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NCAA Football 09 Videos
Member Comments
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Love the hit in the second vid. I wonder if the returners eyes got big as he was finishing the spin move?
If any need a 48 hour free LIVE Gold card to play NCAA I will gladly give it to them. The first one to PM me will get it. Please make sure you only have Silver before you ask me.
I want to give a chance to those who dont have Gold to get the demo.

screen plays work great, but not money, the CPU blew it up several times.
how is the play calling screen? I absolutely hate how it shows which one you pick in both 07 and 08. I prefer the ps2 style screen, where you scroll through and can pick from 4 plays with the 4 face buttons. It really ruins playing with friends when they can see which damn play you are picking. I'm sure there's a way to hide it, but still..it shouldn't be this way.
# 85
Critical Kills @ 06/19/08 10:57 AM
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# 86
Sigma4Life @ 06/19/08 10:58 AM
The thing I like most about the demo is that big hits finally matter. In my 2 games most big hits resulted in fumbles or injuries.
# 87
Critical Kills @ 06/19/08 10:59 AM
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you can either highlight the play you want and hit "A" or choose "A", "RB", "X", or "Y" to select the play, which show up on each square.
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# 90
Critical Kills @ 06/19/08 11:11 AM
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# 91
rspencer86 @ 06/19/08 11:11 AM
Has anyone seen the CPU throw a deep pass yet? Just curious, as this was a big issue last year.
Can't wait to get home from work and try this demo out.
Can't wait to get home from work and try this demo out.
# 92
Critical Kills @ 06/19/08 11:12 AM
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# 93
spankdatazz22 @ 06/19/08 11:13 AM
I'm not a big college football fan though I'm a big fan of NCAA '04 & '06 on the PS2. So take any observations w/a grain of salt:
Pros:
- really like the player models/proportions. strafing felt good
- control isn't as twitch/ultra-precise as I thought it would be, so it's not like you can do whatever you please from a control standpoint (good thing). Players do plant at times when there's a significant directional change from what I could see
- Passing wasn't precise; had appropriate amount of incompletions I thought
- Receivers showed nice sideline awareness; saw a nice mid-air animation where the receiver jumped for the ball and was hit by the defender low. He dropped the ball as he was coming down which looked nice and wasn't over the top
- Defensive pressure was evident
- Some movement by defense pre-snap; looks cool
Cons:
- lack of sense of momentum, weight, physics. There's some sense of each, just not enough to make me feel things weren't occurring randomly. I guess the "run into someone for tackle" mechanic takes some getting used to. Didn't feel like I was really tackling because there's no sense of back and forth struggle. Saw defensive ends getting flipped into the air way too often. Lots of tackle variety, but it felt scripted in a sense - wondered why players got a bit more or less yardage after contact. Without momentum factoring more into the gameplay, the cool analog jukes available don't factor as much into the overall gameplay (imo). Players are sort of moving at angles instead of having to round corners. Didn't feel the combination sense of acceleration/speed that I've felt with the older NCAA's
- hate the QB animations. Improved over last year's game though
- OL/DL play; overall player interaction. So much with the OL/DL just seems random - lineman getting shoved down easily (or flipped). Not much player interaction overall (players reacting to contact with another player, same or different team)
Pros:
- really like the player models/proportions. strafing felt good
- control isn't as twitch/ultra-precise as I thought it would be, so it's not like you can do whatever you please from a control standpoint (good thing). Players do plant at times when there's a significant directional change from what I could see
- Passing wasn't precise; had appropriate amount of incompletions I thought
- Receivers showed nice sideline awareness; saw a nice mid-air animation where the receiver jumped for the ball and was hit by the defender low. He dropped the ball as he was coming down which looked nice and wasn't over the top
- Defensive pressure was evident
- Some movement by defense pre-snap; looks cool
Cons:
- lack of sense of momentum, weight, physics. There's some sense of each, just not enough to make me feel things weren't occurring randomly. I guess the "run into someone for tackle" mechanic takes some getting used to. Didn't feel like I was really tackling because there's no sense of back and forth struggle. Saw defensive ends getting flipped into the air way too often. Lots of tackle variety, but it felt scripted in a sense - wondered why players got a bit more or less yardage after contact. Without momentum factoring more into the gameplay, the cool analog jukes available don't factor as much into the overall gameplay (imo). Players are sort of moving at angles instead of having to round corners. Didn't feel the combination sense of acceleration/speed that I've felt with the older NCAA's
- hate the QB animations. Improved over last year's game though
- OL/DL play; overall player interaction. So much with the OL/DL just seems random - lineman getting shoved down easily (or flipped). Not much player interaction overall (players reacting to contact with another player, same or different team)
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Can't wait to get home and play!
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I know this is about the demo, but does anyone know if the save and upload a snapshot/video feature will still be "in the game"?
i got the boy at home downloading the demo for me now. Hopefully it'll be done by the time I get home for lunch.
i got the boy at home downloading the demo for me now. Hopefully it'll be done by the time I get home for lunch.
# 98
Critical Kills @ 06/19/08 11:28 AM
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# 100
Critical Kills @ 06/19/08 11:29 AM
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