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Infamous (by Sucker Punch) PS3

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Old 09-05-2007, 02:46 PM   #1
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Infamous (by Sucker Punch) PS3

http://ps3.ign.com/objects/800/800208.html

Looks pretty nice. It seems like an open world. It's games like this that continue to pull me into the PS3 realm. High entry cost, but I'm slowly getting there.......

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Old 06-09-2008, 08:43 PM   #2
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Re: Infamous (by Sucker Punch)

Infamous is the cover story of the July GameInformer.
  • "Infamous begins with a serene, panoramic sky view of Empire City on the title screen, with the words "press start flashing". ..once you push start, a massive explosion rips through the heart of the city. Six city blocks are consumed by flame...in the center, a man named Dylan staggers to his feet."
  • Dylan doesn't know how he got his powers and starts out apathetic. He then becomes invest in the city...or you can choose not to be at all.
  • Dylan can run up rooftops, scrambles across building architecture, and can seek cover in unlikely nooks and crannies.
  • Sucker Punch striving for simple controls to do not so simple things.
  • Empire City has 3 islands.
  • After the explosion, the city falls into chaos. A plague makes the govt. quarantine the city. Gangs are formed.
  • Dylan's abilities evolve throughout the game.
  • One fight saw Dylan and his friend Zeke against a bunch of guards. A couple of choices include zapping the mobs and flinging them off the bridge, or using your electricity on the environment (i.e. power generators that may be nearby) to create explosions.
  • Sucker Punch says "The hero's powers and the storyline are in support of the gameplay."
  • Dylan cannot use firearms since his powers are "always on" (meaning he would set off the gunpowder in bullets). The powers can complicate your actions within the world.
  • There will be other "villains" with their own powers that come into play. As well as other normal enemies with powers.
  • Infamous isn't structured like other open world games with a marker on the mini map for your next mission. The team's goal is to create a world where events unfold naturally.
  • For example, you're on your way to disarm a bomb, but you notice a woman in the street bleeding and screaming. Time is ticking. What do you do? Your actions affect the world at large. Hence "Infamous".
  • Karma system keeps track of your actions. Your actions affect the actions of the citizens of the city. They may fight with you or ignore you or even help fight against you. Karma also factors into how your abilities develop.
  • Release TBA
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Old 06-10-2008, 02:00 PM   #3
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Re: Infamous (by Sucker Punch)

The GameInformer cover.

Quote:
After Sony announced Infamous, the company went dark on anything related. In our world exclusive, we blow the lid off of the game in a 10-page cover feature. Sly Cooper developer Sucker Punch has developed a new type of superhero fit for the modern world, and Infamous is his story. Set in a huge open world, players will get to experience an epic story while playing in a sandbox setting.
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Old 06-10-2008, 02:23 PM   #4
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Re: Infamous (by Sucker Punch)

Sounds very interesting. Reminds of "Hancock" for some reason.
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Old 06-16-2008, 10:02 PM   #5
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Re: Infamous (by Sucker Punch)

http://i26.tinypic.com/118dmyg.jpg
http://i32.tinypic.com/zu3js.jpg
http://i27.tinypic.com/10p2c9h.jpg
http://i31.tinypic.com/t4thjo.jpg
http://i29.tinypic.com/2qncb3d.jpg
http://i32.tinypic.com/x3acck.jpg
http://i31.tinypic.com/2rgzyxg.jpg
http://i26.tinypic.com/dc78s4.jpg
http://i26.tinypic.com/4rwajd.jpg
http://i28.tinypic.com/24etdfq.jpg


Looks really cool.
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Old 06-17-2008, 04:26 PM   #6
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Re: Infamous (by Sucker Punch)

man whats with "empire city" mafia 2 is in empire city as well. this game looks cool though
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Old 06-18-2008, 08:59 PM   #7
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Re: Infamous (by Sucker Punch)

New shots:





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Old 06-19-2008, 09:42 PM   #8
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Re: Infamous (by Sucker Punch)

Sandbox games are the best non-sports games IMO.
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