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# 81
MrArlingtonBeach @ 04/02/09 01:45 PM
I am a bit nervous regarding the lack of focus/info on franchise mode adjustment in the patch...freezing, DL problems, etc.
Well the notes did say at the end that there were a lot of other little franchise specific corrections, perhaps those fixes involve solving the crashing issues.
# 83
SoxFan01605 @ 04/02/09 01:54 PM
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can someone see if the AI still can't hit a 12-6 curve? take the redsox and beckett, and throw the 12-6 curve 80% of the time and see if they can hit it? I'm hoping the EI tweaking somehow fixed this, Id hate to be unable to throw a curve jsut because its a money pitch in frachise...
this is what I was afraid of. I'm with you, a baseball game is only as good as its batter/pitcher gameplay. The AI should (more often than not) lay off hard to hit pitches unless theres 2 strikes, and look for something better to hit...instead of randomly taking pitches and then swinging crazily at others and balls well outside.
anyways, I hope to test these issues out soon on the 360 version....
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anyways, I hope to test these issues out soon on the 360 version....
I got prompted for the patch as well last night and it looks like the AI aggressiveness is really fixed and I've noticed that there are less awful mishaps in the OF as well. That's not to say that they've been eliminated, but I've noticed that it seems to be toned down.
I also noticed that HR's are down.
I also noticed that HR's are down.
[quote=m-dogg;2039375183]can someone see if the AI still can't hit a 12-6 curve? take the redsox and beckett, and throw the 12-6 curve 80% of the time and see if they can hit it? I'm hoping the EI tweaking somehow fixed this, Id hate to be unable to throw a curve jsut because its a money pitch in frachise...[quote]
I'd like to know this as well.........can someone please test this out??
I'd like to know this as well.........can someone please test this out??
Hey M-dogg,
I had a game last night and I was the Dodgers and used Clayton Kershaw as a RP and was able to strike out two batters using his CB, both on 0-2 counts, with the first two strikes being 4-seam FB's in the zone.
I could test how Beckett is later on and let you know, after I get some homework done.
I had a game last night and I was the Dodgers and used Clayton Kershaw as a RP and was able to strike out two batters using his CB, both on 0-2 counts, with the first two strikes being 4-seam FB's in the zone.
I could test how Beckett is later on and let you know, after I get some homework done.
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The two biggest problems were OF flys and 1B off the bag. A flyball or line drive directly at an outfielder should not be a frightening play. It should be a routine out, and that fact that it isn't breaks the game. If you read the blog entry about the fixes, he does actually say that a lot of these things were fixed. He uses phrases like "drastically reduced the frequency of" or "tweaked." That tells me that these problems are being caused by several layers of programming failure, and they were either unable or unwilling to spend the resources to correct it in a patch.
I also noticed that batters don't "snap" into their animations anymore. Major plus
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if this is true, this is a major (and unexpected) addition! I won't have to skip all walkups etc anymore for fear of seeing that ugly transition...
# 94
CarryTheWeight @ 04/02/09 05:30 PM
Everything is sounding excellent up to this point. Can't wait to finally pop the game in for the first time in a while on Friday...
...and the news about the "snap into stance" animation being removed just may be the best news I've heard in this thread, I was starting to get pretty annoyed...
...and the news about the "snap into stance" animation being removed just may be the best news I've heard in this thread, I was starting to get pretty annoyed...
M-Dogg and Hoosier,
I played an inning pitching as Beckett at home as the Red Sox versus the Mets. I used all 12-6 CB's as pitches:
Here's the results after the first inning:
I walked Jose Reyes, I had a SO to the #2 hitter (caught looking and did not swing), and gave up a single to David Wright (a flyout that died before my outfielder could get to it).
I also noticed that the Mets' hitters weren't chasing the 12-6 CB if it was away and low, but they chased it more often when it was high and inside the zone.
I played an inning pitching as Beckett at home as the Red Sox versus the Mets. I used all 12-6 CB's as pitches:
Here's the results after the first inning:
I walked Jose Reyes, I had a SO to the #2 hitter (caught looking and did not swing), and gave up a single to David Wright (a flyout that died before my outfielder could get to it).
I also noticed that the Mets' hitters weren't chasing the 12-6 CB if it was away and low, but they chased it more often when it was high and inside the zone.
# 96
SoxFan01605 @ 04/02/09 05:41 PM
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
I think the initial posts sound promising, but it's still pretty difficult to tell how it REALLY effects the game until the sliders are brought up to speed with the patch adjustments.
And plus it's pretty obvious that the overwhelming majority of the people here play the 360/PC versions so we need a bigger sample size. Because for 13 pages of posts, it's pretty amazing how few of them are actually from people playing the game on the PS3 w/ this patch.
And plus it's pretty obvious that the overwhelming majority of the people here play the 360/PC versions so we need a bigger sample size. Because for 13 pages of posts, it's pretty amazing how few of them are actually from people playing the game on the PS3 w/ this patch.
I am actually one of the few who is playing MLB 2K9 on the PS3 with this newest patch.
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