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The NCAA Football 09 demo is available. Let us know what you think.

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Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
NCAA Football 09 Videos
Member Comments
# 61 coogrfan @ 06/19/08 11:08 AM
Quote:
Originally Posted by ohyeahbaby123
Why do I need XBL Gold to dl this demo?
It's standard practice for MS, they do this as a perk for the folks who fork over the cash for a Gold account. It will be available to Silver members in about a week or so.

If you really can't wait you can buy a 1 month Gold membership for $8-9 (I forget exactly how much). If you don't have a credit card, just go to Best Buy/Circuit City/Gamestop and buy a 1 month prepaid XBL Gold card.
 
# 62 HuskerFan @ 06/19/08 11:09 AM
There is a one-month card included with GTA4.
 
# 63 Solidice @ 06/19/08 11:14 AM
Love the player controls, still need some practice for me to get used to it, it didn't seem overdone at all.

my game had about 5 ints in it. mine were my fault as usual, but the CPU threw some WTF type throws like in '08. just hoping that its the difficulty.

the crowd didn't seem to ever get loud for me.

mascot game is comical. don't think i will play them in the full game though, unless I'm drunk or something.

I'm surprised no one(i don't think i saw anyone commit about it) that the roster for both teams were modified for the demo to make the team a little more even.
 
# 64 poster @ 06/19/08 11:16 AM
Only played a half before work, but it seemed to flow better than in the past. Wells had a sweet TD against me on a counter. As he countered back left and got around the corner, he shook of my LB, and then stiff armed my DB at the 10. After than he walked in to complete the 25 yd TD. Can't wait to get home and play some more, hopefully the final version is more enjoyable this year.
 
# 65 Solidice @ 06/19/08 11:20 AM
Its going to take me some time to get used to the LB receiver(was RB in '08), the throw away on RB(was the right thumb stick in '08), and the new pump fake(was LB in '08). got a few penalties and a few INTs because of it, not to mention a few sacks where i tried to throw it away, but just pump faked instead.
 
# 66 bad_philanthropy @ 06/19/08 11:23 AM
Quote:
Originally Posted by Solidice

I'm surprised no one(i don't think i saw anyone commit about it) that the roster for both teams were modified for the demo to make the team a little more even.
Is that why Ohio State has a LB at fullback? And also it seems they stuck Pryor in as the backup QB as well.
 
# 67 auburntigersfan @ 06/19/08 11:23 AM
downloading as we speak, I will write me impressions after a game or two.
Dang, I'm so pumped!!!
This better be good if I have to wait for 1.44 gigs to download.
 
# 68 UNC_Pete @ 06/19/08 11:25 AM
I'm downloading the PS3 update and 360 NCAA demo concurrently atm. Yay for 768k down..

I'm going to post my impressions here and in my blog later and sometime tonight I should be able to have a PS3/360 comparison..
 
# 69 Solidice @ 06/19/08 11:26 AM
Quote:
Originally Posted by bad_philanthropy
Is that why Ohio State has a LB at fullback? And also it seems they stuck Pryor in as the backup QB as well.
that and OSU had a 97 on D instead of 99. LSU had 99 on offense, instead of a 88. so on....
 
# 70 Kevin26385 @ 06/19/08 11:31 AM
I know many of us are visual, and a bunch of you guys are probably sitting at work. So here are 4 gameplay videos I captured:

http://vimeo.com/1198604
http://vimeo.com/1198611
http://vimeo.com/1198616
http://vimeo.com/1198620
 
# 71 auburntigersfan @ 06/19/08 11:33 AM
damn you nascar, not letting me download the demo while racing a nice 100 lapper at bristol to pass time.
 
# 72 jdr4693 @ 06/19/08 11:35 AM
where is the ps3 demo?
 
# 73 bad_philanthropy @ 06/19/08 11:38 AM
I was really disappointed by the lighting, the dusk lighting anyway. As good as the player models look and as well as the game runs it's really evident to me how the visuals were further scaled back this year.
 
# 74 VWarrior @ 06/19/08 11:38 AM
Quote:
Originally Posted by auburntigersfan
damn you nascar, not letting me download the demo while racing a nice 100 lapper at bristol to pass time.
lol, I tried out the Operation Darkness demo while downloading the game. That was a mistake. The gameplay in that game, to put it simply, requires a LOT of patience. Its a strategy game and just getting the demo scenario was taking a long time because things progress so slooooooooooooooowwwwwwwwwlllllllllllyyyyyyyyy.. Sure enough, I eventually get that "NCAA Football 09 Demo Downloaded" alert, then all of a sudden, what seems like 15 more enemies pop up on the screen, eventually I just said screw it and quit it.

Anyway, copied and pasted from the other thread:

Ok, just played my first game with it, my first impressions:

First off, this game is without a doubt THE best current gen version yet. There's no way I'm popping '08 back in before July 15th. Its clear the dev team had much more efficient dev cycle than last year.

I don't wanna speak too soon..heck, i'll just say it now (if anyone experienced otherwise then let me know). At least on Varsity, the ability to effectively pressure the QB has been FIXED on both sides of the ball. One of the first plays I ran was a PA pass (we all know how those usually end up), and I was indeed sensing pressure after rolling off the fake, especially from the right DE who was fortunately held up by my tackle. I was sacked twice and pressured multiple times. I sacked the CPU 3 times and kept consistent pressure on him with various blitzes.

NO TURNOVERS!!!Not single INT or fumble!!! WHOHOO!!! CB and safety A.I. as well as LBs in zone coverage all defend the pass realistically. Receiver route running is also very good. Perhaps to my most pleasant surprise, the receiver A.I. when running a route/catching a ball near the sidelines is MUCH improved. Quick slant and out routes that would have resulted in the receiver going into a catch animation that drove him out of bounds in previous versions now results in the A.I. wisely halting on their toes and stretching out for the ball, making the catch, then falling out of bounds if they're off-balance. And this finally happens consistently it seems. Excellent EA!! Finally, thank you!!!

CPU quick snap is not bad. Honestly, the amount of time the CPU QB took to snap the ball felt realistic overall. I was ALWAYS able to make defensive pre-snap adjustments. Overall, I can't complain here.

Ball Carrier controls feels great! I must say wide-open gameplay is a VERY welcome addition so far EA! Running with the ball feels much more fluid than before and I can see this making the running game exciting with a fast and dynamic RB. Darren McFadden was indeed the right cover boy to represent this! But honestly, perhaps moreso than the this, wide open gameplay is welcome with me because the defensive seems to have not been neutered to help it stand out. I admit, Chris Wells did (somehow) break containment and get into the open field after first trying to run up the middle on a LB blitz that he'd otherwise have no chance if one of my defenders didn't allow themselves to get stiff-armed. But thats Chris Wells for ya, and I am happy to say that beyond that 25-yard TD, I SHUT HIM DOWN!!! So again, at least on Varsity so far, thank you EA for maintaining effectiveness of wise defensive schemes while implementing a new dynamic of the offense.

Crowd dynamics seem ok so far. Nothing about it really blew me away to be honest, but again, I didn't exactly have the volume cranked up given the time. I do like the new emphasis on stadium hostility with the route map shaking and/or QB getting rattled and forgetting which button was assigned to which receiver which can result in the player calling a hot route/putting in motion the wrong receiver and possibly screwing up the play. Nice! I have to be positively negative here. The presentation still needs work. It still leaves a lot to be desired. Cheerleaders are ok, but there are more important and effective elements to college stadium atmosphere and presentation than them. Pre-game entrances by both teams (making them authentic would do wonders for the immersion but even generic ones would be a huge improvement), actually seeing the players warm up during pre-game commentary, shots of the sidelines, shots of coach reactions to play on the field (watch just ONE college football game and tell me that doesn't happen at least 10 times), referees actually feeling like a part of the game, chain-gangs, pre-snap communication by defensive players (I do appreciate the gestures and bodily animations, though), crowd pans showing their reactions (you don't have to increase the LOD of them during gameplay, just during the pans) all of these are but a subset of things that I would not only notice more, but would immerse me a heck of a lot more than cheerleaders.

I appreciate the new method of hiding your playcalling by assigning each play on screen to a button on the controller while allowing you to visibly toggle specific plays. Thats probably the best method since the Dreamcast NFL 2Ks (VMU playcalling was one of the coolest things ever implemented for competitive football gaming)

Lastly for now, oh so thankfully, the programmers (i'm assuming algorithmically) improved the menu funtionality!!! But still, I can only say this for in-game menus so far. There's really nothing to do menu-wise otherwise. But man it feels good for them to be fluid again.

I have yet to play this game on Heisman so all these positives are tentative. However, EA, you do deserve this because I am confident this is your best NCAA Football installment yet:
 
# 75 colkilla @ 06/19/08 11:40 AM
enjoying the demo for sure, one thing i definitely like, and it may have been in last year and i didn't notice, but when you dive to make a tackle the animation the ball carrier makes varies based on how far away you dove to make the hit. what i mean is this, sometimes if you dive and are fairly close you will hit him in the chest/waist and he will fall accordingly. if you dive from farther away and hit him from the knees down he will flip forward as if having his legs cut out from under him. good collision detection there i think. player models are off the hook too, can't wait to see what f-kings comes up with on the rosters, should be able to really get the teams/players to look like their real life counter parts this year...
 
# 76 Candyman5 @ 06/19/08 11:40 AM
Just had a classic game. I was Ohio State and LSU was up by 10 by the first half. Just before the Half ended I threw a Hail Mary and it got tipped by a defender but then my reciever caught it but fell short of the endzone. Awsome looking play. Anyway I got the ball to start start the 2nd Half down 10 - zip. The first drive of the half I scored a TD and it took a whole quarter. I was a idiot and decided to kick off to them instead of Onside kick with about 1 min left. Well I played def. and held them to a punt. I got the ball back with about .24 seconds left with no time outs left. I droped back for a pass and found my Tight End on the right side of the field wide open. He caught it but then stumbled but got control of his self before a defender caught up to him and ran down the side line for a TD. I am now up 10 - 14. I kicked off to LSU and they got possesion with about .14 seconds left. Well I went Dime and made my DB's go back. Well he hikes it and throws it to his wide open Tight End (I think) about 15 Yards up the field. He then sheds 2 tackles and runs for a 54 Yard TD. The clock is at .00 and I lost the game 17 - 14. Lmao. The Tight End he threw to was his impact player.

Only one INT in the whole game which the CPU threw. I fumbled one time with my QB who got hit on a sack.
 
# 77 Geauxldenboy @ 06/19/08 11:41 AM
Quote:
Originally Posted by Kev5890
I know many of us are visual, and a bunch of you guys are probably sitting at work. So here are 4 gameplay videos I captured:

http://vimeo.com/1198604
http://vimeo.com/1198611
http://vimeo.com/1198616
http://vimeo.com/1198620
The punt return video that you posted reminds me that I was actually able to return a punt after having called for a fair catch, and there was no flag. Hope that was just a demo glitch or that I just imagined calling for fair catch.
 
# 78 mdgoalie37 @ 06/19/08 11:41 AM
Quote:
Originally Posted by peteykirch
Well...I'm a little mixed up on this one.

I played using OSU and well the first play from LSU I intercepted it and returned it for 6. I did picked it off again but that was in Prevent Defense at the end of the game.

I won 17-7.

One thing really frightened me. LSU was in the hurry up, and they got like 5 yards ran up to the line of scrimmage and hiked the ball eventhough there was no RG. Literally there was a gap between the Center and Right Tackle.
They only had 10 guys on the field?
 
# 79 ReservoirDog76 @ 06/19/08 11:44 AM
I just had a KR for a TD, pretty sweet.
 
# 80 Kevin26385 @ 06/19/08 11:45 AM
Quote:
Originally Posted by Geauxldenboy
The punt return video that you posted reminds me that I was actually able to return a punt after having called for a fair catch, and there was no flag. Hope that was just a demo glitch or that I just imagined calling for fair catch.
I think there is a couple of glitches in the demo..Not "User Interception" the QB got stuck running backwards
 


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