News Post
MLB '09: The Show Videos
Member Comments
Legend mode is not this easy in the build we played.
Or should I say, Cole Hamels is much harder to hit in the build we played.
Or should I say, Cole Hamels is much harder to hit in the build we played.
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I lost 5-2...Kazmir struck out 10. It was bad.
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Just played a 10 inning game, won it 1-0 in the bottom of the 10th 
Cole Hamels: 10IP 12K 3H
My hitting is extremely rusty
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Cole Hamels: 10IP 12K 3H
My hitting is extremely rusty
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For Jim, Knight, Pared or Nem,
I just had a HR hit near the top of the wall that bounced into the stands. I wasn't paying as much attention as I should have been, but I could have sworn Campbell said something like, "That was a great HR, if it stands."
Are HR's something that might be reviewed every now and again, is it just something that he says, or was I just imagining it.
Thanks
I just had a HR hit near the top of the wall that bounced into the stands. I wasn't paying as much attention as I should have been, but I could have sworn Campbell said something like, "That was a great HR, if it stands."
Are HR's something that might be reviewed every now and again, is it just something that he says, or was I just imagining it.
Thanks
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Kolbe PM'ed me after I asked him...that indeed the transition will change as the year goes on.
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...and I was thinking I got better at Legend mode!
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I only lost 5-1 in 4 innings.(wait...that would STILL be 10-2 in 9
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M.K.
Knight165
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...
M.K.
Knight165
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He could of said "That was a great HR, just over and in the stands"
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i probably just imagined it.
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Thanks for clearing it up. I just have to tame my wild imagination.
Love the demo! I like how there is a description posted for every slider!
I got 2 doubles. One was a gap hit. The other was hit down the line and was cut off. I was able to get a double! Last year, it would of been a tag out at second! It looks like the doubles down the line are possible this year!
I got 2 doubles. One was a gap hit. The other was hit down the line and was cut off. I was able to get a double! Last year, it would of been a tag out at second! It looks like the doubles down the line are possible this year!
How is everyone liking the routes the cpu fielders take to get the ball?
# 274
BloodRed174 @ 02/06/09 02:29 AM
Just finished my first game also. Got shut down hard by Kazmir on Legend. Lost 4-0.
TB 4/6/1
PHI 0/1/0
I couldn't hit anything. Hit 2 pitches solidly, my one hit by Victorino, and another shot down the right field line by Howard that went foul, everything else was just a little dinker. (Legend is definitely Legend lol)
But anyway, some things I liked that I noticed:
- Saw Kazmir chewing gum and Matt Joyce looked like he had sunflower seeds or something in his mouth. His cheeks looked all puffed out lol (prolly just me seeing things)
- Progressive lightings is AMAZING!!!!! I had a really long top of the 3rd and I could see the lighting changing throughout the inning which was definitely cool.
- CPU actually stole a base on me! Definitely liked to see that.
- Seemed like the CPU is much smarter this year. Seemed as if Kazmir was setting me up with pitches alot, especially if I was swinging early at pitches. Like he knew I was doing bad and was trying to keep me off balance.
I'll post more as I play more games.
TB 4/6/1
PHI 0/1/0
I couldn't hit anything. Hit 2 pitches solidly, my one hit by Victorino, and another shot down the right field line by Howard that went foul, everything else was just a little dinker. (Legend is definitely Legend lol)
But anyway, some things I liked that I noticed:
- Saw Kazmir chewing gum and Matt Joyce looked like he had sunflower seeds or something in his mouth. His cheeks looked all puffed out lol (prolly just me seeing things)
- Progressive lightings is AMAZING!!!!! I had a really long top of the 3rd and I could see the lighting changing throughout the inning which was definitely cool.
- CPU actually stole a base on me! Definitely liked to see that.
- Seemed like the CPU is much smarter this year. Seemed as if Kazmir was setting me up with pitches alot, especially if I was swinging early at pitches. Like he knew I was doing bad and was trying to keep me off balance.
I'll post more as I play more games.
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# 277
BloodRed174 @ 02/06/09 02:35 AM
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Okay, I've played this demo at least 10 times now. Here are just some things that I jotted down. Note that these are demo impressions only, so anything that sounds "negative" is just me jotting down notes from a demo, that's all that it is. I don't want people harking on me if they feel their game is being mistreated.
Here we go:
- Wow at the game intro, lighting, and Citizens Bank Park!
- The crowd is freakin' amazing! Seeing them move across the walk in the outfield is truly amazing.
- Whatever it is that they did with the graphics, the player models don't hurt the game's look as much anymore! Still can't wait until next year, though...
- Framerate looks to be around 30, though I will expect 60 from the final game.
- Seams on the ball!
- Everything feels much more responsive in this game, especially swinging. Now I actually feel like I don't need to swing while the ball hasn't even reached the dirt yet.
- The broadcast fielding cam shown on the replay is what I'm hoping they can find to put in as an option for a gameplay cam next year. I remember the first time I saw that Teixeira home run in the Yankee vid and went numb, falling out of my chair. If only I could do that on every play, I would probably never get out of the first inning.
- Footprints? Effing footprints? Detail galore.
- A few stances are rather laughable. I understand capturing the player, but some simply don't do it for me. That's probably just me. Bad boy, BSG!
- Pitcher cam is beyond excellent. I absolutely love the delay for camera transition off contact.
- After gloving the ball with Howard, I noticed that I could hold onto Circle and he'll run to first base on his own. If the pitcher gets there before he'll then flip it over. Nice touch.
- The strike zone is only relative to the player's height and not the batting stance itself. I can't recall the player(s), but some of the taller guys with low stances almost have the same strike zone height as Jayson Werth.
- Yes, there's a repeat crowd. No, nobody cares after seeing them get out of their seats and move about! There are even people with earmuffs!
- I have only hit a couple of home runs, so the runs that I have been scoring on singles and doubles and such is a welcoming surprise.
- I stole with Victorino and the pitch was low and in the dirt, going past the catcher. On the replay, Campbell said that it would go down as a passed ball. I tried to look for the stats that showed the stolen base numbers though couldn't find them, but I wonder how this stat was actually tracked? Passed ball or stolen base? (it should be stolen base)
- I love the fact that we can turn off almost every visual aid. I like my games to look as real as possible.
- Day progression is epic, though I noticed that once it wants to actually get darker, it does so very quickly... meaning it goes from its twilight phase to pitch black in four or five batters. I wonder if this is just a demo only thing?
- Crowd audio is phenomenal, especially when they're backing up the Phils. This game captures the stadiums very well in so many ways.
- There was a liner to the left of Utley (I was controlling him) and I went over, but the game didn't seem to want to go into a catch animation for me and it seemed to just go through him.
- Kazmir sucks at the plate.
- In manual replay, it's very awesome that there isn't really a height limit, meaning on a fly ball I can lock on the ball and still go above it and overlook the glorious stadium(s).
- It felt great getting deep into counts, having the controller vibrate, and with the crowd behind me. Foul balls are a godsend!
- I know the IGN article said something about no check swings, but I did numerous times, if not as much as in the '08 demo.
- The AI plays very human-like. I love that they've hit a couple batters of mine, they've made errors, and that they chase out of the zone.
- On one of the CPU's errors, Rollins overthrew Howard and the ball sailed into the dugout. There was then a cut scene to the Phillies dugout (because the inning was dragging) and sure enough Howard was there talking to four other Phillies guys.
- I've seen almost every kind of hit that you can get (foul balls included), and I still haven't seen every kind of hit that you can get! Absolutely epic hit variety.
- Took me a couple of minutes to find out how to quit out of the demo.
- Campbell seems to take less lines than Hudler this year.
- This game has a very rewarding feel when making that diving stop or driving in that runner from second with two outs. Not like baseball games in the past where it just feels "ho-hum."
- No broken-bats yet, even though there have been quite a few fisters from both teams. Could just be because it's in demo form.
- No injuries yet, either.
- The electronic scoreboards on the outfield walls are very sweet looking, really adds to the stadium's immersion.
- I saw a mound visit in my first game only. How do I go about doing a mound visit?
- Sometimes a pitch gets selected for me even though I didn't yet select a pitch (it seems to normally be fastball). What's weird is the game acts like I haven't yet selected it because the pitching options aren't greyed out. Don't know what that is all about.
- Say what you want, but Hamels can hit and run.
- Playing with my resident was very fun. I can't remember the last time I've played a baseball game against somebody else and had fun, that wasn't SlugFest.
- It feels great to leg out triples, or just the fact that I can is great on its own.
- I like the new look of the pitching meter. I miss getting that blue "blink" when I time my release perfectly though.
- WELCOME TO THE ****ING SHOW!!!
It will be hard to pass up this game, even if 2K9 is every bit as epic. I just want to know about the framerate and day progression. Aside from that, we're looking at, hands down, the best sports game ever!
Here we go:
- Wow at the game intro, lighting, and Citizens Bank Park!
- The crowd is freakin' amazing! Seeing them move across the walk in the outfield is truly amazing.
- Whatever it is that they did with the graphics, the player models don't hurt the game's look as much anymore! Still can't wait until next year, though...
- Framerate looks to be around 30, though I will expect 60 from the final game.
- Seams on the ball!
- Everything feels much more responsive in this game, especially swinging. Now I actually feel like I don't need to swing while the ball hasn't even reached the dirt yet.
- The broadcast fielding cam shown on the replay is what I'm hoping they can find to put in as an option for a gameplay cam next year. I remember the first time I saw that Teixeira home run in the Yankee vid and went numb, falling out of my chair. If only I could do that on every play, I would probably never get out of the first inning.

- Footprints? Effing footprints? Detail galore.
- A few stances are rather laughable. I understand capturing the player, but some simply don't do it for me. That's probably just me. Bad boy, BSG!
- Pitcher cam is beyond excellent. I absolutely love the delay for camera transition off contact.
- After gloving the ball with Howard, I noticed that I could hold onto Circle and he'll run to first base on his own. If the pitcher gets there before he'll then flip it over. Nice touch.
- The strike zone is only relative to the player's height and not the batting stance itself. I can't recall the player(s), but some of the taller guys with low stances almost have the same strike zone height as Jayson Werth.
- Yes, there's a repeat crowd. No, nobody cares after seeing them get out of their seats and move about! There are even people with earmuffs!
- I have only hit a couple of home runs, so the runs that I have been scoring on singles and doubles and such is a welcoming surprise.
- I stole with Victorino and the pitch was low and in the dirt, going past the catcher. On the replay, Campbell said that it would go down as a passed ball. I tried to look for the stats that showed the stolen base numbers though couldn't find them, but I wonder how this stat was actually tracked? Passed ball or stolen base? (it should be stolen base)
- I love the fact that we can turn off almost every visual aid. I like my games to look as real as possible.
- Day progression is epic, though I noticed that once it wants to actually get darker, it does so very quickly... meaning it goes from its twilight phase to pitch black in four or five batters. I wonder if this is just a demo only thing?
- Crowd audio is phenomenal, especially when they're backing up the Phils. This game captures the stadiums very well in so many ways.
- There was a liner to the left of Utley (I was controlling him) and I went over, but the game didn't seem to want to go into a catch animation for me and it seemed to just go through him.
- Kazmir sucks at the plate.

- In manual replay, it's very awesome that there isn't really a height limit, meaning on a fly ball I can lock on the ball and still go above it and overlook the glorious stadium(s).
- It felt great getting deep into counts, having the controller vibrate, and with the crowd behind me. Foul balls are a godsend!
- I know the IGN article said something about no check swings, but I did numerous times, if not as much as in the '08 demo.
- The AI plays very human-like. I love that they've hit a couple batters of mine, they've made errors, and that they chase out of the zone.
- On one of the CPU's errors, Rollins overthrew Howard and the ball sailed into the dugout. There was then a cut scene to the Phillies dugout (because the inning was dragging) and sure enough Howard was there talking to four other Phillies guys.

- I've seen almost every kind of hit that you can get (foul balls included), and I still haven't seen every kind of hit that you can get! Absolutely epic hit variety.
- Took me a couple of minutes to find out how to quit out of the demo.

- Campbell seems to take less lines than Hudler this year.
- This game has a very rewarding feel when making that diving stop or driving in that runner from second with two outs. Not like baseball games in the past where it just feels "ho-hum."
- No broken-bats yet, even though there have been quite a few fisters from both teams. Could just be because it's in demo form.
- No injuries yet, either.
- The electronic scoreboards on the outfield walls are very sweet looking, really adds to the stadium's immersion.
- I saw a mound visit in my first game only. How do I go about doing a mound visit?
- Sometimes a pitch gets selected for me even though I didn't yet select a pitch (it seems to normally be fastball). What's weird is the game acts like I haven't yet selected it because the pitching options aren't greyed out. Don't know what that is all about.
- Say what you want, but Hamels can hit and run.
- Playing with my resident was very fun. I can't remember the last time I've played a baseball game against somebody else and had fun, that wasn't SlugFest.
- It feels great to leg out triples, or just the fact that I can is great on its own.
- I like the new look of the pitching meter. I miss getting that blue "blink" when I time my release perfectly though.

- WELCOME TO THE ****ING SHOW!!!
It will be hard to pass up this game, even if 2K9 is every bit as epic. I just want to know about the framerate and day progression. Aside from that, we're looking at, hands down, the best sports game ever!
The progressive lighting is beautiful. I also dig the new pitching meter, especially on an aesthetic level. Fielding is great; feels tighter. I can't wait 'til the first week of March. Order a pizza, make a few cocktails, and immerse myself in rebuilding the Giants.
# 280
EnigmaNemesis @ 02/06/09 02:40 AM
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I turned off my PS3 for a bit, turned it back on and played it again.
NO FRAME-RATE STUTTER at all when the pitcher goes into the wind-up. Seemed to do the trick for me.
Playing in my Dell 2407 in my office. Mint!
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