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The MLB 09 The Show demo is up on the Playstation Network Store. Please post your impressions once you download and play the game.

Please don't post anything until you have played the game.

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Member Comments
# 261 Pared @ 02/06/09 02:13 AM
Legend mode is not this easy in the build we played.

Or should I say, Cole Hamels is much harder to hit in the build we played.
 
# 262 nemesis04 @ 02/06/09 02:16 AM
Quote:
Originally Posted by Pared
Legend mode is not this easy in the build we played.

Or should I say, Cole Hamels is much harder to hit in the build we played.
Yeah, the guys are pumping their chest, lol. Legend was much harder when we played it. Brian has been tweaking away!
 
# 263 theaub @ 02/06/09 02:16 AM
Quote:
Originally Posted by Pared
Legend mode is not this easy in the build we played.

Or should I say, Cole Hamels is much harder to hit in the build we played.
Uh-oh for me then.

I lost 5-2...Kazmir struck out 10. It was bad.
 
# 264 nemesis04 @ 02/06/09 02:17 AM
Quote:
Originally Posted by JerseySuave4
how did you guys go more than 4 innings? My game wasn't going long since Kazmir had a no hitter with 1 walk going into the 4th and Hamels had only given up 2 hits in 4 innings. My 2nd batter in the bottom of the 4th was Werth and he hit a home run and they called it a walk off.
It has to be a tie after 4 innings.
 
# 265 Ktulu @ 02/06/09 02:17 AM
Just played a 10 inning game, won it 1-0 in the bottom of the 10th

Cole Hamels: 10IP 12K 3H

My hitting is extremely rusty
 
# 266 kehlis @ 02/06/09 02:19 AM
For Jim, Knight, Pared or Nem,

I just had a HR hit near the top of the wall that bounced into the stands. I wasn't paying as much attention as I should have been, but I could have sworn Campbell said something like, "That was a great HR, if it stands."

Are HR's something that might be reviewed every now and again, is it just something that he says, or was I just imagining it.

Thanks
 
# 267 Knight165 @ 02/06/09 02:19 AM
Quote:
Originally Posted by Rob_NYY
Well being a Yankees fan I am used to long innings and long games. By the time the Yankees and Red Sox reach the 3rd/4th inning it is around 9:00 PM!


Plus, Knight mentioned a few days ago that he thinks time of year has an effect on the day/night transition. When I played the demo, Vasgersian mentioned it was 61 degrees. So that could be spring or fall, where it does get dark earlier.
Yep..

Kolbe PM'ed me after I asked him...that indeed the transition will change as the year goes on.

...and I was thinking I got better at Legend mode!
I only lost 5-1 in 4 innings.(wait...that would STILL be 10-2 in 9 )

M.K.
Knight165
 
# 268 Knight165 @ 02/06/09 02:20 AM
Quote:
Originally Posted by kehlis
For Jim, Knight, Pared or Nem,

I just had a HR hit near the top of the wall that bounced into the stands. I wasn't paying as much attention as I should have but I could have sworn Campbell said something like, "That was a great HR, if it stands."

Are HR's something that might be reviewed every now and again, is it just something that he says, or was I just imagining it.

Thanks
I didn't come across this at the event. Maybe one of the other guys?
...
M.K.
Knight165
 
# 269 nemesis04 @ 02/06/09 02:22 AM
Quote:
Originally Posted by kehlis
For Jim, Knight, Pared or Nem,

I just had a HR hit near the top of the wall that bounced into the stands. I wasn't paying as much attention as I should have been, but I could have sworn Campbell said something like, "That was a great HR, if it stands."

Are HR's something that might be reviewed every now and again, is it just something that he says, or was I just imagining it.

Thanks
No reviews.

He could of said "That was a great HR, just over and in the stands"
 
# 270 kehlis @ 02/06/09 02:23 AM
Quote:
Originally Posted by Knight165
I didn't come across this at the event. Maybe one of the other guys?
...
M.K.
Knight165
it probably would have come up by now

i probably just imagined it.
 
# 271 kehlis @ 02/06/09 02:25 AM
Quote:
Originally Posted by nemesis04
No reviews.

He could of said "That was a great HR, just over and in the stands"
That's what I figured...No biggie.

Thanks for clearing it up. I just have to tame my wild imagination.
 
# 272 gsr888 @ 02/06/09 02:26 AM
Love the demo! I like how there is a description posted for every slider!

I got 2 doubles. One was a gap hit. The other was hit down the line and was cut off. I was able to get a double! Last year, it would of been a tag out at second! It looks like the doubles down the line are possible this year!
 
# 273 nemesis04 @ 02/06/09 02:28 AM
How is everyone liking the routes the cpu fielders take to get the ball?
 
# 274 BloodRed174 @ 02/06/09 02:29 AM
Just finished my first game also. Got shut down hard by Kazmir on Legend. Lost 4-0.
TB 4/6/1
PHI 0/1/0
I couldn't hit anything. Hit 2 pitches solidly, my one hit by Victorino, and another shot down the right field line by Howard that went foul, everything else was just a little dinker. (Legend is definitely Legend lol)
But anyway, some things I liked that I noticed:
- Saw Kazmir chewing gum and Matt Joyce looked like he had sunflower seeds or something in his mouth. His cheeks looked all puffed out lol (prolly just me seeing things)
- Progressive lightings is AMAZING!!!!! I had a really long top of the 3rd and I could see the lighting changing throughout the inning which was definitely cool.
- CPU actually stole a base on me! Definitely liked to see that.
- Seemed like the CPU is much smarter this year. Seemed as if Kazmir was setting me up with pitches alot, especially if I was swinging early at pitches. Like he knew I was doing bad and was trying to keep me off balance.
I'll post more as I play more games.
 
# 275 kehlis @ 02/06/09 02:29 AM
Quote:
Originally Posted by nemesis04
How is everyone liking the routes the cpu fielders take to get the ball?
gameplay wise, it is the best upgrade in my opinion.
 
# 276 nemesis04 @ 02/06/09 02:32 AM
Quote:
Originally Posted by kehlis
gameplay wise, it is the best upgrade in my opinion.
It really opens up the game for the extra base hits. Do some replays to check out the entire routes. Pretty impressive!
 
# 277 BloodRed174 @ 02/06/09 02:35 AM
Quote:
Originally Posted by kehlis
gameplay wise, it is the best upgrade in my opinion.
Yeah i saw one where Upton hit a liner to left center field and Victorino took a wrong route and misplayed the ball and it rolled to the wall. It wasn't a glitch or anything, he actually looked like he misplayed it, stopped and turned around and gave chase. I love it!!!
 
# 278 Blzer @ 02/06/09 02:35 AM
Okay, I've played this demo at least 10 times now. Here are just some things that I jotted down. Note that these are demo impressions only, so anything that sounds "negative" is just me jotting down notes from a demo, that's all that it is. I don't want people harking on me if they feel their game is being mistreated.

Here we go:


- Wow at the game intro, lighting, and Citizens Bank Park!
- The crowd is freakin' amazing! Seeing them move across the walk in the outfield is truly amazing.
- Whatever it is that they did with the graphics, the player models don't hurt the game's look as much anymore! Still can't wait until next year, though...
- Framerate looks to be around 30, though I will expect 60 from the final game.
- Seams on the ball!
- Everything feels much more responsive in this game, especially swinging. Now I actually feel like I don't need to swing while the ball hasn't even reached the dirt yet.
- The broadcast fielding cam shown on the replay is what I'm hoping they can find to put in as an option for a gameplay cam next year. I remember the first time I saw that Teixeira home run in the Yankee vid and went numb, falling out of my chair. If only I could do that on every play, I would probably never get out of the first inning.
- Footprints? Effing footprints? Detail galore.
- A few stances are rather laughable. I understand capturing the player, but some simply don't do it for me. That's probably just me. Bad boy, BSG!
- Pitcher cam is beyond excellent. I absolutely love the delay for camera transition off contact.
- After gloving the ball with Howard, I noticed that I could hold onto Circle and he'll run to first base on his own. If the pitcher gets there before he'll then flip it over. Nice touch.
- The strike zone is only relative to the player's height and not the batting stance itself. I can't recall the player(s), but some of the taller guys with low stances almost have the same strike zone height as Jayson Werth.
- Yes, there's a repeat crowd. No, nobody cares after seeing them get out of their seats and move about! There are even people with earmuffs!
- I have only hit a couple of home runs, so the runs that I have been scoring on singles and doubles and such is a welcoming surprise.
- I stole with Victorino and the pitch was low and in the dirt, going past the catcher. On the replay, Campbell said that it would go down as a passed ball. I tried to look for the stats that showed the stolen base numbers though couldn't find them, but I wonder how this stat was actually tracked? Passed ball or stolen base? (it should be stolen base)
- I love the fact that we can turn off almost every visual aid. I like my games to look as real as possible.
- Day progression is epic, though I noticed that once it wants to actually get darker, it does so very quickly... meaning it goes from its twilight phase to pitch black in four or five batters. I wonder if this is just a demo only thing?
- Crowd audio is phenomenal, especially when they're backing up the Phils. This game captures the stadiums very well in so many ways.
- There was a liner to the left of Utley (I was controlling him) and I went over, but the game didn't seem to want to go into a catch animation for me and it seemed to just go through him.
- Kazmir sucks at the plate.
- In manual replay, it's very awesome that there isn't really a height limit, meaning on a fly ball I can lock on the ball and still go above it and overlook the glorious stadium(s).
- It felt great getting deep into counts, having the controller vibrate, and with the crowd behind me. Foul balls are a godsend!
- I know the IGN article said something about no check swings, but I did numerous times, if not as much as in the '08 demo.
- The AI plays very human-like. I love that they've hit a couple batters of mine, they've made errors, and that they chase out of the zone.
- On one of the CPU's errors, Rollins overthrew Howard and the ball sailed into the dugout. There was then a cut scene to the Phillies dugout (because the inning was dragging) and sure enough Howard was there talking to four other Phillies guys.
- I've seen almost every kind of hit that you can get (foul balls included), and I still haven't seen every kind of hit that you can get! Absolutely epic hit variety.
- Took me a couple of minutes to find out how to quit out of the demo.
- Campbell seems to take less lines than Hudler this year.
- This game has a very rewarding feel when making that diving stop or driving in that runner from second with two outs. Not like baseball games in the past where it just feels "ho-hum."
- No broken-bats yet, even though there have been quite a few fisters from both teams. Could just be because it's in demo form.
- No injuries yet, either.
- The electronic scoreboards on the outfield walls are very sweet looking, really adds to the stadium's immersion.
- I saw a mound visit in my first game only. How do I go about doing a mound visit?
- Sometimes a pitch gets selected for me even though I didn't yet select a pitch (it seems to normally be fastball). What's weird is the game acts like I haven't yet selected it because the pitching options aren't greyed out. Don't know what that is all about.
- Say what you want, but Hamels can hit and run.
- Playing with my resident was very fun. I can't remember the last time I've played a baseball game against somebody else and had fun, that wasn't SlugFest.
- It feels great to leg out triples, or just the fact that I can is great on its own.
- I like the new look of the pitching meter. I miss getting that blue "blink" when I time my release perfectly though.
- WELCOME TO THE ****ING SHOW!!!




It will be hard to pass up this game, even if 2K9 is every bit as epic. I just want to know about the framerate and day progression. Aside from that, we're looking at, hands down, the best sports game ever!
 
# 279 Bodizzy @ 02/06/09 02:36 AM
The progressive lighting is beautiful. I also dig the new pitching meter, especially on an aesthetic level. Fielding is great; feels tighter. I can't wait 'til the first week of March. Order a pizza, make a few cocktails, and immerse myself in rebuilding the Giants.
 
# 280 EnigmaNemesis @ 02/06/09 02:40 AM
Quote:
Originally Posted by EnigmaNemesis
Wow, what a game. Kazmir was holding me to a no-hitter, while his team had 4 hits. I gunned a guy down trying to stretch 3 with the cut-off in the second. And then Howard, who struck out the previous at back, ended the game with a Walk-Off Home Run.

The Lighting, FANTASTIC. The crowd, AMAZING, especially how you can see the guys scooting by other fans sitting when trying to get out, nice touch. The game looks more polished, and seems to have better textures, etc than '08. The players just "pop" more.

The controls are GREAT, they feel much tighter, reminds me of MVP. They dont feel as "floaty" as '08, or rather, '08 now feels a bit floatier than this after playing this.

The frame-rate is suspect, as in, it feels to dip when the pitcher goes into his windup, but that can all be due to the early build this is, and easily cleaned up. And the replay cuts are smooth as glass, and dont have that slight hitch '08 had.

You can check swings, but I also think that all plays into player's plate discipline, etc in certain counts. More realistic this way.

And the meter, while it is much improved, I will still use classic (and did in the demo), since it does not take my eyes away from the action. Love the catcher dropping signs, and batters/players chewing gum. And the behind the pitcher camera angles seem better tweaked, as well as the pitcher when you are at bat is more imposing, than before.

Did I mention the progressive lighting was AMAZING? Best I seen in a sports game yet.
UPDATE:

I turned off my PS3 for a bit, turned it back on and played it again.

NO FRAME-RATE STUTTER at all when the pitcher goes into the wind-up. Seemed to do the trick for me.

Playing in my Dell 2407 in my office. Mint!
 


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