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Madden 2010 News Post

Everything you see on Sunday, see it in Madden NFL

Wow. Just 3 more days until the NFL season officially ends. To all of us that typically triggers a long lasting bout of sports-related depression that doesn’t subside until a few weeks before the NFL draft, we here on the Madden team are trying to make the best of this opportunity by starting to release information about next year’s game, officially titled Madden NFL 10.

We have a big team full of incredibly smart and talented people working on Madden NFL 10, but I wanted to take the time out to introduce a few more people that everyone will get to know over the coming year. We will primarily be the members of the team communicating outwards with the community. There are a lot of new faces on the team for this year’s game, but luckily I think many of you may know these folks already:

Phil Frazier (http://www.easportsworld.com/en_US/profile/8207621)
Phil “Fillycheze” Frazier is the Senior Producer of the team – “The Don” if you will. Phil has worked on countless versions of Madden in a production capacity, including pretty much every single one on PS2/Xbox/NGC consoles. Phil took over Madden 09 last year very late in the cycle, so (like me) he is quite stoked to have a full product year take place under his direction.

Josh Looman (http://www.easportsworld.com/en_US/profile/10842560)
I’m extremely happy to present the news that Josh Looman has also just recently joined the team. Josh was the lead designer for NFL Head Coach 09, a game that will go down in history as one of the deepest and most realistic football games ever. Josh is helping out all across the game, but will primarily focus on Franchise mode. You won’t find many more people with the attention to detail that this guy has.

Donny Moore (http://www.easportsworld.com/en_US/profile/10843815):
“Commish Don” was Josh’s partner in crime on NFL Head Coach, and along with Josh, Donny is going to work on Franchise mode. Donny worked on the rosters for NCAA & Madden for quite a long time until Head Coach started up. He’s also the resident EA Sports fantasy guru, so look around for “commishdon” on the EA fantasy site for his expert advice during the 2008 season (feel free to call him out on his predictions that went wrong).


At the start of the year when we all joined the team, we all got in a room and immediately came to a unanimous decision on what Madden NFL 10 was going to be all about. You saw it in the title of the post, but I’ll say it again: “Everything you see on Sunday, see it in Madden NFL”. “What does that mean?” you may ask…well it means that we have one goal, and that is to make an NFL football game that is as true to life as possible.

We aren’t about gimmicks; we aren’t about fluff; we aren’t about catering to glitchers or cheaters. We’re focused on emulating what you as an NFL fan are used to seeing on TV, and what many of you players and coaches have seen on the field. For every single update we provide you with throughout this year, feel free to call us out if anything doesn’t stand up to our new mantra.

Since we are mostly new to the team, a big goal of ours was to shake things up and we’re hoping to create a lot of “firsts” for Madden’s history this year:
1. We will be talking directly about features in the game about 4 months earlier than normal.
2. We will be releasing information on a very regular basis this year (looking at once a week as soon as we get things rolling).
3. We will talk about brand new tech that has been implemented before features have even been built around it, and take community feedback to choose what features we actually build.
4. We will be directly communicating on the forums throughout the development cycle, and also making changes in the game based directly on feedback gathered from the posts.

So the big question…”When does the real info start dropping?”

Check back here at Halftime of the Super Bowl for the first real bit of news regarding what is going into Madden NFL 10.

Your pals,
- Ian Cummings & the rest of the Madden team

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Member Comments
# 201 DTown @ 02/01/09 08:47 PM
Amything Ian has to say regarding Madden info is more important then anything else on this forum... As long as it is good news..
 
# 202 shad_moss93 @ 02/01/09 10:18 PM
 
# 203 SLagonia @ 02/02/09 03:32 PM
A good sign with all the rapid discloser. When MLB 2K9 decided not to show anything of the new game, you just knew the problems weren't fixed from last year, but Madden seems to be more than willing to let us see what they're doing.

And on that note, please, please fix the game. Last year's game became unplayable. It would freeze after just about every game, and I sometimes had to play games three or four times before one would finish. I stopped playing it a long time ago because it just became unplayable.

As opposed to the year before when it was litterally unplayable - When the game wouldn't play because their weren't enough players. Two or three years into the franchises, the games would just refuse to begin because the other teams didn't have enough players. It was a nightmare.
 
# 204 countryboy @ 02/02/09 11:31 PM
Quote:
Originally Posted by Derrville
Not impressed and its hard to believe that we will see the kind of throw Ben made to Holmes to win the game sense Madden has 2 passes a Bullet and high Lob. Both would be picked or batted down. Show me precision passing and ill be impressed and care.
But how effective could precision passing be if defenders were able to react to the pass no matter where they were looking?
 
# 205 roadman @ 02/02/09 11:35 PM
Quote:
Originally Posted by Derrville
Not impressed and its hard to believe that we will see the kind of throw Ben made to Holmes to win the game sense Madden has 2 passes a Bullet and high Lob. Both would be picked or batted down. Show me precision passing and ill be impressed and care.
As Ian stated in just another thread, they will start discussing features around draft time. They will make weekly announcements regarding technical issues until then.

Both Ian and Phil stated this before the announcement. If you want to hear about features only, you'll need to wait till April.
 
# 206 Bad_Intentions @ 02/03/09 09:29 AM
Agreed, the Madden IQ is such Bull. Why should the game get harder if my team has a better offensive line and running back than the Def. Why should it get easier if my O-line and RB suck and the defense is great. Their needs to be emphasis on how teams play overall not just how a person does. Of course the Lions aren't gonna have a great day offensively against the Ravens.
 
# 207 callmetaternuts @ 02/03/09 09:45 AM
This announcemnet has a chance to re-shape alot of what we dont like about Madden in terms of AI. Sure its not this bright, glamorous announcement like hand towels, but i think this could end up making the CPU play to their ratings and play more realistically
 
# 208 olig23 @ 02/03/09 10:48 AM
I liked the announcement it looks like the sort of thing true fans of the NFL are looking for an CB play has been an issue in all football games for a long time now so the idea of players tracking the ball properly is quite a good one. Obviously, the value of this sort of technology is only there if it is correctly implemented.

The most positive thing about this is the fact that it shows you guys actually care about the fans and value input so from that point of view it is a highly positive move. I think EA must recognize the flaws in the last few editions of Madden and I think it is a highly positive thing that people are making an active effort to rectify the problems.
 
# 209 woowoo782 @ 02/03/09 09:04 PM
Give it up, Madden will never be as good as 2K5 and this is coming from a madden lover. fix the gameplay!!!
 
# 210 Chi Dynasty12 @ 02/04/09 12:34 AM
This is a great announcement, some of you are just natural haters.
 
# 211 Exonerated @ 02/04/09 09:07 AM
Quote:
Originally Posted by woowoo782
Give it up, Madden will never be as good as 2K5 and this is coming from a madden lover. fix the gameplay!!!
Procedural awareness is not gameplay?

Meh. I won't bother.
 
# 212 woowoo782 @ 02/04/09 06:57 PM
i love madden to death, but i see it how it is, and madden is still getting killed gameplay wise year after year by 2K5...please EA no bull**** trap this year! im pulling for you but give me a real football game...
 
# 213 Ghettoshark @ 02/05/09 01:16 AM
Quote:
Originally Posted by woowoo782
i love madden to death, but i see it how it is, and madden is still getting killed gameplay wise year after year by 2K5...please EA no bull**** trap this year! im pulling for you but give me a real football game...
I agree with you man all the way, but you should start watching your mouth here.

The mods have made it clear that they don't want people comparing 2K and Madden anymore.

I'm hoping that what was on the blog will be right, we will finally get a game that feels like what we watch on Sundays.
 
# 214 MaddenMan @ 02/05/09 05:43 PM
I hope this is true and the Madden Franchise rocks again!
 
# 215 woowoo782 @ 02/06/09 08:33 PM
Quote:
Originally Posted by Ghettoshark
I agree with you man all the way, but you should start watching your mouth here.

The mods have made it clear that they don't want people comparing 2K and Madden anymore.

I'm hoping that what was on the blog will be right, we will finally get a game that feels like what we watch on Sundays.
hey if people can't handle the truth then the need to get off here, you need to compare video games espcially football games.
 
# 216 bigcitytourney @ 02/07/09 12:30 AM
Quote:
Originally Posted by bonafied0034
Way to go guys
yea way to go!!
 
# 217 Sigma4Life @ 02/07/09 12:50 PM
I don't know if this has been mentioned yet but procedural awareness should be used heavily by receivers. For example, if a WR is running a 10 yard out, he should not look back at the QB until after he's coming out of his break on the out cut. It would be highly unfair if DBs can't see the ball when they aren't looking back but a WR can miraculously know that the ball is in the air and make a play on it at anytime.

I think procedural awareness answers the question about whether Madden's passing game should play out more like All Pro 2K8. The situation where if you throw it too early your receiver never sees or breaks on the ball.
 
# 218 Anti Honor @ 02/08/09 05:14 AM
Quote:
Originally Posted by Sigma4Life
I don't know if this has been mentioned yet but procedural awareness should be used heavily by receivers. For example, if a WR is running a 10 yard out, he should not look back at the QB until after he's coming out of his break on the out cut. It would be highly unfair if DBs can't see the ball when they aren't looking back but a WR can miraculously know that the ball is in the air and make a play on it at anytime.

I think procedural awareness answers the question about whether Madden's passing game should play out more like All Pro 2K8. The situation where if you throw it too early your receiver never sees or breaks on the ball.
That would be nice. To actually put some effort into passing the ball.
 
# 219 Vikes1 @ 02/08/09 04:09 PM
Quote:
Originally Posted by Sigma4Life
It would be highly unfair if DBs can't see the ball when they aren't looking back but a WR can miraculously know that the ball is in the air and make a play on it at anytime.
Great point Sigma.

I too hope that a balance is struck between WR and DB.

I believe the PA tech will be a great addition, as long as neither side of the ball has an unfair advantage.
 
# 220 TheWatcher @ 02/08/09 06:02 PM
^^^ It's not uncommon for a WR to put his hands up at the right time, or turn to make a catch in what looks like a split second just as the ball is right there. The QB and WR practice a route so much that the timing becomes largely instinctual. I'm not saying on every play of course, but it's much more common with WR's than with DB's since a DB wouldn't know the route or the exact intended timing of when the ball is supposed to arrive.

Now, when that happens on a huge percentage of plays in Madden, that's definitely something to be addressed.
 


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