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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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Old 06-13-2016, 06:20 AM   #153
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So these changes are welcome additions but did they fix the simple stuff? For example, I don't want to sub players in and out for specific formations every single game. Another example is when you set a style of play for your wr1 (lets say deep threat) and then assign your wr2 another style (route runner), your wr2's overall is still shown as if he's assigned the style of the WR1. It would be also great if there were options on how to utilize your players (choose between assigning a side or trailing opponents #1 for your CB1) but that's probably askimg for too much. It shouldnt be but it probably is
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Old 06-13-2016, 06:49 AM   #154
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Anybody else find it sad that people are getting excited over three features (Game Planning, Score Ticker, & Player Editing) that has been in past EA football games? Instead people should be angry that EA is once again using feature they previously removed as selling points.
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Old 06-13-2016, 07:32 AM   #155
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

if you can only run a pass rush practice for your dline and only run a tackling practice for dbs/lbers then thats how you get your exp to spread around. now think of poor fbs, they dont get any practice currently so they are totally screwed

as for regression, it would be nice to have K's who only kick 28 FGs instead of 30 not to lose 1 KAcc and 6 AWR when they are 27, especially if they played in the SB. Or a HB who runs over 100 gets 2 tds some recs, no fumbles not losing 1 awr or 1 bcv every week during the season, especially after as an owner ive changed the trainer to world class from the prior rubbish one

if regression is based off performance against targets, then make the targets logical for the position and position in the depth chart. ROLB#3 target 10-12 sacks ???? may get one and ends up regressing

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Old 06-13-2016, 07:39 AM   #156
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

I'm happy about the in-game ticker. But overall the franchise improvements were a bit underwhelming as "Play the Moments" just isn't that interesting to me.
I was really hoping features like a Waiver Period, a rankable Draft Board and Assistant Coaches might be in. Not to mention important community requests that we already knew wouldn't be in like Global Formation Subs, Progressive Injuries like in Head Coach 09, and a weekly highlight/wrap-up show.

And the adjustable development trait idea sounds like a disaster waiting to happen for online franchises. It will just widen the gap between the best teams and the rest.
I never understood the strong relation between awards and progression in Madden, at least for online franchises anyway. If you win MVP with a player do you really need him to gain even more XP and increase his development trait? If you won MVP with an 80 OVR player then with a 90 OVR it will just be that much easier. Meanwhile worse players will be losing points for not reaching goals and the gap widens. Yeah, its fun in a single player mode but in a competitive online league it just kills any chance at balance and leads to guys dropping out of the league and the leftover teams for new franchise members in horrible shape, which results in a revolving door of owners of teams at the bottom of the league.
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Old 06-13-2016, 08:06 AM   #157
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by CM Hooe
More bluntly - yes it is a contrived mechanic. It is contrived in order to give you the user an interesting gameplay decision to make each week
I don't want a contrived mechanic. That type of contrived arcadey decision making isn't interesting to me. It's the exact opposite type of control that I want in a team oriented sports game.

No amount of "pretending" will make this part of the game interesting to me. And unfortunately for me, just about everything in a franchise is greatly effected by progression.

I don't want to stat chase. Even stick skill drills are goal, stat chasing. It takes all the immersion away for me. Which is the exact opposite of what I want.

I had hope that another option would be given for progression, but I didn't expect it. Plus having full editing takes some of the sting away, but even with full editing, I'll end up creating my own progression which is just as un-immersive for me.

Even with M12's flaws, I haven't liked a Madden franchise (CCM/CFM) since. I do give the CFM team credit for putting in additions and making changes. However, much of those changes are greatly influenced by the progression system.
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Old 06-13-2016, 08:17 AM   #158
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by CM Hooe
Personally I think that having direct interactive agency in determining the direction and progression of my team is always and forever better than simply assigning to my team some NPC characters and delegating all the effort and decision making of player progression to the computer. Why would I even bother picking up the controller at that point if I only have minimal influence over the outcome?

To that end we will agree to disagree as to whether XP progression is "sad" and "inferior".
For us, it's about realism and immersion. So we will agree to disagree. And whether it's "sad" or "inferior" all depends on if you want something realistic or RPG. Wish we both had an option instead of being forced into an unrealistic RPG system.

This is no criticism of you. It's just a matter of personal preference. Nothing wrong with you wanting what you want.
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Old 06-13-2016, 08:17 AM   #159
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by brza37
I'm happy about the in-game ticker. But overall the franchise improvements were a bit underwhelming as "Play the Moments" just isn't that interesting to me.
I was really hoping features like a Waiver Period, a rankable Draft Board and Assistant Coaches might be in. Not to mention important community requests that we already knew wouldn't be in like Global Formation Subs, Progressive Injuries like in Head Coach 09, and a weekly highlight/wrap-up show.

And the adjustable development trait idea sounds like a disaster waiting to happen for online franchises. It will just widen the gap between the best teams and the rest.
I never understood the strong relation between awards and progression in Madden, at least for online franchises anyway. If you win MVP with a player do you really need him to gain even more XP and increase his development trait? If you won MVP with an 80 OVR player then with a 90 OVR it will just be that much easier. Meanwhile worse players will be losing points for not reaching goals and the gap widens. Yeah, its fun in a single player mode but in a competitive online league it just kills any chance at balance and leads to guys dropping out of the league and the leftover teams for new franchise members in horrible shape, which results in a revolving door of owners of teams at the bottom of the league.
i disagree an an offline coach mode cfm player, i can see more of my roster regressing than progressing
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Old 06-13-2016, 08:24 AM   #160
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by NateDogPack12
Trick, I just have to say I respectfully disagree with you. Blind, under-the-hood progression isn't satisfying as there is no user control. The gameplay apparatus seeks to create a system that can be fun and intuitive. In the NFL, players progress and break out on bad teams. Coaches affect this but not to the capacity they do in the NCAA.

I'm with you when it comes to the backwards nature and I would argue let's allocate XP in a one-time fashion like an NCAA-esque training camp, with smaller amounts rewarded in the season, but I also respect the fact that this system is enjoyable and strategic for a lot of people.
I respect the bold as well, it's just not for me. And your point of how XP is assigned (to me) is much more palatable than the current stats/goal chasing system. At least then, the current option for auto-assigning progression gets us close to what we want, while the other crowd has there micromanaging mechanic.
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