this should increase my chances on stopping him or slowing him down, but at the same time it allows the other Wr's on the offense single coverage. Now if the player or CPU choose to force it to Fitz in the double team I should be in good shape. Now if he recognizes it and goes for the single covered Wr's it betters his chances of being successful on the play. Adding that element of chess to the game.
Picking the right play at the right time.

A lot of importance should be involved in the play calling. Yes ratings on players should factor in also, but in the end its all about calling the right play at the right time. I'm really glad to hear that is your way of stopping or slowing down the wildcat.

My question to you also is? When you have a play to stop the wildcat. Will it stop the run aspect of it, pass, or the whole thing all together?

Honestly I feel it should be one or the other. To just have a play that would stop the wildcat all around can make using the wildcat useless.

On another note. I want to point something out with the running animations. When a runner is running towards the sideline he tends to do a lean with his body and is not straight up. A player when making a run straight ahead or wants to pull away will then tend to straighten up , but not when running from side to side he is a video to display what I'am explaining.



What I noticed is a RB will start out slightly low and leaning forward a little , so he can make his cuts, or run to the sidelines, and once he feels there is a opening to go paydirt he will straighten up and go as fast as he can.

What I would implement is that the only time a player will run straight up is when you hit the speed burst other than that he stays a little low and leans when you move him from side to side. Its not a huge lean its a slight lean, some might lean a little more than others.

I also noticed their arms move differently when making cuts and running low from the way they run when going paydirt. Check that out .

I hope this helps with the running animations.

One more thing Was BO Jackson a beast or What!!!

Thanks and Great work!!!
 
# 177 KANE699 @ 04/28/09 01:39 AM
The biggest problem in 09, well at least with the sprinter animation was that the players ran completely upright the whole time.
 
# 178 carolina_boi @ 04/28/09 01:42 AM
Thank God that the running animations are going to be improved , not only that but theres going to be multiple running styles?? Madden 10 is getting better and better Everyday and its only April ! IM COUNTIN DOWN : 107 days 23 hours 20 mins
 
# 179 DearbornDolfan @ 04/28/09 01:43 AM
WTF is up with the PA jet sweep? White stays in the pocket far too much because the play is a sweep option pass for the QB. Also, Fasano ran a stalk fade in week three, not a corner route. The point of the play is to bait a defense into over-committing to one option or the other, or not committing enough to both. The Dolphins only ever ran the play once, the other passes were designed pocket passes, but it's pretty much the perfect example of putting the D in a no-win situation.
 
# 180 dbshady @ 04/28/09 01:43 AM
Quote:
Originally Posted by KANE699
At the moment though (at least as of 09) they don't have an animation transfer for when the runner breaks into open field and starts full sprinting upright. Its either one or the other, I would love to see the transfer here on break aways.
Well yeah, no dout. But that's why I said, he think he should run a little higher (just a tad) because when Jacobs, or whoever has that animation, get in the open field... they kinda look funny.. looking for contact.

So for a reasonable middle (balance), because it looks good in a crowd of defenders, straighten up that back a tad.. just a tad, so it doesn't look like he wants that much contact in the open field too.

Just my opinion Kane. That's all I was saying.
 


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