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Pasta Padre has posted some information on NCAA Football 09 patch #2.

Quote:
"The roster editing patch is currently in certification at Microsoft and Sony. There is no specific day the patch will be approved and pushed out but it should not be too long now, possibly by the end of next week.

The second patch, which is intended to improve different gameplay elements, is still in the evaluation period. Right now a reasonable expectation on when this patch will arrive is September. So far it will include fixes to sliders, improvements to kick/punt return coverage, and various tuning to areas such as zone coverages, man vs RBs, and strafe catching. There will be more included in the patch but as of now those are the things that are confirmed."

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# 101 roadman @ 07/26/08 02:11 PM
Quote:
Originally Posted by rhombic21
Again though, I would add this.

They KNEW that the following issues were BIG problems with the game on June 1, and I know that they knew because I told several lead gameplay developers personally.

- Kickoff returns/punt returns
- Zones being messed up
- Faulty Pass Rush
- CPU never throwing deep
- Bad man coverage on HBs
- Stafe catching

They knew they were going to release a patch that would address gameplay issues post-release (they told me this as well), and they very easily could have been working on fixing those issues in the month and a half prior to the game even being released.
I see your point as well. I'm sure they were preparing the final touches on the game and maybe they did work on some of the issues above and couldn't complete all of them on game day.

All I know that last years gameplay fixes came in December and this years is approx. coming out in September. That's a much better time frame than last year's December patch.
 
# 102 rhombic21 @ 07/26/08 02:18 PM
At the time I talked to them, the game had gone into final code, and gameplay was actually locked out of making any changes. So there is no reason at all that they couldn't have immediately started working on patching some of the more serious gameplay issues. The issue isn't that they didn't get them fixed by release -- that would have been impossible since the game was already beyond the point when they could make changes at that time. The issue is that they had a month and a half head start to get these issues patched and tested, and had they done so, they either could have been addressed in this first roster patch, or the timeline for the second patch could have been sped up significantly.
 
# 103 countryboy @ 07/26/08 02:29 PM
Quote:
Originally Posted by rhombic21
At the time I talked to them, the game had gone into final code, and gameplay was actually locked out of making any changes. So there is no reason at all that they couldn't have immediately started working on patching some of the more serious gameplay issues. The issue isn't that they didn't get them fixed by release -- that would have been impossible since the game was already beyond the point when they could make changes at that time. The issue is that they had a month and a half head start to get these issues patched and tested, and had they done so, they either could have been addressed in this first roster patch, or the timeline for the second patch could have been sped up significantly.
before we completely throw them under the bus, if that hasn't been done already, could it be that they have been working on the patch before the game released and its taking this long to fix the issues?

Also, I believe I remember Adam saying that they were working on what is now the 2nd patch but had to stop in order to try and fix the roster issue.

Again, just an observation/thought on my part.
 
# 104 rhombic21 @ 07/26/08 02:39 PM
I don't think it should take this long to fix issues, since many of these things have since been corrected in Madden.

For example, when we visited, the zones were still problematic in Madden. We pointed out to them that the hook zones were dropping back too far. Sean Bailey told us that he was able to fix that issue that afternoon.

Another example is the QB icons disappearing and the drop in QB throwing accuracy when 15+ yards behind the LOS on Madden. That hadn't been implemented into Madden yet, but was put in the game during the final 3 weeks of development time. Surely it would not have been that difficult to port those changes over to NCAA.

The CPU throwing deep is another fix that we contacted them about, and Ian posted less than a week after our visit that they were able to resolve the issue in Madden. Similarly the DL pancake issue, which was not as bad in Madden to begin with, was addressed within a similar timeframe.

Given these things, I find it hard to believe that they couldn't have addressed every single gameplay issue that we pointed out to them between community day, which was the last week of May, and release day on July 15. They didn't start working on this roster patch until the weekend prior to release, when it was initially identified. Now, I don't know if that would have slowed the roster patch's approval process down, since the patch would have had more changes, or not, but it seems reasonable to say that these gameplay fixes could have very easily been delivered prior to September had the team given them a high priority throughout the period after the game went to final code.
 
# 105 countryboy @ 07/26/08 02:45 PM
Quote:
Originally Posted by rhombic21
I don't think it should take this long to fix issues, since many of these things have since been corrected in Madden.

For example, when we visited, the zones were still problematic in Madden. We pointed out to them that the hook zones were dropping back too far. Sean Bailey told us that he was able to fix that issue that afternoon.

Another example is the QB icons disappearing and the drop in QB throwing accuracy when 15+ yards behind the LOS on Madden. That hadn't been implemented into Madden yet, but was put in the game during the final 3 weeks of development time. Surely it would not have been that difficult to port those changes over to NCAA.

The CPU throwing deep is another fix that we contacted them about, and Ian posted less than a week after our visit that they were able to resolve the issue in Madden. Similarly the DL pancake issue, which was not as bad in Madden to begin with, was addressed within a similar timeframe.

Given these things, I find it hard to believe that they couldn't have addressed every single gameplay issue that we pointed out to them between community day, which was the last week of May, and release day on July 15. They didn't start working on this roster patch until the weekend prior to release, when it was initially identified. Now, I don't know if that would have slowed the roster patch's approval process down, since the patch would have had more changes, or not, but it seems reasonable to say that these gameplay fixes could have very easily been delivered prior to September had the team given them a high priority throughout the period after the game went to final code.

again, point taken.
 
# 106 LionsFanNJ @ 07/26/08 03:02 PM
Didn't Adam say that the 2nd patch was planned to be released a few weeks early? So am i correct in assuming that the September release is what he meant?

Either way i'll still be playing despite the flaws when the patch rolls around.....though SC IV maaaaaaaaay drop my playtime heavily
 
# 107 fistofrage @ 07/26/08 03:04 PM
The pass rush is becoming the biggest glaring issue for me. The question is, do they know how to fix the pass rush and have the AI hurriy its throws without it being a pick 6 fest?

What happened to the programmers from the PS2 version, are these the same guys? The code may be different but the logic should be the same. They had it right on the PS2.
 
# 108 Quint75 @ 07/26/08 03:13 PM
I think we need to temper our excitement for what the patch will actually fix (to our satisfaction) and when it will be released. I think September is probably a best-case scenario. And remember, these patches cost big money to get out, so this game play patch will almost certainly be the last one. Let's just hope they get it right.
 
# 109 ThaPeeplz @ 07/26/08 05:52 PM
Quote:
Originally Posted by Pimping219
I do but those same draft classes will be uploaded to OS at some point anyways, or I can simulate a bunch of seasons and save the recruiting classes, its not like you have to keep the game to take advantage of the draft classes in Madden.
Oh ok, I see how some do it now. I actually play out a season in each title and go back and forth. I'm usually trying to see if the specific player I'm using in NCAA can make it to the draft.
 
# 110 roadman @ 07/26/08 06:05 PM
Quote:
Originally Posted by rhombic21
At the time I talked to them, the game had gone into final code, and gameplay was actually locked out of making any changes. So there is no reason at all that they couldn't have immediately started working on patching some of the more serious gameplay issues. The issue isn't that they didn't get them fixed by release -- that would have been impossible since the game was already beyond the point when they could make changes at that time. The issue is that they had a month and a half head start to get these issues patched and tested, and had they done so, they either could have been addressed in this first roster patch, or the timeline for the second patch could have been sped up significantly.
Ok, that makes sense. Thanks for pointing it out.

I'm just trying to compare last year to this year, that's all. I'd rather have a patch in September vs. waiting for last years December patch. I still played the game up to this years release because after the patch, it was a pretty good game.
 
# 111 callmetaternuts @ 07/26/08 06:25 PM
Quote:
Originally Posted by rhombic21
I don't think it should take this long to fix issues, since many of these things have since been corrected in Madden.

For example, when we visited, the zones were still problematic in Madden. We pointed out to them that the hook zones were dropping back too far. Sean Bailey told us that he was able to fix that issue that afternoon.

Another example is the QB icons disappearing and the drop in QB throwing accuracy when 15+ yards behind the LOS on Madden. That hadn't been implemented into Madden yet, but was put in the game during the final 3 weeks of development time. Surely it would not have been that difficult to port those changes over to NCAA.

The CPU throwing deep is another fix that we contacted them about, and Ian posted less than a week after our visit that they were able to resolve the issue in Madden. Similarly the DL pancake issue, which was not as bad in Madden to begin with, was addressed within a similar timeframe.

Given these things, I find it hard to believe that they couldn't have addressed every single gameplay issue that we pointed out to them between community day, which was the last week of May, and release day on July 15. They didn't start working on this roster patch until the weekend prior to release, when it was initially identified. Now, I don't know if that would have slowed the roster patch's approval process down, since the patch would have had more changes, or not, but it seems reasonable to say that these gameplay fixes could have very easily been delivered prior to September had the team given them a high priority throughout the period after the game went to final code.
Thats the current problem we are having, lack of communication, or understanding. If the issues were known, why werent they addressed? Even now, some arent being addressed (or at least, not being acknowledged as to whether they will or wont be in the patch).

As rhombic said, if they were able to fix it on Madden, you would think they could on NCAA, and why wait until now to fix it? Couldnt they have started the day after community day?

Its these types of questions that get people alittle ticked off......

Just hoping for more info on patch 2.........pass rush, CPU going deep, etc
 
# 112 therizing02 @ 07/26/08 06:41 PM
I'd like to request that they lengthen the time the defense has to pick a play online. Most players wait to see what the personnel the offense is bringing in before selecting a formation. If you do that online you have 7seconds!

Here's the question, since this was fixed in a patch last year why in THE H*** was it not fixed for 09??????????????????
 
# 113 jfsolo @ 07/26/08 07:21 PM
Its unfair to compare games, in different sub-genre's, from different companies/development teams, with different management styles, but the CHoops 2k8 patch spoiled a lot of us.

It came out about 2 months after the game was first released(like the NCAA one seemingly will), and turned a very good game into the best sports game of all time(IMO of course)

To be fair, CHoops was helped by the fact that no new sports games were on the horizon that would reduce peoples' interest in playing that game.

There were probably more than a couple dozen fixes in that patch, at least half of them A.I./gameplay related. Many of them they didn't even list in the patch release notes, but were tuned up none the less.

Maybe the NCAA team will only detail a few of the fixes in the release notes, so as not to paint a picture of the game as being seriously flawed(we know public perception is always a consideration), but will really tighten things up on the QT.

Everyone should temper their expectations, but there is a precedent that people can look to give them hope.
 
# 114 crques @ 07/26/08 07:25 PM
Quote:
Originally Posted by bkrich83
I'll be honest, I anticipate Head Coach taking up most of my football gaming time come September.
I second that BK. I'm really anticipating that game. I was hoping a 2nd patch would be out by August but considering we haven't gotten the 1st patch yet and Padre mentioned September for the 2nd one it looks like my NCAA days will probably end sometime soon.
 
# 115 The Chef @ 07/26/08 07:37 PM
Quote:
Originally Posted by ThaPeeplz
Oh ok, I see how some do it now. I actually play out a season in each title and go back and forth. I'm usually trying to see if the specific player I'm using in NCAA can make it to the draft.
Same here, but normally I would buy NCAA and play it for awhile because I enjoyed it, so the circumstances are a bit different this year. Normally Im the geek that takes sheets of paper, writes out my entire returning class, all of the players going pro, depth charts heading into offseason recruiting for each and every season and then as each season ends in Madden I bring my paperwork out and see which guys made Madden from my program, its time consuming to say the least but I really love doing it so its worth it.
 
# 116 callmetaternuts @ 07/26/08 09:27 PM
Adam, any word on the incorrect scoring drive summary is being fixed (not a major issue, thought id ask)
 
# 117 Chad473 @ 07/26/08 10:51 PM
I'm not defending EA at all, they have some major issues to fix, but I find it incredibly funny that some of you guys are saying that September is too late and you will have moved on. The damn season doesn't even start till sept. Are your attention spans really that short? It is possible to play more than one game at a time.
 
# 118 The Chef @ 07/26/08 11:24 PM
Quote:
Originally Posted by Chad473
I'm not defending EA at all, they have some major issues to fix, but I find it incredibly funny that some of you guys are saying that September is too late and you will have moved on. The damn season doesn't even start till sept. Are your attention spans really that short? It is possible to play more than one game at a time.
It has nothing to do with attention spans but Im working finally, I have other games Im already neglecting, ie. Lego Indiana Jones, Hot Shots Golf, MGS 4 and MLB The Show and then you have other games coming out like Madden and NFL Head Coach, so yes, time is going to be at a premium and unfortunatly I will probably have moved on by then, but that might have been the case even if it didnt need the patch in the first place. I struggle to juggle a job, commitments at the house, television shows everyone wants to watch and the multiple games I want to play, so for me, its pointless to hold onto something while its value decreases further on the hopes that what is driving me to not play it currently will be fixed in 1-2 months. Now what I said is somewhat hypothetical since Im not doing too bad playing the game currently but it is a scenerio for those that are frusterated and dont want to play it in its current form and dont feel like waiting 1-2 months for a fix.
 
# 119 OMT @ 07/26/08 11:43 PM
Quote:
Originally Posted by countryboy
before we completely throw them under the bus, if that hasn't been done already, could it be that they have been working on the patch before the game released and its taking this long to fix the issues?

Also, I believe I remember Adam saying that they were working on what is now the 2nd patch but had to stop in order to try and fix the roster issue.

Again, just an observation/thought on my part.
Yeah, you're right. When we finaled the game there was already a list of stuff we wanted to patch. But when we heard about the roster bug, that was put on hold. Then we heard about the online dynasty bug. .... yeah, it has been a very rough 2 weeks since release.

But we are back to the 2nd patch now. It seems most of the problems people are having fall on the gameplay team's plate. They will be deciding, with input from the game team's lead, on what to patch. This is all based on how complex a fix would be and even more so how RISKY it would be. You change the slightest thing and the game blows up in your face. Seriously. I have have seen this over and over and over (I think Kirk has that line in the game!).

I think we have worked out what to do since Pasta Padre scooped me! We wouldn't have told him anything unless we had a final list. So we are probably finishing up (I have seen the patch list and not everything is marked done). I think by the end of the week we will have it wrapped up to test. If everything goes ok, then submission and about 2 weeks for that... That puts us at between Aug 20 and Sep 20 for 2nd patch release. I know that is a big window, but that is probably a pretty good guess on my part (uh oh).
 
# 120 OMT @ 07/26/08 11:46 PM
Quote:
Originally Posted by fistofrage
The pass rush is becoming the biggest glaring issue for me. The question is, do they know how to fix the pass rush and have the AI hurriy its throws without it being a pick 6 fest?

What happened to the programmers from the PS2 version, are these the same guys? The code may be different but the logic should be the same. They had it right on the PS2.
It is not just programmers. There are so many people involved... so much technology changes since then.... There really is no comparison with stuff like that. The only thing that transfers from PS2 to next gen was basic logic stuff like, I don't know, bowl logic... or maybe picking your favorite team at boot and having all the settings that are effected by that.
 


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