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We have identified and fixed the bug causing the game to crash when editing rosters. This bug also causes teams to disappear and team ratings to change.

The patch is being tested tonight, and assuming all goes well it will be submitted tomorrow for certification. The expected release is in 5-10 days.

Until the patch, we recommend you cease editing rosters. Rosters that have been corrupted by the bug will not work after the patch. If you have a roster in progress and have not encountered any freezes or missing teams, it will work after the patch. There is a possibility a roster can be corrupt and not have surfaced any problems yet. This is why we recommend that you stop or back up your work among multiple save files.

We are also fixing the bug where the depth chart gets reordered after editing a player with this patch.

These are the ONLY fixes in this patch. We are planning on a 2nd patch with many fixes, but we had to get this one out the door.

We appreciate everyone's patience on this matter.

Special thanks to CDJ, 21SEC, and Fairdale Kings for helping us track this down.

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Member Comments
# 441 OMT @ 07/23/08 12:48 AM
Quote:
Originally Posted by Bumble14
OMT-

Just wanted to say thanks for taking the time with all of this. It's pretty cool to have someone listen to a community like this- as immature as we can get in here, it's really appreciated what you are doing.

I'm one of those unfortunate people who work all day, then have to be a husband after work- so basically I am not glued to my computer. What's the current word on patching the sliders. This game is great, but honestly would be perfect in my eyes if I could play with the sliders a bit (I need to generate a pass rush). Is this something for the 2nd patch? Before the 2nd patch? High priority?

Ohh, yeah, can we have bowl patches back next year?

Thanks again.
Hey, I'm in the same boat as you! Work all day, then be a husband after that. But then she starts watching Boy Meets World reruns and I can escape to my video game den. Though, I find myself putting down the sticks and reading OS! I wonder if EA offers hazard pay like those guys on Discovery that drive the trucks over ice!

But I'm looking into the bowl patches for 2010... it is very complicated though, and will take a lot of work. I wouldn't be surprised if we decide to cut it and put that work into bigger features. But hey, it hasn't been cut yet! I don't know about the sliders in the 2nd patch... it has been sent on to the gameplay team as our (NCAA game team) top request from them to fix, but I can't make a promise there. I really want it fixed personally, for what it is worth.
 
# 442 OMT @ 07/23/08 12:51 AM
Quote:
Originally Posted by bomza
The latest was they were hoping to get the roster patch out by the end of this week.
Yeah, the initial 5-10 days was what we thought originally. Turns out not to be the case. This is why I am VERY hesitant to give dates. That whole 5-10 days thing was posted all over the intrawebs, so people are expecting it any day now.

I guess there is just a lot of video games going through certification right now, so we are now estimating a 15 day lead time on patches. I think this roster bug patch is going to be out in the first week of August, which is a bummer. Sorry guys
 
# 443 OMT @ 07/23/08 01:02 AM
Quote:
Originally Posted by AuburnAlumni
That all sounds great.

Hopefully some Defensive "tweaking" (pass rush, pass rush, pass rush pass rush pass rush) and some Offensive "tweaking" (pancake blocks pancake blocks pancake blocks pancake blocks pancake blocks) will also be included.
Your avatar has somehow, after 20 seconds of starring, forced me to reply again. There has got to be some voodoo going on here! Err... Oh yeah... do you think a slider fix will make your pass rush preference's work? Or is that not covered there? I'm not a slider lab guy myself.
 
# 444 OMT @ 07/23/08 01:08 AM
Quote:
Originally Posted by bomza
Some like OMT do care, but I'm sorry to say he seems to be the exception rather than the rule. I got a very cold response from EA support on a bug in the game this year. And EA really needs to take a hard second look at who they are using for their bug testing and their timetables for getting things done by.

It should not be a yearly occurance that major bugs are in the game every time it is released. They just need to get their priorities straight. I remember one year for the PC version they were bragging about shiny helmets. As if anyone gives a rats *** about shiny helmets. Meanwhile there were many other problems with the game.

Yeah, the grass looks much better this year now, but was anyone complaining last year about how bad the grass looked? I don't think so. I would have gladly gone another year without realistic grass if my custom configs were bug free and my running back wasn't trying to pitch the ball and run fast when using LT when I just want him to run faster.
But you can't compare shiny helmets to custom configs... those are different disciplines. You have different guys working in those areas; you can't just say "Hey mister graphics, go work on gameplay" cause that will cause MORE bugs as mister graphics, while a capable programmer, has never done gameplay. This isn't flipping burgers as the analogy often is!

Oh.. BTW... Go Bucs!
 
# 445 simgameonly @ 07/23/08 01:14 AM
Quote:
Originally Posted by OMT
Your avatar has somehow, after 20 seconds of starring, forced me to reply again. There has got to be some voodoo going on here! Err... Oh yeah... do you think a slider fix will make your pass rush preference's work? Or is that not covered there? I'm not a slider lab guy myself.

I certainly appreciate your participation Omt and think EA is doing lightyears better interacting better with customers than in years past. That said however there is no slider fix in the world that will change the gameplay flaws associated with the pass rush issue. I am pretty sure you can logically deduce that the pleaing for it to be addressed in the second patch speaks volumes to the sliders ineffectiveness in this area of the game. It is not a matter of having not tried.

I personally would just like to know straight out if EA shares the opinion that any of the gameplay is flawed. If the pass rush issue and nuetered defense is a working example of properly implemented "wide open gameplay" then I would to like to know this. No reason to hope for a change if you all dont deem one as needed and I am subject to what you provide me option wise.
 
# 446 notoriouzwun @ 07/23/08 01:14 AM
Quote:
Originally Posted by OMT
The 2nd patch should be out by September if all goes according to plan.

Would this mean the second patch would have a fix for commisioners frozen in dynasties? Or would that be an "emergency patch" altogether. Because September would be a very long time to wait before I could retire and make a whole new dynasty.

EDIT: Okay just read this page :P and saw 1st patch was delayed...So can I then assume if the Dynasty thing is figured out before the first patch it could be included in it?
 
# 447 OMT @ 07/23/08 01:19 AM
Quote:
Originally Posted by Jive_Turkey
Don't stop after one, just keep the patches coming, this games has plenty wrong with it. such as winning a game on online dynasty, then when the dynasty leader advances the week you magically lose . 95Frazier, is right we are not getting love from EA. Seems it hit rock bottom after they bought the official NCAA license in 2005. I hope a lot of the bugs and annoying features are fixed by the patches because i love college football.
I'm not going to reply to the rest of this, but as far as the number of patches.... as much as we love to have them, they bleed over into NCAA 2010's budget. But your issue is the same as the others we believe... once the fix is through, these online dynasty issues won't be happening.
 
# 448 simgameonly @ 07/23/08 01:23 AM
Maybe I missed it amongst the 47 pages, but I am just curious if it has been stated directly by Omt that the second patch will address anything gameplay wise. Now it just seems to be speculation with a whole spectrum of what it could be? Omt if it is gameplay can you once and for all confirm what aspect it will address? Thanks again.
 
# 449 TMoney8805 @ 07/23/08 01:24 AM
Quote:
Originally Posted by OMT
Your avatar has somehow, after 20 seconds of starring, forced me to reply again. There has got to be some voodoo going on here! Err... Oh yeah... do you think a slider fix will make your pass rush preference's work? Or is that not covered there? I'm not a slider lab guy myself.
lol... AuburnAlumni's avatar is amazing... I could stare all day...
 
# 450 FSUfusion @ 07/23/08 01:25 AM
OMT, I think we can all agree here is that as long as the majority of the issues here listed are fixed keep the gameplay the same into '10. If it ain't broke then dont' fix it. Makes presentation and the extra things better, bring in a halftime report etc. I think once you nail down teh gameplay and make it better via 2nd patch keep it. Include the same core gameplay into 2010. Then as little time as you have to make 2010, gameplay wise there woudn't be much but improve AI. I'm not sure what list of things you have to do but I think the struggle is to figuring out what is working now, what we can fix in 2nd patch and what to keep right now after 2nd patch and last what to improve.

k, said my piece.
 
# 451 Psyblast @ 07/23/08 01:27 AM
Quote:
Originally Posted by simgameonly
Maybe I missed it amongst the 47 pages, but I am just curious if it has been stated directly by Omt that the second patch will address anything gameplay wise. Now it just seems to be speculation with a whole spectrum of what it could be? Omt if it is gameplay can you once and for all confirm what aspect it will address? Thanks again.



Man, at least read some of the more recent posts before asking something like this.

Quote:
Originally Posted by OMT at 10:33 tonight
Well, there is some stuff that is already in the patch. This is stuff we identified and started on before the game hit shelves. Now that more issues are coming out we are identifying the ones we want to fix the most. I was going to do an official patch announcement of some kind when I knew, and still will, but I'll give a sneak peak based on what I know cause I love your avatar so much.

We fixed 2 recruiting exploits
Fixed a rare online desynch
Added half time highlights
Changed custom sounds so you can hear your opponent's while on the road
Fixed the exploit that custom sounds will tip you off when your opponent is going to fake punt/kick on 4th down
That's all I can remember off the top of my head. There are some others but I don't have the patch list in front of me as I'm posting at home right now.

It is still up in the air as to the stuff that we didn't have identified until the game went public. They are all on the gameplay team so I am not involved in their decision whether or not to fix them. The NCAA team's top two issues we want fixed is kick coverage and sliders.

It is best to wait on an official announcement, because any of this could change at any minute. I'll let everyone know once everything is locked down and finished, cause I don't want to mislead anyone. ONCE AGAIN, these aren't promises!
 
# 452 OMT @ 07/23/08 01:28 AM
Quote:
Originally Posted by simgameonly
I certainly appreciate your participation Omt and think EA is doing lightyears better interacting better with customers than in years past. That said however there is no slider fix in the world that will change the gameplay flaws associated with the pass rush issue. I am pretty sure you can logically deduce that the pleaing for it to be addressed in the second patch speaks volumes to the sliders ineffectiveness in this area of the game. It is not a matter of having not tried.

I personally would just like to know straight out if EA shares the opinion that any of the gameplay is flawed. If the pass rush issue and nuetered defense is a working example of properly implemented "wide open gameplay" then I would to like to know this. No reason to hope for a change if you all dont deem one as needed and I am subject to what you provide me option wise.
I don't think gameplay is flawed (*puts on flame ******ant suit*). There are areas that need improvement, sure. But SO MUCH goes into game play it will make your head spin. Personally, I have always controlled a defensive lineman, 70% of the time a tackle, and I don't find much difference between 08 and 09. I get to the QB a couple times a game and that is what I would expect.

Please keep in mind that gameplay is a totally different team. We split that out into a specialized team a couple years ago. So I'm not an expert on this stuff. I think the problem is that the short passing stuff is always there. That is why they don't go deep, and that is why the QB rarely feels pressure. I mean... if the easy 5-7 yards is there, why not just take it unless it is 3rd down and you need more?

But as I said before.. I'm a feature guy, not an X and O guy. Variety is very important to making a game that sells right?
 
# 453 OMT @ 07/23/08 01:33 AM
Quote:
Originally Posted by notoriouzwun
Would this mean the second patch would have a fix for commisioners frozen in dynasties? Or would that be an "emergency patch" altogether. Because September would be a very long time to wait before I could retire and make a whole new dynasty.

EDIT: Okay just read this page :P and saw 1st patch was delayed...So can I then assume if the Dynasty thing is figured out before the first patch it could be included in it?
Ack! I'm trying to avoid confusion like this! (and you even edited your post!)

So the first patch fixes the editing rosters and downloading rosters from the locker issue.

The online dynasty issues of game results not being reported and people getting locked out of their dynasties is being done server side and won't require the long patch process.

The 2nd patch will address the list of things we want to fix that we have been working on since the game was completed.

No patches were delayed... however, our initial estimate of when the first patch would be released was wrong. I posted the initial estimate here and am expecting to be flamed horribly when it turns out not to be true. Expect the first patch fixing roster editing and downloading in 10 days or so.
 
# 454 simgameonly @ 07/23/08 01:34 AM
Quote:
Originally Posted by Psyblast
Man, at least read some of the more recent posts before asking something like this.
Thanks, no wonder I could not find anything about gameplay specifically, sorry to crowd the thread. Sounds like some better sliders is about where my expectations should lie, not any drastic changes. Thanks for clearing it up, anything additional would be a bonus.
 
# 455 OMT @ 07/23/08 01:36 AM
Quote:
Originally Posted by simgameonly
Maybe I missed it amongst the 47 pages, but I am just curious if it has been stated directly by Omt that the second patch will address anything gameplay wise. Now it just seems to be speculation with a whole spectrum of what it could be? Omt if it is gameplay can you once and for all confirm what aspect it will address? Thanks again.
It should. What it addresses is up in the air still.
 
# 456 OMT @ 07/23/08 01:38 AM
Quote:
Originally Posted by TMoney8805
lol... AuburnAlumni's avatar is amazing... I could stare all day...
Yeah, the whole "EA is lazy" cliche actually dates back to him uploading that avatar. We used to work 16 hour non stop days... but ever since that avatar showed up, we spend 30 minutes a day working on the game the other 8-12 hours just staring at his avatar
 
# 457 TMoney8805 @ 07/23/08 01:43 AM
Quote:
Originally Posted by OMT
Yeah, the whole "EA is lazy" cliche actually dates back to him uploading that avatar. We used to work 16 hour non stop days... but ever since that avatar showed up, we spend 30 minutes a day working on the game the other 8-12 hours just staring at his avatar
LOL... Are you Hiring? I think I could handle staring at that for 8-12 hours a day.
 
# 458 simgameonly @ 07/23/08 01:43 AM
Quote:
Originally Posted by OMT
It should. What it addresses is up in the air still.
I will exit the thread now. Omt thanks again for the interaction, I do appreciate any answer and understand you don't have and all the answers after clarification. I was not trying to flame the game as a whole, it has shortcomings as all games do, but all in all I really enjoy it. Its a solid effort in my opinion, and I was only trying to gain insight on ways it could become even better. Thanks for the hard work and forum participation.
 
# 459 AuburnAlumni @ 07/23/08 02:22 AM
Quote:
Originally Posted by OMT
Your avatar has somehow, after 20 seconds of starring, forced me to reply again. There has got to be some voodoo going on here! Err... Oh yeah... do you think a slider fix will make your pass rush preference's work? Or is that not covered there? I'm not a slider lab guy myself.
No, I don't think it will help the pass rush.

Why? Because as the sliders go right now, they both effect HUM and CPU on the HUM settings correct?

Well...with HUM Break Block at 100 and HUM Pass Block at 0, both the CPU and HUM Offensive lines are like the Berlin Wall.

There is a fundamental "cheat" in pass blocking.

One thing that WOULD help...Get rid of the freaking chop blocks/pancakes EVERY. SINGLE. PLAY. I'm really getting tired of seeing all of my defenders get flipped on their heads each play. And yes...it happens literally every single play.

Also, the Defenders running in quicksand is not going to be helped with sliders. There is a definite speed cheat right now towards the offense.

If you need proof of this, I'll gladly post some videos.
 
# 460 AuburnAlumni @ 07/23/08 02:26 AM
Also,

I didn't see this mentioned but fix the "substitution" bug as well.

The bug occurs in that for example...

You have 10 WRs on your team.

You can only set the first 6 on the depth chart.

If any of those 6 get hurt, tired, etc. the computer SHOULD put in the final 4 WRs before anyone else.

It doesn't....it starts putting in defensive backs and safeties instead.


It does the same on defense.

You have 10 DBs on your team.

You can only set the first 6 on the depth chart.

If any of those 6 get hurt, tired, etc. the computer SHOULD put in the final 4 before anyone else.

It doesn't...it starts putting in Wide Receivers.

Fix this please sir.
 


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