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Madden 2010 News Post

WOW! What a way to end a half!!!!

Well Madden (and NFL) fans, as promised, we’re bringing you a sneak peek at Madden NFL 10 by releasing a feature that you’ll see in this year’s game! Remember, it’s only a mere 6½ months away!

We have a big goal as a team this year - to relay out as much information as possible. Hopefully in the process we can make the development of this game extremely transparent so you all, the fans, can get an inside look at how the game gets made. In doing so, we’ll often be discussing new features with you as they are finalized and polished, meaning that each and every one of you out there can give suggestions directly to us to try and shape the game towards your preferred direction. Madden NFL as a Franchise has one overarching goal it has to reach every year, and that is to be the best sports game in history. I’m going to leave the discussion to you all on whether we’ve reached that goal in year’s past, but I do know that now we all get to be a part of making it happen this year. You are no longer posting to forums in vain!

So as we sat down as a team and tried to decide what information we wanted to release first, it really made the most sense to focus more on the technical details for the first part of the year. This is for a couple of reasons – one, the majority of the people looking into Madden info right now are most likely going to be the more hardcore fans (who appreciate the details), and two, we obviously want to save more of the big name feature stuff for later in the year closer to launch time. You should see this theme continue throughout the first few months of our updates. Another reason we really like this approach is that some updates (this post included) are purely about new technology that actually hasn’t been fully fleshed out in the game yet. So the hope is that we can take feedback from the community in regards to maybe new ideas they’d like to see us implement with the new technology. This is one of the most exciting aspects for us as a team in regards to our interaction with the community throughout the development cycle for Madden NFL 10.

Enough talk – on to the new stuff!

Let me tell you a story of playing Madden NFL.
It’s 3rd and 10, and I’m down 14-7 against my buddy over Xbox LIVE. He’s a pretty conservative player, so I know he’ll sit his safeties back a bit and stay with man coverage on my outside receivers. I’m going to try and send my slot WR on a deep fly to clear the safety out, and hit my #1 WR on a Deep In. I saw Kurt Warner and the Rams with their "greatest show on turf" make this look easy week after week in the late 90’s! So I take the snap and analyze the situation quickly – no blitz, and the safeties are dropping out…money. I wish I was better at going through progressions, but I’m not - I’m pretty much watching my #1 WR all the way. He’s just coming out of his break on the deep in, and he’s got at least 2 steps on the defender trailing him in man coverage. I fire it in there, a perfect bullet pass where I think only he can catch it. Right before the ball gets to him the DB turns around and in one quick motion steps in front, picks it off, and is headed back the other way. HUH? THE DB NEVER EVEN SAW THE BALL!!

Ever happened to you? Did your controller survive to tell the tale?

It is my pleasure to introduce Madden’s newest piece of technology, one that is also shared within many of the EA SPORTS games, called "Procedural Awareness". What is it? We’ll you’ve likely heard of “head tracking” with IK. If you haven’t, it’s a way to turn the players head around to face a target dynamically, without the need for canned animations. Well, think of Procedural Awareness (PA for short) as the “next-gen” version of head tracking. Since it is so early in the year, unfortunately I can’t show you any videos of it running in the game, but I can show some “tech demos” of sorts:



This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases. In terms of visual fidelity, PA is also a major step up from any other normal IK head tracking solution. We’re in the middle of some changes so I would rather not show you our player model’s face in the tool (his jaw is missing…it isn’t pretty ), but I can show a video of PA running in the tool with an NBA Live player model – Dwayne Wade. This shows off how the eyes track along with the head, the ability to dynamically “blink”, some really smooth blending between different targets, and even how the spine and shoulders can be “pulled” to follow the eyes/head as well:



There’s one last cool feature within PA, and that is a concept of “procedural attitudes”. An attitude is basically a collection of a bunch of different variables that alter the way a player “looks” while he is head tracking. So for the above videos, you basically saw just one attitude – “alert”. But PA allows you to not only just tweak how quickly he reacts and the amount of time it takes him to switch targets and such, but you can also toy with a big collection of variables for players to actually express emotion with their head and eye movement. A big problem in many sports games is making characters feel “alive” – and it applies to Madden often times as soon as the play is over. You don’t want to see a bunch of zombies walking around, but you also don’t want to spend months writing code and adding animations to make players act a little more lifelike (especially when there are so many features we need to attack to more realistically emulate football gameplay). Here’s where PA helps tremendously…it allows artists to create subtle emotional attitudes for players without the need of an engineer. Again there is ZERO canned animation at work here…it’s all totally dynamic and can be created by an animator adjusting a few sliders in the tool. Below is an example video of a few attitudes:



Alright, so what’s Procedural Awareness in a nutshell?
“The ability to procedurally manipulate the spine, neck, head, and eyes on a player in the game; and also add layers of emotion/attitudes on top of those manipulations”.

So the videos really just showcase the technology…not how we implement that technology in our game to actually change the way the game is played. My story above about getting picked off by a DB that can’t see the ball? Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball. And if/when he gets burned, he can dynamically look down and shake his head with zero new animations or engineering support.

A very exciting thing for our team while posting this is that we are not using PA’s full functionality in the game right now. We have the standard “alert” attitude hooked up for 1) DB’s and WR’s to track the ball, 2) defenders to track the ballcarrier, and 3) the ballcarrier to track threats. So I'm passing it off to you guys:

- Where else would you like to see PA active?
- Are there any new attitudes would you like to see?
- Do you have any suggestions on the best area you think we should actually use the attitudes that we’ve created?

We will follow up in a few months (once we’re actually showing videos of the game) and show what all we changed/added thanks to community feedback. I personally can’t wait!

Enjoy the rest of the Super Bowl!

- Ian Cummings
Lead Designer, Madden NFL 10

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 241 blklightning @ 02/06/09 06:14 AM
Quote:
Originally Posted by ch46647
Hopefully this years Madden is as well recieved as the MLB the Show demo is. I just read through 19 pages of posts and dont think I read one negative thing! Heres hoping to a similar year for all of us NFL fans
the demo is fantastic. i don't care much for baseball, but even i know that this game is awesome. it's like watching a game on tv. which is how all sports games should be.
 
# 242 Chessboxer1 @ 02/06/09 07:43 AM
i think a good way to use this feature would also be to have defenders get lost staring down the qb. sometimes the safety may be waiting for that deep in from your outside receiver and a pump fake may get them to try and jump that route.
 
# 243 thudias @ 02/06/09 12:28 PM
Quote:
Originally Posted by pjv31
Yep, can get some good info off there.

great!!! now i need to get this twitter thingy..
 
# 244 shttymcgee @ 02/07/09 10:16 AM
There is way too much separation in the game, defenders should be able to cover receivers closer. I think the procedural awareness could be used for defenders to scan for potential receivers coming into their zone, so that they could jump routes more effectively. In addition to this, from the offensive side of the ball, this jumping of receivers would make it more realistic to high-low and horizontally stretch defenders. For example, a lb reads pass and begins do drop into his zone, he then looks to the rec that could threaten his zone first, if the receiver starts to come his way, he jumps him, if not, he scans for the next receiver and so on. PA could lead to defenses actually beginning to pattern read offensive patterns.
 
# 245 falconfanATL#3 @ 02/07/09 05:21 PM
This should stop the unexplainable interceptions when you leading your wr. Here are some other features they should look into.
1. Qb using an L button or trigger buttons and then a face button, the Qb should be able to assign a lineman to a blitzing defensive player. The head tracking system can be used widely here
2. No more breaking tackles you can't see. Stiffarming defenders from the back, and just coming down from a hurdle and then breaking a tackle should be abolished.
3. Head tracking should be used for the "espn analyst that will appear in pre-game, halftime, postgame show"- You know the stuff you were suppose to have in current gen. This should be used for when they are refering to each other
4. If this headtracking is major stuff, then there is more work to be done.
 
# 246 03MstGT290 @ 02/07/09 05:53 PM
I have been playing Madden 09 online with my brother a lot lately, and I could not make even 2 completions in a row because the ball is keeping getting deflected. I am looking forward to see what Procedural Awareness can do for the passing plays!

Cant wait for round 2 tomorrow!
 
# 247 knucklez @ 02/07/09 06:15 PM
Quote:
Originally Posted by falconfanATL#3
This should stop the unexplainable interceptions when you leading your wr.
That's not necessarily true. What if the DB is looking at the ball; what would stop him from gliding and making the interception?
 
# 248 NYyankz225 @ 02/07/09 08:07 PM
Quote:
Originally Posted by 03MstGT290
I have been playing Madden 09 online with my brother a lot lately, and I could not make even 2 completions in a row because the ball is keeping getting deflected. I am looking forward to see what Procedural Awareness can do for the passing plays!

Cant wait for round 2 tomorrow!
I don't think Procedural Awareness will help you if you can't make 2 consecutive completions .
 
# 249 03MstGT290 @ 02/08/09 03:06 AM
Quote:
Originally Posted by NYyankz225
I don't think Procedural Awareness will help you if you can't make 2 consecutive completions .
Lets hope you are wrong on this one lol
 
# 250 subzero192007 @ 02/08/09 11:16 AM
I WOULD LIKE TO SEE MORE IN DEPTH PLAYERS AND CREATE A PLAYER FOR EXAMPLE COLORED CLEATS, MOUTH PIECES, A MORE WIDE SELETION OF GEAR. THE MADDEN 09 GEAR WAS DESENT JUST ADD MORE TO IT
 
# 251 thudias @ 02/08/09 01:51 PM
I wonder if we are getting new info today?
 
# 252 knucklez @ 02/08/09 02:36 PM
Quote:
Originally Posted by thudias
I wonder if we are getting new info today?
I don't think we'll get another substantial announcement for another couple weeks, but I hope I'm wrong.
 
# 253 thudias @ 02/08/09 06:51 PM
Quote:
Originally Posted by knucklez
I don't think we'll get another substantial announcement for another couple weeks, but I hope I'm wrong.
I thought they said weekly updates?
 
# 254 Gossennator @ 02/08/09 09:32 PM
Quote:
Originally Posted by thudias
I thought they said weekly updates?
On Ians twitter he said he was debating if he was going to release any info today..guess not. Oh well can't complain considering were getting info 6 months before the game drops.
 
# 255 thudias @ 02/08/09 11:12 PM
We will get weekly updates just not this week.
 
# 256 9er faithful @ 02/09/09 08:12 PM
I like all of Dtowns ideas.
I like the presnap reads. Quaterbacks should be able to look at and read defenders at the line of scrimmage.

Are there refs? There should be and it would be awesome if they were looking at the play

It would be really cool if the safeties would actually read the quaterback.

Example:
The quaterback is starring down one specific reciever the entire time the safety is going to jump the route and pick the ball off.
Example 2:
Quaterback looks and pump fakes a DB towards one direction/reciever but throws to a different direction to bait the safety.
 
# 257 jbooc13 @ 02/10/09 01:52 AM
what about the pro bowl? players should be shaking hands before a play starts(like when asmogha shook with fitzgerald before the ball was snapped.players should be relaxed and happy at the pro bowl.and when they are dissapointed they just shakes their heads and smirk it off
 
# 258 doctorhay53 @ 02/10/09 02:27 PM
I have a quick thought on implementing this:

My understanding is that it doesn't really affect the way DB's play in the game, but I think that's a shame to not fully utilize such a powerful technology. To me it seems you could do a couple of things with this to make the game play more realistically.

1) When a receiver looks back for the ball, the defender either looks back or puts his hands up, but only at a rate that is tied to his awareness and coverage ratings.

2) defenders in zone coverage are more affected by where the QB is looking. Again, tied to awareness and zone coverage rating.

3) The ability to not only find the ball but then to make a play is different for defensive players, and offensive players.

Now some more cosmetic ideas

1) WR's look in towards the LOS before the snap.

2) QB's and RB's look over the defense presnap. Please not the same animation every time though...make it dynamic.

This would be a cool one:
You know how kansas has the entire offense basically run from the sideline, audibles and all? It would be cool to see the WR's and RB's turn to look when an audible is called in the college game (that's the perspective I have....I don't play Madden much).
 
# 259 jbooc13 @ 02/11/09 07:19 PM
1.THE Quarterback:needs to have qb signaling running around changing the play.make them more mobile before the play.Ive seen qb's run up and down trying to change the play before the ball is snapped because they see a mismatch or see where they can make a big play down the feild.if they have the play calls on their wristbands' show them flipping it looking at plays before the huddle.



2.mistakes.there should be mishaps on special teams,offense ,and defense.It should depend on the rating of the team and in franchise the chemistry the team has with each other.QB's should accidently get their foot stepped on by their center,or hand the ball of the their running back and end up not puting it in the running back's and fumble the ball.have the center throw the ball off target when they hike it.its needs to have variety.sometimes it thrown high near the shoulder or the knee(bad hike but qb can get the ball ),over their head(fumble),or right to their hands(perfect hike)*should be done according to center rating.


3.SPECIAL TEAMSneeds to ugraded.we need special team postions.many people make the pro bowl because of what they did on special teams.not just the players that recieve the ball,but also the players the defend against and are always the first down the feild.their should be a position called st(special teamer) but just on the depth chart.there should be a rating called special team ability or sumthin like that.kassim osgood(100 ratingon special team ability ,sean morey(90 Spec.T ability),and brendan ayenbajo (90)should bet he best three at it.


4.massive hits. example: its 3rd and long and the offense needs to run a cross route .wr goes out for the pass and its overthrown...bam! a saftey comes down and just wallops the wide recievers.(im talking about the ryan clark hit he landed on wes welker this season)there should be a flag thrown,crowd gets quiets ,player stays down as the medical team comes outt oth feild.should be light cheering when they are carted out

BIGGER,BETTER,MINDBOGGOLING CATCHES!
catches like these:

http://www.nfl.com/videos?videoId=09000d5d80eb7c8e
 
# 260 Sausage @ 02/12/09 11:10 AM
Quote:
Originally Posted by jbooc13
1.needs to have qb signaling running around changing the play.make them more mobile before the play.ive seen qb's run up and down trying to change the play.if they have the play calls on their wristbands' show them flipping it looking at plays before the huddle. 2.mistakes.on special teams,offense ,and defense.qb's should acidently get their foot stepped on by their center,or hand the ball of the their running back and end up not puuting iti n and fumble the ball.have the center throw the ball off target when they hike it.its needs to have variety.sometimes it thrown high near the shoulder or the knee(bad hike but qb can get the ball ),over their head(fumble),or right to their hands(perfect hike)*should be done according to center rating. 3.needs to ugraded.we need special team postions.many people make the pro bowl because of what they did on special teams.not just the players that recieve the ball,but also the players the defend against and are always the first down the feild
Quote:
Originally Posted by jbooc13
cont... their should be a position called st(special teamer) but just on the depth.there should be a rating called special team ability or sumthin like that.kassim osgood ,sean morey,and brendan ayenbajo should bet he best three at it. 4.massive hits. example: its 3rd and long and the offense needs to run a cross route .wr goes out for the pass and its overthrown...bam! a saftey comes down and just wallops the wide recievers.(im talking about the ryan clark hit he landed on wes welker this season)there should bea flag thrown,crowd gets quiets ,player stays down as the medical team comes outt oth feild.should be light cheering when they are carted out
Jbooc I bet there are great ideas in there, but can you please make a bit easier to read. Space out your ideas like a list and not a block of text. That way the devs and us can read it easier.
 


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