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MLB 2K9 News Post

The second official patch for the PS3 version of Major League Baseball 2K9 is now available. Download it and post your impressions here.

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Game: Major League Baseball 2K9Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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# 81 MrArlingtonBeach @ 04/02/09 01:45 PM
I am a bit nervous regarding the lack of focus/info on franchise mode adjustment in the patch...freezing, DL problems, etc.
 
# 82 mva5580 @ 04/02/09 01:48 PM
Well the notes did say at the end that there were a lot of other little franchise specific corrections, perhaps those fixes involve solving the crashing issues.
 
# 83 SoxFan01605 @ 04/02/09 01:54 PM
Quote:
Originally Posted by mva5580
Well the notes did say at the end that there were a lot of other little franchise specific corrections, perhaps those fixes involve solving the crashing issues.
I'm hoping so. He said that the fixes were small though, and the major ones were already listed. I would think a crash fix or freezing fix would have been mentioned. We'll see though.
 
# 84 m-dogg @ 04/02/09 01:56 PM
can someone see if the AI still can't hit a 12-6 curve? take the redsox and beckett, and throw the 12-6 curve 80% of the time and see if they can hit it? I'm hoping the EI tweaking somehow fixed this, Id hate to be unable to throw a curve jsut because its a money pitch in frachise...


Quote:
Originally Posted by Guffers
To clarify , the AI IS less aggressive but not realistically so, in my opinion. They don't appear to really work the count or look for a good pitch to hit. They take a few more strikes but more often than not will swing at a lousy pitch as long as its somewhere near the zone. I've also seen a lot of pitches well outside struck for a hit. Now I'm basing this on a game I had before where the CPU was sat down on 3 pitches in 3 seperate innings. This game also featured 6 HR's but no tragic outfielder incidents.

I really don't want to come off sounding like I'm bashing the game but for me the core of a baseball title needs to be the batter/pitcher duel. And it just doesn't feel like its there. I will give this game another chance tomorrow and hopefully something will click. I really love the controls and the presentation so I'm still holding out for a few more games.
this is what I was afraid of. I'm with you, a baseball game is only as good as its batter/pitcher gameplay. The AI should (more often than not) lay off hard to hit pitches unless theres 2 strikes, and look for something better to hit...instead of randomly taking pitches and then swinging crazily at others and balls well outside.

anyways, I hope to test these issues out soon on the 360 version....
 
# 85 rdelizo35 @ 04/02/09 02:08 PM
I got prompted for the patch as well last night and it looks like the AI aggressiveness is really fixed and I've noticed that there are less awful mishaps in the OF as well. That's not to say that they've been eliminated, but I've noticed that it seems to be toned down.

I also noticed that HR's are down.
 
# 86 Hoos @ 04/02/09 02:09 PM
[quote=m-dogg;2039375183]can someone see if the AI still can't hit a 12-6 curve? take the redsox and beckett, and throw the 12-6 curve 80% of the time and see if they can hit it? I'm hoping the EI tweaking somehow fixed this, Id hate to be unable to throw a curve jsut because its a money pitch in frachise...[quote]

I'd like to know this as well.........can someone please test this out??
 
# 87 rdelizo35 @ 04/02/09 02:15 PM
Hey M-dogg,

I had a game last night and I was the Dodgers and used Clayton Kershaw as a RP and was able to strike out two batters using his CB, both on 0-2 counts, with the first two strikes being 4-seam FB's in the zone.

I could test how Beckett is later on and let you know, after I get some homework done.
 
# 88 Hoos @ 04/02/09 02:27 PM
Quote:
Originally Posted by rdelizo35
Hey M-dogg,

I had a game last night and I was the Dodgers and used Clayton Kershaw as a RP and was able to strike out two batters using his CB, both on 0-2 counts, with the first two strikes being 4-seam FB's in the zone.

I could test how Beckett is later on and let you know, after I get some homework done.
Be sure to throw the 12-6 curve as the vast majority of your pitches. The concern is whether the CPU can hit the curve at all. As it is, the AI seems to be unable to hit that pitch.
 
# 89 Ferrari997 @ 04/02/09 02:38 PM
Is Top 100 prospects list disappearing fixed?
 
# 90 StormJH1 @ 04/02/09 03:55 PM
Quote:
Originally Posted by Simp
I don't understand why everybody cares so much about editing stances and deliveries. I mean why would you want to spend hours tinkering with that stuff when you could be playing the game? A lot of people seem to want it though, so it's obviously only my opinion.

Just because a million people complain about it though, does not mean that it's reasonable to expect it to get done. Patches of this sort are meant to tweak tendencies and make the game play better, as well as squash bugs. They are not meant to add new features wholesale to the game.

I hope for everyone's sake that the user can edit stances and deliveries in 2k10... then we all won't have to hear about it anymore.
Amen. I just read 8 pages of this thread and probably 90% talked about hitter agressiveness, batting stances and progressive lighting. Meanwhile, people are saying that they still see missed flyballs and 1B glitches...how can that NOT be your major concern?
 
# 91 StormJH1 @ 04/02/09 04:02 PM
Quote:
Originally Posted by Guffers
I managed to get 5 post patch innings in before and was pleasantly suprised to see that the game plays like baseball now! The aggression has been sorted out and I didn't notice the 1st base glitch. Although I did have outfielders misplay 2 fly balls, both costing multiple runs. I'm assuming its something I'm doing wrong but I'm really not sure what that could be. I'm moving to the spot and then letting go of the sticks.

One time the left fielder raised his hand too late and the ball bounced off the outside of his glove, then later my centre fielder completely ignored the ball and it landed right next to him and continued to bounce on to the wall. Please help me with this guys! What's the secret to catching fly balls?
Posts like this need to be addressed more in this thread, and I'm astounded that they're not. There should not have to be a "secret" to catching flyballs. The two major glitches this game had did NOT include batting aggressiveness and batting stances--heck, those aren't even glitches...they're game design decisions.

The two biggest problems were OF flys and 1B off the bag. A flyball or line drive directly at an outfielder should not be a frightening play. It should be a routine out, and that fact that it isn't breaks the game. If you read the blog entry about the fixes, he does actually say that a lot of these things were fixed. He uses phrases like "drastically reduced the frequency of" or "tweaked." That tells me that these problems are being caused by several layers of programming failure, and they were either unable or unwilling to spend the resources to correct it in a patch.
 
# 92 ballin095 @ 04/02/09 04:17 PM
I also noticed that batters don't "snap" into their animations anymore. Major plus
 
# 93 m-dogg @ 04/02/09 05:18 PM
Quote:
Originally Posted by ballin095
I also noticed that batters don't "snap" into their animations anymore. Major plus

if this is true, this is a major (and unexpected) addition! I won't have to skip all walkups etc anymore for fear of seeing that ugly transition...
 
# 94 CarryTheWeight @ 04/02/09 05:30 PM
Everything is sounding excellent up to this point. Can't wait to finally pop the game in for the first time in a while on Friday...

...and the news about the "snap into stance" animation being removed just may be the best news I've heard in this thread, I was starting to get pretty annoyed...
 
# 95 rdelizo35 @ 04/02/09 05:36 PM
M-Dogg and Hoosier,

I played an inning pitching as Beckett at home as the Red Sox versus the Mets. I used all 12-6 CB's as pitches:

Here's the results after the first inning:

I walked Jose Reyes, I had a SO to the #2 hitter (caught looking and did not swing), and gave up a single to David Wright (a flyout that died before my outfielder could get to it).

I also noticed that the Mets' hitters weren't chasing the 12-6 CB if it was away and low, but they chased it more often when it was high and inside the zone.
 
# 96 SoxFan01605 @ 04/02/09 05:41 PM
Quote:
Originally Posted by rdelizo35
M-Dogg and Hoosier,

I played an inning pitching as Beckett at home as the Red Sox versus the Mets. I used all 12-6 CB's as pitches:

Here's the results after the first inning:

I walked Jose Reyes, I had a SO to the #2 hitter (caught looking and did not swing), and gave up a single to David Wright (a flyout that died before my outfielder could get to it).

I also noticed that the Mets' hitters weren't chasing the 12-6 CB if it was away and low, but they chased it more often when it was high and inside the zone.
That sounds promising.
 
# 97 mva5580 @ 04/02/09 05:47 PM
I think the initial posts sound promising, but it's still pretty difficult to tell how it REALLY effects the game until the sliders are brought up to speed with the patch adjustments.

And plus it's pretty obvious that the overwhelming majority of the people here play the 360/PC versions so we need a bigger sample size. Because for 13 pages of posts, it's pretty amazing how few of them are actually from people playing the game on the PS3 w/ this patch.
 
# 98 rdelizo35 @ 04/02/09 05:59 PM
I am actually one of the few who is playing MLB 2K9 on the PS3 with this newest patch.
 
# 99 Bwnarrow3 @ 04/02/09 06:38 PM
Quote:
Originally Posted by The Living Legend
I agree with someone that already posted, Sux that the progressive lighting that was so messed up was not on the list. Seems to me such a easy fix but i guess not.
Haha yeah that really hurts. It's really a big deal for me for some reason. It was the main reason I stopped playing NCAA 09 last year. Having the game start and end at the same time took away from the overall experience, and, while there is progressive lighting in this game, it needs just a little bit of work.
 
# 100 Bwnarrow3 @ 04/02/09 06:45 PM
Quote:
Originally Posted by ballin095
I also noticed that batters don't "snap" into their animations anymore. Major plus
Wow that is a huge addition. Let's hope that there are a lot of unsaid fixes in this patch that we don't know including this one.
 


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