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NCAA Football 10 News Post

Check out the latest NCAA Football 10 blog. This one covers player lock and defensive assist.

Quote:
"Is it Thursday already? It has been a very busy last couple months here at Tiburon; all of us on the NCAA Football 10 team have been working extremely hard put the finishing touches on this year’s game. Every day brings us closer to putting NCAA Football 10 into everyone’s hands and we couldn’t be more excited.

Last week we released two game play improvements for NCAA Football 10. The first one showed off the Pass Blocking Pocket; and the second was about the new Player Pursuit Angles. Today we are going to reveal another two features brand new to the game: Player Lock and Defensive Assist.

While playing defense in Dynasty or Play Now are you the type of person who likes to just take the DE and try and make a play? What about only choosing the FS? Or have you wanted to be the WR on a big third down because you think you can run his route better?

How would you like to be able to do this?"

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Member Comments
# 21 AuburnAlumni @ 04/02/09 08:49 PM
Nice additions....BUUUUUUUTTTT....

The screen shot of the Miami DB doing the classic EA "jump 40 feet in the air and do the Volleyball swat" motion as a cheap way of defending passes needs to die a horrible death.

MOST of the time....a DB is going to simply go stride for stride with the WR and stick a hand in the WR's face or get his hands inside of the WRs hands and knock the ball away.


College DBs don't jump 8 feet in the air and deflect the Football like Dikembe Mutombo and yet this has been EAs way of playing pass defense for as long as I can remember.
 
# 22 shel311 @ 04/02/09 08:51 PM
Quote:
Originally Posted by AuburnAlumni
Nice additions....BUUUUUUUTTTT....

The screen shot of the Miami DB doing the classic EA "jump 40 feet in the air.
The guy isn't even a foot off the ground actually, lol.
 
# 23 AuburnAlumni @ 04/02/09 08:53 PM
Quote:
Originally Posted by shel311
The guy isn't even a foot off the ground actually, lol.
He's still going up I'm sure.

That is the EXACT animation that EA has used for years and years.

We all know it well.

You throw a fade pattern, the WR has the DB beat by 4-5 yards...then suddenly and without warning, the DB goes from a Dead run to a quick 10 foot jump, looking back over their shoulder and deflect the ball like a Volleyball spike. Cheesy to the 100x degree.
 
# 24 Bwnarrow3 @ 04/02/09 09:03 PM
Wow what a couple of great features!

Can't wait!

Still hoping progressive lighting is in though; can't quite tell...
 
# 25 nxt @ 04/02/09 09:08 PM
I like the player lock since this is how I play on defense. Same player, no switching.

I'll take a wait and see approach to the defensive assist. This is a feature that never crossed my mind and thus something that I didn't think was needed... sounds like something to make the game easier for kids. Hopefully, it doesn't work "too well" if you know what I mean.
 
# 26 travis a.d. @ 04/02/09 09:13 PM
I definitely like the change of camera to behind the player you are controlling on defense.

p.s. hoping we get a blog with improvements to campus legend soon...
 
# 27 ODogg @ 04/02/09 09:16 PM
Quote:
Originally Posted by travis a.d.
i definitely like the change of camera to behind the player you are controlling on defense.
Yeah but you guys are assuming that when you switch to a player to use player lock it will stay that way for the next play. I'll bet that's not how it works. You choose a MLB and the camera changes. Then the next play it's back to the regular camera angle. Which means the feature is going to simply be a gimmick and not a useful one.
 
# 28 travis a.d. @ 04/02/09 09:18 PM
Quote:
Originally Posted by ODogg
Yeah but you guys are assuming that when you switch to a player to use player lock it will stay that way for the next play. I'll bet that's not how it works. You choose a MLB and the camera changes. Then the next play it's back to the regular camera angle. Which means the feature is going to simply be a gimmick and not a useful one.
who said that's what i assumed?

can't you just choose the player again on the next play and it will go right back to his camera angle?
 
# 29 youALREADYknow @ 04/02/09 09:26 PM
Quote:
Originally Posted by ODogg
Yeah but you guys are assuming that when you switch to a player to use player lock it will stay that way for the next play. I'll bet that's not how it works. You choose a MLB and the camera changes. Then the next play it's back to the regular camera angle. Which means the feature is going to simply be a gimmick and not a useful one.
Sadly, that was just confirmed on another board. I'm personally pissed off now because that is HORRIBLE.

I'm generally an optimistic person about NCAA/Madden, but I'm getting sick of the half-assed, half-done features that the NCAA team is putting into the game. All of these features have been done correctly in past EA sports games, yet we get the short bus versions.
 
# 30 ODogg @ 04/02/09 09:36 PM
Quote:
Originally Posted by youALREADYknow
Sadly, that was just confirmed on another board. I'm personally pissed off now because that is HORRIBLE.

I'm generally an optimistic person about NCAA/Madden, but I'm getting sick of the half-assed, half-done features that the NCAA team is putting into the game. All of these features have been done correctly in past EA sports games, yet we get the short bus versions.
Well I was hoping I was wrong to be honest. This is classic EA though, introduce a feature that could be useful but hobble it in some fashion to make it something you quit using after a while since it's a hassle. Like last year's stadium sounds. All the rigamaroll you had to do last year to get different sounds in different stadiums pretty much made the feature worthless.
 
# 31 Pokes404 @ 04/02/09 09:42 PM
Does anyone know if player lock will be available in an offline co-op game? Obviously, the camera change wouldn't be possible; however, can one player lock when playing defense against another human player? Or better yet, can two guys playing on the same team both use player lock?

A friend and I played an entire season on the same team in NCAA 06. Both of us controlled a cornerback and we competed for the best stats (most INT's, breakups, and TDs) throughout the year. It was a lot of fun.
 
# 32 youALREADYknow @ 04/02/09 09:42 PM
Here was the reason given:

Quote:
"We wanted people to be able to use the Player Lock 1 or 100 times a game and not have to travel to menus to decide."
I'm hoping there is still some kind of menu option in the final release version, but it doesn't look likely from that comment.

I want to know who simply decides to use Player Lock on 2-3 plays per game? They just wouldn't hit the Player Switch button during those few plays.
 
# 33 youALREADYknow @ 04/02/09 09:42 PM
Quote:
Originally Posted by Pokes404
A friend and I played an entire season on the same team in NCAA 06. Both of us controlled a cornerback and we competed for the best stats (most INT's, breakups, and TDs) throughout the year. It was a lot of fun.
Exactly! That is one of the main purposes of Player Lock.
 
# 34 sportzbro @ 04/02/09 09:51 PM
I can see the defensive assist feature being abused. Can you at least make it possible to turn it off?

I really like the player lock option though. It could make playing defense fun.
 
# 35 travis a.d. @ 04/02/09 09:57 PM
Quote:
Originally Posted by youALREADYknow
Exactly! That is one of the main purposes of Player Lock.
actually, that is the main purpose of campus legend mode.
 
# 36 Russell_Kiniry_EA @ 04/02/09 10:01 PM
In the past versions of NCAA you've always stayed on the same player for defense in between plays (and it will be that way again), all it takes is a simple press of the Left Analog Stick to activate the mode again.

While I think you've made your point you do not like that way of doing it, personally I think it is better that I am not forced into a menu every single time I want to turn Player Lock on/off, also I can change my mind and be a DE one play and a CB the next... agian without going to a menu.

So while I don't think you are wrong, it is a valid opinion; this was our choice to go with this method for Player Lock.
 
# 37 Russell_Kiniry_EA @ 04/02/09 10:03 PM
Quote:
Originally Posted by AuburnAlumni
Nice additions....BUUUUUUUTTTT....

The screen shot of the Miami DB doing the classic EA "jump 40 feet in the air and do the Volleyball swat" motion as a cheap way of defending passes needs to die a horrible death.

MOST of the time....a DB is going to simply go stride for stride with the WR and stick a hand in the WR's face or get his hands inside of the WRs hands and knock the ball away.


College DBs don't jump 8 feet in the air and deflect the Football like Dikembe Mutombo and yet this has been EAs way of playing pass defense for as long as I can remember.
He really is only about a foot off the ground (if that), the angle just makes it look higher...
 
# 38 sdid22 @ 04/02/09 10:03 PM
Can a commish for a OD totally turn the option off prior to starting a dynasty? I'm also worried about the abusing of defensive assist.
 
# 39 Russell_Kiniry_EA @ 04/02/09 10:06 PM
Quote:
Originally Posted by Pokes404
Does anyone know if player lock will be available in an offline co-op game? Obviously, the camera change wouldn't be possible; however, can one player lock when playing defense against another human player? Or better yet, can two guys playing on the same team both use player lock?

A friend and I played an entire season on the same team in NCAA 06. Both of us controlled a cornerback and we competed for the best stats (most INT's, breakups, and TDs) throughout the year. It was a lot of fun.
Yes two players can lock on off-line co-op... however you will not get the camera changes as you guessed.

Imagine the craziness it would cause, fighting over that view.
 
# 40 LtClaybon @ 04/02/09 10:06 PM
Quote:
Originally Posted by AuburnAlumni
Nice additions....BUUUUUUUTTTT....


College DBs don't jump 8 feet in the air and deflect the Football like Dikembe Mutombo and yet this has been EAs way of playing pass defense for as long as I can remember.
AA,

The way i look at it, it's not the way the animation plays out that ruins that part of the gameplay, but the physics, or the lack of physics that the flight of the ball, and the jump of the players show.

Most of the balls that get swatted like that in real life are horrible underthrows that the DB has time to measure up and wap away....and the reciever has to try to slow down and get to the ball, but his defender is able to get their first.

BUT THE DIFFERENCE IS...

In real life, Quarterbacks can also OVERTHROW their recievers...or lead them and prevent that situation.

So, i guess what i mean to say is there are WAY too many under throws that make that animation show up on almost every deep ball.

So they either need to extend the throw more relative to the reciever...or make the ball obey the laws of gravity and not just float all over the field.

I think EA Misunderstands what a "Lob" pass really is....you aren't actually just throwing it up for grabs 233 feet in the air...it's a solid throw with a trajectory that gives YOUR receiver the best opportunity to catch it at it's highest point....yet time the ballflight in a real-life highlight of a fade pass...Then compare that with some RC'ing in Ncaa...there's no comparison
 


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