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It seems like a small thing, but the grunts & yells add so much to the dunks. I'm still adjusting to the Isomotion, but every once in a while I pull of something that has made me get up out of my chair and yell right along with my player. Big "little" thing.
I haven't tried to get anyone on that pump fake draw the foul move, but Kobe most definitely pulled it on me.
I haven't tried to get anyone on that pump fake draw the foul move, but Kobe most definitely pulled it on me.
# 722
i c u cant stop me @ 10/04/08 12:45 AM
This is the best basketball game ive ever played. a little nit pick though....WHATS WITH THE GUY WALKING UP AND DOWN THE STAIRS LOL. Theres like 50 of him.

# 723
spankdatazz22 @ 10/04/08 01:08 AM
I love the emotion they've added to the players - it's amazing how much they've done. Had Perkins attempt to dive to save a ball from going out of bounds and he hit his shoulder. Afterwards, he's up walking back to the sidelines holding his shoulder, grimacing like he's in pain. I love scoring with Garnett and seeing the reactions he has - and how the player reactions on the whole are different and seem to fit within the personality of the real life player. Even on something as simple as a free throw attempt - they've managed to capture near-perfectly the routines, how players take a deep breath to gather themselves - truly incredible stuff. And to think this is only the demo; I can't stop playing this thing. Can only imagine what the full game has in store
# 724
NBASLAM2001 @ 10/04/08 01:19 AM
After playing this demo I am impressed. I don't have the money so I will rent for now. But I am impressed.
What is with the clapping? Any time Lakers score, I hear clapping on the right side like I'm sitting in the crowd and some dumb Laker fan is clapping right in my ear. If the Celtics score, some dumb Celtics fan is clapping right in my left ear. So annoying!! Please tell me this isn't in the final game!!??
# 727
CaCHooKa Man @ 10/04/08 02:05 AM
how awesome.. i accidentally jumped when bynum got switched to pierce and he pulled up for a jumper, created contact, drew the foul and made the shot.
I just spent maybe 3 demo's in a row doing nothing but driving to the hole and switching the dunk/layup...it's amazing...Most times I waited too long so my guy ended up underneath the backboard, but it still is incredibly fun/awesome.
And KG in this game=money. I just won 18-2 with KG getting all 18 points on 100% field goals and 4 blocks haha
And KG in this game=money. I just won 18-2 with KG getting all 18 points on 100% field goals and 4 blocks haha
# 729
RubenDouglas @ 10/04/08 02:26 AM
I give up guys. I can't play anymore. CPU just threw down something nasty on me. I'm just awe struck, I really am. woke my family up at 12am, thanks 2ksports.
Description below. Watch first.
Play starts off as I make a wreckless pass thats within grasps of kobes long arms. He steals it and slows it down. What progresses next leaves me awe struck. Kobe, Andrew, and Pau form a triangle and pass to one another like its 3rd grade PE. I start laughing at the AI (at its apprent lackluster dynamic abilities). The shot clock is winding down and the play tends to break as Pau moves away. Out of nowhere, Pau comes back into the picture and sets a screen for a cutting Kobe. I am left defenseless as Kobe breaks through for the alley oop dunk.
Laker fans, is this how the triangle works? was this really a triangle type play? did the play break down and pau just set a screen for kobe as the play ultimately broke down or was this all within the motions of the triangle to confuse the defense
Description below. Watch first.
Play starts off as I make a wreckless pass thats within grasps of kobes long arms. He steals it and slows it down. What progresses next leaves me awe struck. Kobe, Andrew, and Pau form a triangle and pass to one another like its 3rd grade PE. I start laughing at the AI (at its apprent lackluster dynamic abilities). The shot clock is winding down and the play tends to break as Pau moves away. Out of nowhere, Pau comes back into the picture and sets a screen for a cutting Kobe. I am left defenseless as Kobe breaks through for the alley oop dunk.
Laker fans, is this how the triangle works? was this really a triangle type play? did the play break down and pau just set a screen for kobe as the play ultimately broke down or was this all within the motions of the triangle to confuse the defense
# 730
OneBadMutha @ 10/04/08 02:44 AM
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OK so I just witnessed my first real time injury in the demo and it makes me happy about the potential variety of ways injuries can happen in the game. Odom was shooting his 2nd ft, and I was controlling Pierce. I mistimed the jump for the board (missed short) and Pierce came down awkward and the camera zoomed in as he bent over and grabbed at his knee, then went back upright and grimaced and winced. It's probably the only time the face actually looked like Pierce. The emotion on the faces is great.
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# 734
RubenDouglas @ 10/04/08 03:35 AM
I couldn't stop playing. Some more misc. footage:
follow on below with the written description as the video goes along
quick rundown:
-Allen drives across the court, taking SF lamar odom and bumping him out of position. where is the catchup AI here? Pierce with the open three
-Lamar is out on the break. I take pierce and just run him right into where Lamar will be headed. Nice collison. just wanted to show that. best of all, no whistle.
-Kobe is quick on the double team. I , as KG, try to change my shot in mid air. Again, just a great animation.
-I start to get a hang of the new isomotion. one nice behind the back and some hangtime by pierce. FOUL! not an and 1 thankgod. just a good hardnosed foul.
-quickest hands by a big man??? unsuspecting that my CPU teammate would do such a thing, I run back on defense as I felt Bynum would get the easy bucket. WRONG! Andrew is striped by KG. Perkins hands it off to pierce who throws a fastball to the already back cherry picking Rondo.
-Pierce and Odom meet up at the peak of pierce's reverse attempt. Foul called.
-Last sequence dont focus on lamar and the ball. focus on paul pierce. is he cramping up or in pain? he looks to be holding his lower back and or stomach. He does eventually speed up and hits a tough three at the buzzer.
follow on below with the written description as the video goes along
quick rundown:
-Allen drives across the court, taking SF lamar odom and bumping him out of position. where is the catchup AI here? Pierce with the open three
-Lamar is out on the break. I take pierce and just run him right into where Lamar will be headed. Nice collison. just wanted to show that. best of all, no whistle.
-Kobe is quick on the double team. I , as KG, try to change my shot in mid air. Again, just a great animation.
-I start to get a hang of the new isomotion. one nice behind the back and some hangtime by pierce. FOUL! not an and 1 thankgod. just a good hardnosed foul.
-quickest hands by a big man??? unsuspecting that my CPU teammate would do such a thing, I run back on defense as I felt Bynum would get the easy bucket. WRONG! Andrew is striped by KG. Perkins hands it off to pierce who throws a fastball to the already back cherry picking Rondo.
-Pierce and Odom meet up at the peak of pierce's reverse attempt. Foul called.
-Last sequence dont focus on lamar and the ball. focus on paul pierce. is he cramping up or in pain? he looks to be holding his lower back and or stomach. He does eventually speed up and hits a tough three at the buzzer.
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The lakers got back on D and my cpu teammate called a TO and they subbed in Tony Allen.
# 736
blackngoldfan @ 10/04/08 04:46 AM
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Thanks for the great news guys!!

# 737
catcatch22 @ 10/04/08 05:01 AM
I played the demo recently and I have been very critical about the direction of the series, thus I stopped buying the game. I must admit this year it looks real good. Still haven't seen a charge though, but it looks like all the right elements are in place this year. Fouls are called realistically, the AI doesn't use speed cheats to get out to open men on the perimeter on double teams off the kick out.
I stayed away for 2 years but I am definitely gonna pick this one up. I still hate lock on D, but it looks vastly improved.
A few nitpicks though.
1. Unlike the nba live demo - their isn't enough offensive fouls. I pray the sliders gives us an opportunity to adjust this and at least make it comparable to the calls I saw in the nba live demo.
2. Unlike the nba live demo - the players just don't make strong cuts and moves in an offensive set. I would like to see more explosion when players are trying to get open on a screen, or on a screen roll where the picker cuts hard and fast to the basket. This has been an issue for the series for so long.
3. Both games don't have this but it needs to be implemented. When I play APF 2k8 or NHL 09, those games allow us to body a offensive player even though they don't have the ball. When I play basketball I am constantly putting my hands on the offensive player on d when I am guarding them so I can always no where they are and still see the ball. It's common practice to be able to at least be able to have contact with them (either with you hands on the perimeter or with your elbow in the paint) causing them to go around you or thru you which could cause more fouls in the category of offensive, or defensive off ball fouls depending on the play. This is an area that needs to be looked at for the series. I know it's hard to program a contact sub routine in the game and still allow players to make moves and cuts thru traffic when following the play art, along with limited space. However other games have done it and done it well. This needs to be implented. As it is right now I feel helpless to stop the AI from making any off the ball cuts on me other than the charge button which still is not effective enough, steal the ball or hope the ball collides with my player model.
Here is what I like
1. The graphics are outstanding, arenas look marvelous like in NHL 2k9. NBA live looks good to but 2k looks clearer more sharp. Same with the hockey games. 2k has just sharper looking enviornments and arenas. Also better lighting. Lighting is soo important and they have this area done right.
2. Players feel more "heavier" they have heft this year. Past years the players just glided too much. They still do but not as much as past years. They feel right.
3. Animations are way better. They have come a long way since NBA Action on the Saturn when the series started in 3D and even made huge progress from NBA 2k5 to now. Love the animations between the ball handler and the defensive players. They just need to incorporate this to the offball players as well, more interaction is needed not just with the guy with the ball, or when you call for the post up.
4. Free thow animation is more fluid, no more sig animation then snap back to conventional generic free throw.
5. Sig style is all over for every player, fully integrated.
6. Player faces are more authentic this year, the last few years from what I have seen the faces looked like an artist used a create a face technology tool to make the faces instead of face scanning. I guess they did that to make the faces have better emotion than if they scanned like in the old days. It looks like they went back to the face scanning and ditched the create face tool they were using. Cause now the faces just don't emote as much as they did but now the faces look totally authentic. I much rather have a totally close to accurate face then a something not close but with some face muscle technology to show some ok facial expressions.
7. The presentation looks excellent, only thing that worries me is what if a guy gets traded how will the intro for the game go.
Last thoughts. Will we get some decent roster updates this year. It says they will but for so long 2k has been cheap with the updates.
Looks like I will be getting this and PES 2009 as well, finally next gen is living up to its name with these sports titles. All because of competition.
I stayed away for 2 years but I am definitely gonna pick this one up. I still hate lock on D, but it looks vastly improved.
A few nitpicks though.
1. Unlike the nba live demo - their isn't enough offensive fouls. I pray the sliders gives us an opportunity to adjust this and at least make it comparable to the calls I saw in the nba live demo.
2. Unlike the nba live demo - the players just don't make strong cuts and moves in an offensive set. I would like to see more explosion when players are trying to get open on a screen, or on a screen roll where the picker cuts hard and fast to the basket. This has been an issue for the series for so long.
3. Both games don't have this but it needs to be implemented. When I play APF 2k8 or NHL 09, those games allow us to body a offensive player even though they don't have the ball. When I play basketball I am constantly putting my hands on the offensive player on d when I am guarding them so I can always no where they are and still see the ball. It's common practice to be able to at least be able to have contact with them (either with you hands on the perimeter or with your elbow in the paint) causing them to go around you or thru you which could cause more fouls in the category of offensive, or defensive off ball fouls depending on the play. This is an area that needs to be looked at for the series. I know it's hard to program a contact sub routine in the game and still allow players to make moves and cuts thru traffic when following the play art, along with limited space. However other games have done it and done it well. This needs to be implented. As it is right now I feel helpless to stop the AI from making any off the ball cuts on me other than the charge button which still is not effective enough, steal the ball or hope the ball collides with my player model.
Here is what I like
1. The graphics are outstanding, arenas look marvelous like in NHL 2k9. NBA live looks good to but 2k looks clearer more sharp. Same with the hockey games. 2k has just sharper looking enviornments and arenas. Also better lighting. Lighting is soo important and they have this area done right.
2. Players feel more "heavier" they have heft this year. Past years the players just glided too much. They still do but not as much as past years. They feel right.
3. Animations are way better. They have come a long way since NBA Action on the Saturn when the series started in 3D and even made huge progress from NBA 2k5 to now. Love the animations between the ball handler and the defensive players. They just need to incorporate this to the offball players as well, more interaction is needed not just with the guy with the ball, or when you call for the post up.
4. Free thow animation is more fluid, no more sig animation then snap back to conventional generic free throw.
5. Sig style is all over for every player, fully integrated.
6. Player faces are more authentic this year, the last few years from what I have seen the faces looked like an artist used a create a face technology tool to make the faces instead of face scanning. I guess they did that to make the faces have better emotion than if they scanned like in the old days. It looks like they went back to the face scanning and ditched the create face tool they were using. Cause now the faces just don't emote as much as they did but now the faces look totally authentic. I much rather have a totally close to accurate face then a something not close but with some face muscle technology to show some ok facial expressions.
7. The presentation looks excellent, only thing that worries me is what if a guy gets traded how will the intro for the game go.
Last thoughts. Will we get some decent roster updates this year. It says they will but for so long 2k has been cheap with the updates.
Looks like I will be getting this and PES 2009 as well, finally next gen is living up to its name with these sports titles. All because of competition.
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Poor Odom has had to spend so much time looking like a fool going up for my fakes trying to figure this out!
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but the clapping is so loud and sounds so false, i vote they remove it.
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