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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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Old 06-13-2016, 02:03 AM   #121
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by Big FN Deal
I don't understand the "use your imagination" POV, on something that actually exists in Madden. For example defensive matchups aren't in period, so I can see maybe saying use your imagination that we have to scheme like defensive coordinators/coaches that don't use that tactic. However with XP and goals, those are actual things that are in the game and they are what they are, imagining they are something else is lying to ourselves, imo.
Well that just sounds like a lack of imagination.
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Old 06-13-2016, 02:05 AM   #122
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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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Originally Posted by Trick13
To be blunt, the controller is for playing the game, not some fantasy stat/attribute balancing act - this isn't, or shouldn't be, Skyrim.

We fundamentally disagree on what constitutes "gameplay" in Franchise then.

I consider the acts of team building and player management as gameplay mechanics which impact my experience in the on-field core gameplay experience. I make decisions off the field, they impact my team's performance on the field. And vice-versa.
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Old 06-13-2016, 02:07 AM   #123
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by MajorSupreme
Well that just sounds like a lack of imagination.
Or an abundance of reality, depends on who you ask.
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Old 06-13-2016, 02:07 AM   #124
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Seems a lot of the complaints for CFM require the use of more "Under the hood," calculations, ie AI logic and programmers determination of how to set such AI/Logic formulas; and this from people who have complained about the logic in game play; I have to wonder, if the game play logic is not up to standard of real football fundamentals, why trust that same logic to run your franchise?

I prefer more user input.
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Old 06-13-2016, 02:08 AM   #125
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by roadman
Yeah, I agree with your list and some others but the #1 request was full customization based on the website that I linked a few post above.

Based on what the developers have noted, it's all about priorities, timing and resources on what is in the game and what isn't.

Ok, I see you edited your post after I quoted it. Ok
Full editing you are talking bout. I edited my post to reflect my omission, but when I say full customization it doesn't stop at rosters - it would include create a play complete with every route in game, delayed blitzes, man coverage double teams, twists, stunts, custom packages, defensive assignments, settings/sliders for trades and FA signings/retention and even for CPU progression, cuz maybe I stink at gameplay so I want to play on Pro, but have the CPU trade, sign, and progress on All-Madden.

It would also include full custom draft classes, or at the very least some user parameters to determine positional attribute minimums/maximums and overall draft class depth - top heavy, deep, weak, and so forth. I don't really care about making upcoming college players, but not having attributes be messed up like 10 DTs every class over 80 SPD - heck I don't even care about the names all that much, let me create the classes and the game can randomly pick which class and generate fake names...

I get the priorities and understand not everything is getting in, but "my draft board" was pretty high on a lot of those lists, so is expanded website functionality, and you would think that given the chance to really have upward and downward movers and shakers in draft stock would lend itself nicely to creating a better draft experience within the game. Which adds immensely to the games playability and replay-ability...
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Old 06-13-2016, 02:12 AM   #126
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by Big FN Deal
Or an abundance of reality, depends on who you ask.
Haha nice, nice.

But I do get where you're coming from, no doubt. I dislike XP as well, really because it makes franchise mode more of a "game" than management. But at the end of the day, it's what you make it.
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Old 06-13-2016, 02:13 AM   #127
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by 4thQtrStre5S
Seems a lot of the complaints for CFM require the use of more "Under the hood," calculations, ie AI logic and programmers determination of how to set such AI/Logic formulas; and this from people who have complained about the logic in game play; I have to wonder, if the game play logic is not up to standard of real football fundamentals, why trust that same logic to run your franchise?

I prefer more user input.
The system currently has the option to set Xp allocation to auto, I would at least like the option to hide all XP and goal visuals. I realize it would take no telling how long and what resources to remove this system, so again I just want to hide all the visuals and have it play out as is. Then I can use my imagination about what's happening because out of sight out of mind.
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Old 06-13-2016, 02:15 AM   #128
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by Big FN Deal
The system currently has the option to set Xp allocation to auto, I would at least like the option to hide all XP and goal visuals. I realize it would take no telling how long and what resources to remove this system, so again I just want to hide all the visuals and have it play out as is. Then I can use my imagination about what's happening because out of sight out of mind.
That is a fair request and would like that option too.

I look at setting XP allocation to "auto" as something similar to having coordinators.

Last edited by 4thQtrStre5S; 06-13-2016 at 02:19 AM.
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