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We have identified and fixed the bug causing the game to crash when editing rosters. This bug also causes teams to disappear and team ratings to change.

The patch is being tested tonight, and assuming all goes well it will be submitted tomorrow for certification. The expected release is in 5-10 days.

Until the patch, we recommend you cease editing rosters. Rosters that have been corrupted by the bug will not work after the patch. If you have a roster in progress and have not encountered any freezes or missing teams, it will work after the patch. There is a possibility a roster can be corrupt and not have surfaced any problems yet. This is why we recommend that you stop or back up your work among multiple save files.

We are also fixing the bug where the depth chart gets reordered after editing a player with this patch.

These are the ONLY fixes in this patch. We are planning on a 2nd patch with many fixes, but we had to get this one out the door.

We appreciate everyone's patience on this matter.

Special thanks to CDJ, 21SEC, and Fairdale Kings for helping us track this down.

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Member Comments
# 461 Anti Honor @ 07/23/08 02:32 AM
I honestly don't have any trouble getting to the quarterback. If anything, it seems too easy. Now, the CPU doesn't seem to get to me, which gives me too much time in the pocket, allowing me to complete every pass. The CPU just doesn't have anything going on from either side of the ball, until I'm able to boost their sliders.

Anyhow, getting to the CPU quarterback hasn't been an issue for me. I just need THEM to get to ME more often.
 
# 462 AuburnAlumni @ 07/23/08 02:36 AM
Quote:
Originally Posted by Anti Honor
I honestly don't have any trouble getting to the quarterback. If anything, it seems too easy.

Anyhow, getting to the CPU quarterback hasn't been an issue for me. I just need THEM to get to ME more often.
Oh god, play me.

Pllllllleeeeeeeeeeeaaaaasssssseeeee play me.

Bring USC and I'll take Idaho. I promise you will not get to me with any regularity.
 
# 463 BigDofBA @ 07/23/08 02:43 AM
Quote:
Originally Posted by OMT
Well, there is some stuff that is already in the patch. This is stuff we identified and started on before the game hit shelves. Now that more issues are coming out we are identifying the ones we want to fix the most. I was going to do an official patch announcement of some kind when I knew, and still will, but I'll give a sneak peak based on what I know cause I love your avatar so much.

We fixed 2 recruiting exploits
Fixed a rare online desynch
Added half time highlights
Changed custom sounds so you can hear your opponent's while on the road
Fixed the exploit that custom sounds will tip you off when your opponent is going to fake punt/kick on 4th down
That's all I can remember off the top of my head. There are some others but I don't have the patch list in front of me as I'm posting at home right now.

It is still up in the air as to the stuff that we didn't have identified until the game went public. They are all on the gameplay team so I am not involved in their decision whether or not to fix them. The NCAA team's top two issues we want fixed is kick coverage and sliders.

It is best to wait on an official announcement, because any of this could change at any minute. I'll let everyone know once everything is locked down and finished, cause I don't want to mislead anyone. ONCE AGAIN, these aren't promises!
That's awesome news!
 
# 464 AuburnAlumni @ 07/23/08 02:43 AM
Quote:
Originally Posted by OMT
I don't think gameplay is flawed (*puts on flame ******ant suit*). There are areas that need improvement, sure. But SO MUCH goes into game play it will make your head spin. Personally, I have always controlled a defensive lineman, 70% of the time a tackle, and I don't find much difference between 08 and 09. I get to the QB a couple times a game and that is what I would expect.
Oh you could not be more wrong my good man.

There is something SERIOUSLY...I mean....SERIOUSLY wrong if you think that a big time Defensive tackle, a "Glenn Dorsey" type of player, should "get to the QB a couple of times a game".

Dude, if I'm a 95 rated tackle like Sen'Derrick Marks for Auburn and I'm facing centers and guards that are 74 or 75 I should OWN them...I'm talking, I should be blowing up the interior of that line, getting through and making that QB's life a living hell.

I'm not talking about getting 7 sacks a game. But an elite D line should LIVE in the backfield against mediocre competition and should be going "50/50" against similar talent.

95 rated DEs and 95 rated DTs should be FORCES...not programmed to get stonewalled 98% of the time.

That frightens me that you think that way. I need to send you some video of great Defensive lines and let you see what a true dominant line can do in a football game.

"Get to the QB a couple of times and that's good enough for me"....tsk tsk...Adam..Adam..Adam. We need to work on your defensive mentality bud.
 
# 465 notoriouzwun @ 07/23/08 02:46 AM
Quote:
Originally Posted by OMT
Ack! I'm trying to avoid confusion like this! (and you even edited your post!)

So the first patch fixes the editing rosters and downloading rosters from the locker issue.

The online dynasty issues of game results not being reported and people getting locked out of their dynasties is being done server side and won't require the long patch process.

The 2nd patch will address the list of things we want to fix that we have been working on since the game was completed.

No patches were delayed... however, our initial estimate of when the first patch would be released was wrong. I posted the initial estimate here and am expecting to be flamed horribly when it turns out not to be true. Expect the first patch fixing roster editing and downloading in 10 days or so.
Sorry wasn't try to confuzzle things. I didn't mean delayed as much as in the estimated time range. No flaming here just happy to hear someone from EA is on it. Alos happy to hear that the Dynasty thing is a server side fix Hopefully that will come soon. Its my main complaint, I can live with some of the other stuff but I have always wondered why games didn't do online leagues like this in the first place and still don;t understand why it took so long. So the online dynasty is everything for me when it comes ot this game.
 
# 466 Anti Honor @ 07/23/08 02:59 AM
Quote:
Originally Posted by AuburnAlumni
Oh god, play me.

Pllllllleeeeeeeeeeeaaaaasssssseeeee play me.

Bring USC and I'll take Idaho. I promise you will not get to me with any regularity.
I see a lack of pass rush when it comes to the CPU side, no question. The CPU can't seem to touch me. But I break through quite often against the CPU. More than what I'd like, since they can't do anything as it is. I haven't really tried any human vs. human games yet, so I'm sure it can be annoying. I'm just trying to get some decent gameplay from the CPU, and it won't be happening if the sliders don't get fixed. I'd gladly trade lack of pass rush and deep ball, for the option to boost the CPU so high, they'd rip me to shreds.
 
# 467 simgameonly @ 07/23/08 03:02 AM
Hey Auburn I am preparing myself for some frustration on this one. Its becoming clear that some of the gameplay fixes hoped for in "patch 2" are going to run smack dab into a brick wall of the EA corporate vision of "wide open gameplay" God, I hope I am wrong but the handwriting may be on the wall on this one based on what I am reading.
 
# 468 BigDofBA @ 07/23/08 03:43 AM
Quote:
Originally Posted by simgameonly
Hey Auburn I am preparing myself for some frustration on this one. Its becoming clear that some of the gameplay fixes hoped for in "patch 2" are going to run smack dab into a brick wall of the EA corporate vision of "wide open gameplay" God, I hope I am wrong but the handwriting may be on the wall on this one based on what I am reading.
I don't like the wide open gameplay. Why does there always have to be a gimick.

I would expect teams like WVU, Texas Tech, Hawaii, Mizzou, etc. to play a wide open style,however, teams like Idaho and Tulane shouldn't be lighting up the likes of LSU, USC, and Florida.

When I'm using San Diego St. in my dynasty and I play LSU it should be a real challenge for me. There isn't enough of a difference between the best team and the worst team in this game. Likewise, good d-lines should dominate bad offensive lines.

I'm not talking sacks every play but there should be pressure, the pocket should fall apart, QB's should be forced into throws, etc.

Here is a video of Tommie Harris when he played at OU. His presence was definitely felt by the opposition. Watch about 26 seconds into it. This is what it should look like when OU plays North Texas in NCAA 2009.

http://www.youtube.com/watch?v=YKqjLp9Lslo
 
# 469 AuburnAlumni @ 07/23/08 03:53 AM
Quote:
Originally Posted by BigDofBA

I'm not talking sacks every play but there should be pressure, the pocket should fall apart, QB's should be forced into throws, etc.

Here is a video of Tommie Harris when he played at OU. His presence was definitely felt by the opposition. Watch about 26 seconds into it. This is what it should look like when OU plays North Texas in NCAA 2009.

http://www.youtube.com/watch?v=YKqjLp9Lslo
Yeah....this isn't a knock on Adam, but his comment that he expects to only "get to the QB" twice a game and he's happy with that scares the absolute crap out of me.

I'll keep saying it til I'm blue in the face. Pass rush does not mean "sacks". It means, as many have stated, constant pressure and harassment of the QB, thereby forcing a decision quicker than they want or "blowing up the play" altogether.

That's not good to see thoughts like that coming from the NCAA team. The ratings should mean something on the line.

I'd agree if it was a 74 rated DT playing against an 84 rated OG or Center. But a 95 rated DT? Or a 98 rated DE? Scary stuff.
 
# 470 Solidice @ 07/23/08 03:58 AM
Quote:
Originally Posted by AuburnAlumni
Also,

I didn't see this mentioned but fix the "substitution" bug as well.

The bug occurs in that for example...

You have 10 WRs on your team.

You can only set the first 6 on the depth chart.

If any of those 6 get hurt, tired, etc. the computer SHOULD put in the final 4 WRs before anyone else.

It doesn't....it starts putting in defensive backs and safeties instead.


It does the same on defense.

You have 10 DBs on your team.

You can only set the first 6 on the depth chart.

If any of those 6 get hurt, tired, etc. the computer SHOULD put in the final 4 before anyone else.

It doesn't...it starts putting in Wide Receivers.

Fix this please sir.
yes, this bugs me A LOT. at one point all 4 of my WRs on the field were DBs. lol i felt like i was cheating or something. i was able to tone it down some with the sub in/out though, but now my guys get tired and don't play as well it seems.

at one point i had 3 impact players on offense! i was like WTF? then i saw one was my impact CB in as WR.
 
# 471 bukeyez @ 07/23/08 04:04 AM
I have checked out some other forums and I have gathered some info on the FREEZING. We all know the issue with the rosters. When I used the rosters from EArosters com, I had no issues that the majority have had. I DID NOT edit the rosters however. I started an offline Dynasty and everything was fine until I finished my 5th game and it froze. I did save a highlight and photo for this game. When I rebooted my XBOX 360 and reloaded the game, the highlight and photo was saved but of course my dynasty game wasn't. I previously saved a couple highlights from two other games and did not experience any freezing. At first, I just credited the freezing with the roster bug because it had been posted all over various forums that freezing was an issue. But after I found some people who posted about an experience identical to mine....I have come to wonder. Could the EA Sports highlights option have a bug that causes freezing or is all the freezing credited to the downloaded rosters (even if you do not edit them). I ask this because there are other folks who claim to have had no problems with freezing and they have used rosters from the EA Locker. Many of these people have claimed that they did not edit the rosters, just downloaded the rosters with names and played with them as is. If anyone has any insight into this, I would be delighted to hear it. Maybe OMT could answer this.
 
# 472 TMoney8805 @ 07/23/08 04:05 AM
Quote:
Originally Posted by AuburnAlumni
Oh you could not be more wrong my good man.

There is something SERIOUSLY...I mean....SERIOUSLY wrong if you think that a big time Defensive tackle, a "Glenn Dorsey" type of player, should "get to the QB a couple of times a game".

Dude, if I'm a 95 rated tackle like Sen'Derrick Marks for Auburn and I'm facing centers and guards that are 74 or 75 I should OWN them...I'm talking, I should be blowing up the interior of that line, getting through and making that QB's life a living hell.

I'm not talking about getting 7 sacks a game. But an elite D line should LIVE in the backfield against mediocre competition and should be going "50/50" against similar talent.

95 rated DEs and 95 rated DTs should be FORCES...not programmed to get stonewalled 98% of the time.

That frightens me that you think that way. I need to send you some video of great Defensive lines and let you see what a true dominant line can do in a football game.

"Get to the QB a couple of times and that's good enough for me"....tsk tsk...Adam..Adam..Adam. We need to work on your defensive mentality bud.
WORD
 
# 473 BigDofBA @ 07/23/08 04:16 AM
Quote:
Originally Posted by AuburnAlumni
I'll keep saying it til I'm blue in the face. Pass rush does not mean "sacks". It means, as many have stated, constant pressure and harassment of the QB, thereby forcing a decision quicker than they want or "blowing up the play" altogether.
Exactly. I hope they don't turn it into a sackfest. A great DT should blow up the play but not necessarily get a sack everytime.

I wish it would more accurately reflect the ratings. For example, a 96 rated DT should win his matchup with a 74 rated o-lineman like 3 out of 5 times or something like that. He shouldn't win the matchup all of the time but his presence should be felt.

I have the biggest problem when the offense is in 5 wide, the defense brings 6 or 7, and the QB has all day to throw. 5 lineman shouldn't be able to block 7 pass rushers.
 
# 474 AuburnAlumni @ 07/23/08 04:29 AM
Quote:
Originally Posted by BigDofBA
Exactly. I hope they don't turn it into a sackfest. A great DT should blow up the play but not necessarily get a sack everytime.

I wish it would more accurately reflect the ratings. For example, a 96 rated DT should win his matchup with a 74 rated o-lineman like 3 out of 5 times or something like that. He shouldn't win the matchup all of the time but his presence should be felt.

I have the biggest problem when the offense is in 5 wide, the defense brings 6 or 7, and the QB has all day to throw. 5 lineman shouldn't be able to block 7 pass rushers.
Or like when I played therizing and I, as Idaho, was in a 5 wide set and his 4 D Linemen, all of whom were AT LEAST 15-20 overall ratings points better than anyone on my own Oline, couldn't get to me AT ALL.

I literally had all day to throw. And with the new "speed cheat", it was like shooting fish in a barrel. Greg Hardy and Jeria Perry should have been eating my lunch the whole game, busting my O line like a bunch of chumps and chasing my QB like he stole something.
 
# 475 dkrause1971 @ 07/23/08 05:00 AM
Quote:
Originally Posted by BigDofBA
Exactly. I hope they don't turn it into a sackfest. A great DT should blow up the play but not necessarily get a sack everytime.

I wish it would more accurately reflect the ratings. For example, a 96 rated DT should win his matchup with a 74 rated o-lineman like 3 out of 5 times or something like that. He shouldn't win the matchup all of the time but his presence should be felt.

I have the biggest problem when the offense is in 5 wide, the defense brings 6 or 7, and the QB has all day to throw. 5 lineman shouldn't be able to block 7 pass rushers.
Couple that with if the center is getting whipped- more holding and false starts on him. Would be nice to see the CPU then double team him but i would settle for more DL dominating performances and OL penalties if they are struggling.
 
# 476 notoriouzwun @ 07/23/08 05:38 AM
I thought I read somewhere maybe it wasnt from EA, that said "NFL ready players would dominate less ready players". Maybe it was in a review...I've read so much on the game before it came out that I can't remember anymore.
 
# 477 simgameonly @ 07/23/08 05:56 AM
Quote:
Originally Posted by AuburnAlumni
Yeah....this isn't a knock on Adam, but his comment that he expects to only "get to the QB" twice a game and he's happy with that scares the absolute crap out of me.

I'll keep saying it til I'm blue in the face. Pass rush does not mean "sacks". It means, as many have stated, constant pressure and harassment of the QB, thereby forcing a decision quicker than they want or "blowing up the play" altogether.

That's not good to see thoughts like that coming from the NCAA team. The ratings should mean something on the line.

I'd agree if it was a 74 rated DT playing against an 84 rated OG or Center. But a 95 rated DT? Or a 98 rated DE? Scary stuff.

Co-sign and a big old agreement with Auburn on this one. I think what some of us think slipped past the testers, might be a gross misunderstanding. The game plays like it does for a reason fellas, its becoming more obvious
 
# 478 callmetaternuts @ 07/23/08 08:30 AM
Quote:
Originally Posted by OMT
Well, there is some stuff that is already in the patch. This is stuff we identified and started on before the game hit shelves. Now that more issues are coming out we are identifying the ones we want to fix the most. I was going to do an official patch announcement of some kind when I knew, and still will, but I'll give a sneak peak based on what I know cause I love your avatar so much.

We fixed 2 recruiting exploits
Fixed a rare online desynch
Added half time highlights
Changed custom sounds so you can hear your opponent's while on the road
Fixed the exploit that custom sounds will tip you off when your opponent is going to fake punt/kick on 4th down
That's all I can remember off the top of my head. There are some others but I don't have the patch list in front of me as I'm posting at home right now.

It is still up in the air as to the stuff that we didn't have identified until the game went public. They are all on the gameplay team so I am not involved in their decision whether or not to fix them. The NCAA team's top two issues we want fixed is kick coverage and sliders.

It is best to wait on an official announcement, because any of this could change at any minute. I'll let everyone know once everything is locked down and finished, cause I don't want to mislead anyone. ONCE AGAIN, these aren't promises!
That sounds good, i like the idea and possibility of adding some of that stuff. I know people will be happy about the away stadium sounds (sucks we only get 50, im curious to hear how a few people will set up sounds for different teams, or if they will adjust it before every game by adding and deleting some)

I know its not a final list, but im disappointed to not see any defensive issues on that list. Again, I KNOW ITS NOT FINAL AND ITS ONLY A GUESSTIMATE but thought that might/should be priority one.

Thanks for the info Adam.
 
# 479 hud519 @ 07/23/08 08:41 AM
At risk of showing my ignorance, I have never had to deal with a patch before. When the first patch does come out, is it and update that will automatically download when you run the game, or something you will have to download independently off PS Network or XBox Live?
 
# 480 callmetaternuts @ 07/23/08 08:51 AM
Quote:
Originally Posted by OMT
Hey, I'm in the same boat as you! Work all day, then be a husband after that. But then she starts watching Boy Meets World reruns and I can escape to my video game den. Though, I find myself putting down the sticks and reading OS! I wonder if EA offers hazard pay like those guys on Discovery that drive the trucks over ice!

But I'm looking into the bowl patches for 2010... it is very complicated though, and will take a lot of work. I wouldn't be surprised if we decide to cut it and put that work into bigger features. But hey, it hasn't been cut yet! I don't know about the sliders in the 2nd patch... it has been sent on to the gameplay team as our (NCAA game team) top request from them to fix, but I can't make a promise there. I really want it fixed personally, for what it is worth.
Work sucks huh? Dontcha hate workign all day, coming home, and trying to find time to do anything resembling fun? I think i speak for alot of us Adam when i say that while bowl patches and endzone art is sorely missed, we would much rather have that scrapped and focus on tuning the gameply/sim engine to perfection than adding other smaller issues. There are alot of minor things missing (as there are in any game), but when the overall gameplay isnt up to par, some things MUST take a backseat. bowl patches are great, adds to the realism, but ill take realistic punt returns and smarter DB's (not super human, just smarter) any day of the week.

Especially when you say that bowl patches are a HUGE undertaking, might that energy be better focused somewhere else? Not dogging on you, and i know thats just an example, i just hope the bigger picture is kept in mind on all this.

Quote:
Originally Posted by OMT
Yeah, the initial 5-10 days was what we thought originally. Turns out not to be the case. This is why I am VERY hesitant to give dates. That whole 5-10 days thing was posted all over the intrawebs, so people are expecting it any day now.

I guess there is just a lot of video games going through certification right now, so we are now estimating a 15 day lead time on patches. I think this roster bug patch is going to be out in the first week of August, which is a bummer. Sorry guys
No sweat on the patch. I wouldve liked it to be out July 16th, but we get it. Your 5-10 days did get passed around like a cheap hooker, but you didnt lie about it, it got caught in QC, central control and lord help us, MS and Sony. Im just happy you and the team were willing to identify it and get the fix out there ASAP instead of turning your back. An extra day or so wont kill us. As alawys, any updates you can give are appreciated.

Quote:
Originally Posted by OMT
Your avatar has somehow, after 20 seconds of starring, forced me to reply again. There has got to be some voodoo going on here! Err... Oh yeah... do you think a slider fix will make your pass rush preference's work? Or is that not covered there? I'm not a slider lab guy myself.
I agree with AA. I dont think sliders will help at all. I take that back, they will help a tiny bit, but it is a fundamental gameplay/philosophy thing. This is where a disconnect of any kind between the community and you, the community and the testers/devs and/or you and the rest of the team cant happen. We get that this year's feature is wide open gameplay, but PLEASE keep that in context of the overall game. Like we all have said. I want my stud FSU D-line (who is over rated and i couldnt be happier) to wreak havoc on FCS schools, on the Duke's of the world.

There should be a glaring differnce in my dynasty when i play FCS in week one and UF in week 11 (or is it 12?). I should feel like i own FCS on O and D, get in the backfield, hit the QB, rattle him, make him throw passes in the dirt. Against UF, i should have a tougher time and feel like its more of a stalemate (i refuse to say they are better).

I dont want to take UGA against OU and have a complete sack and hurry fest, but i do want pressure. I want the QB at times to have to run for their life. This MUST be fixed. Any thing else would be gravy, but this must be addressed in the patch. Kickoff stuff is broken, we know that, but honestly (and i hope this comes out right) punts and kickoffs are about every 7th or 8th play. Defense is played on EVERY down, seems to me that defense should be a higher priority in that regards (dont get me wrong, i want kickoff stuff fixed too.....needy creatures arent we)

I cant stand to see my line on their butt every play, and i cant stand to see my DB's get abused and my LB's get burnt, not because they are slower than the WR (i can handle a 95 SPD WR getting by my 85 SPD LB) but because the QB has too much time. Defenses and schemes are created to hold up for 4-5 seconds, not 8-10. When you blitz, the DB's are usually in a position to best defend the play for 3-4 seconds. If the blitz doesnt work, you should get eaten alive, but the blitz shouldnt have a 2% success rate either. I want to see some push in the trenches, even if they dont break through, or rip/swim away, i want my DT to push the C or G into the backfield, collapse the pocket. I want to see the QB flushed out with pressure in his face and make a bad throw.

I hope you can convey our sense of urgency, our anxiousness, and seriousness in getting the defensive play up to speed on this game. This has been and will continue to be the topic of 80% of the threads here. I think that in itself would poin to bigger issues. I get that you or the devs may not call the shots, but lets also look at how big a part of the game defense is. Wide open gameplay can still be had with dominant defenses. You scheme around it. You throw screens against blitzes, you can get around it, but it shouldnt happy on every play when WKU takes on UGA.

Im gonna beat the dead horse again, please get this addressed. If it cant be completely overhauled (it is a patch, not a new game) at least lets tweak it to where its somewhat reasonable. There is a balance between this years offensive orgy and last years defensive battle (INT fest). I just hope that it can be found quickly.

Quote:
Originally Posted by OMT
But you can't compare shiny helmets to custom configs... those are different disciplines. You have different guys working in those areas; you can't just say "Hey mister graphics, go work on gameplay" cause that will cause MORE bugs as mister graphics, while a capable programmer, has never done gameplay. This isn't flipping burgers as the analogy often is!

Oh.. BTW... Go Bucs!
If it helps, i live in Tampa, have season tickets to the Bucs game and would be happy to take you to one should it get all our issues taken care of! I sit right by the pirate ship in the lower level, good times!

Quote:
Originally Posted by OMT
I'm not going to reply to the rest of this, but as far as the number of patches.... as much as we love to have them, they bleed over into NCAA 2010's budget. But your issue is the same as the others we believe... once the fix is through, these online dynasty issues won't be happening.
Glad to hear online dynasty is a back end thing. Lets get this worked out!

I know you said how disappointed you and the team were that these issues were shipped and such and you're right, we cant roll back time and do anything, but we can apply these lessons and such to the future versions. Maybe less new features and more tweaking? Maybe different times for community days? Im sure all of OS would be willing to help in any way!

Again, thanks for the feedback and info, and if i leave you with one thing (outside of the thanks) its PLEASE keep the foot on the pedal on the defensive issues, dont let those get lost.
 


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