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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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Old 06-13-2016, 12:23 AM   #97
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by CM Hooe
There are no more "hours" to allocate. See my post above. You pick two drills, and which drills you pick determines which position groups earn XP.

Practice squad players are basically stashed reserves who passively earn XP depending on what drills you choose to do, and you may also focus train them if you wish. There is no explicit resource to spend to improve an individual practice squad player, so the concern you have is addressed.

I do think you are correct that no one will focus train a practice squad player - those three slots of bonus XP are much better used for highly touted draft picks, QBs of the future, exceptional young talents, etc.
My complaint is this, if two position groups are being XP ed, what is the rest of my dang team doing? Riding a stationary bike? Sleeping in team meetings? Filming commercials??? Focus on three players? Coaches pets? Isn't the morale of my team going to be negatively impacted by such favoritism? Oh that's right, there isn't any chemistry or morale aspect to Madden, only real NFL teams are affected by such things...

Good golly miss Molly, XP progression has got to go...

Who ever came up with XP progression for Madden should count their lucky stars that I am not in charge - I would not fire that guy, as that would be too good for him/her - no I would torture said individual daily, get everyone's coffee, lunch, and dry cleaning, mop the floor, run around the building 20 times with a sign that says "stupid is as XP progression" and recite their entire pokemon card collection nightly before being allowed to clock out.

XP progression is without a doubt the dumbest, wait I forgot about "break away cam", never mind I forgot ring builder too, but it isn't that far off from Madden NFL's worst choices ever...
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Old 06-13-2016, 12:28 AM   #98
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Trick13
My complaint is this, if two position groups are being XP ed, what is the rest of my dang team doing? Riding a stationary bike? Sleeping in team meetings? Filming commercials??? Focus on three players? Coaches pets? Isn't the morale of my team going to be negatively impacted by such favoritism? Oh that's right, there isn't any chemistry or morale aspect to Madden, only real NFL teams are affected by such things...

Good golly miss Molly, XP progression has got to go...

Who ever came up with XP progression for Madden should count their lucky stars that I am not in charge - I would not fire that guy, as that would be too good for him/her - no I would torture said individual daily, get everyone's coffee, lunch, and dry cleaning, mop the floor, run around the building 20 times with a sign that says "stupid is as XP progression" and recite their entire pokemon card collection nightly before being allowed to clock out.

XP progression is without a doubt the dumbest, wait I forgot about "break away cam", never mind I forgot ring builder too, but it isn't that far off from Madden NFL's worst choices ever...
The negativity here is bursting with fruit flavor.
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Old 06-13-2016, 12:30 AM   #99
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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

Quote:
Originally Posted by Trick13
My complaint is this, if two position groups are being XP ed, what is the rest of my dang team doing? Riding a stationary bike? Sleeping in team meetings? Filming commercials??? Focus on three players? Coaches pets? Isn't the morale of my team going to be negatively impacted by such favoritism? Oh that's right, there isn't any chemistry or morale aspect to Madden, only real NFL teams are affected by such things...

If you want a more palatable mindset for the drills - think of it as your coach putting his specific imprint on the team and your team becomes better at a certain style of play as a result. Ex. the 2014 Dallas Cowboys and their smash mouth running offense behind a well-developed offensive line and a running back who finally reached his potential would have spent a lot of time doing running drills as opposed to passing drills.

More bluntly - yes it is a contrived mechanic. It is contrived in order to give you the user an interesting gameplay decision to make each week, as to ensure you have agency in the experience of playing the video game. What kind of team do you want to be? What drills you choose each week will help answer that question.

And finally, Pokemon is still a great JRPG. :-)
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Old 06-13-2016, 12:45 AM   #100
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Trick13
My complaint is this, if two position groups are being XP ed, what is the rest of my dang team doing?
This is my biggest issue with this entire implementation as well. I popped in Madden 16 and you could upgrade 7 players a week for XP with your 70 hours. 7! The entire system is so strange. Most players don't get XP when they practice but if you don't turn the ball over this week, the entire offensive unit gets XP. It makes no sense. It does seem to be slightly improved in terms of more players being able to gain XP but it will become even more comical if the practice squad players earn those same game day bonuses while not gaining XP most weeks for actually "practicing."
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Old 06-13-2016, 12:48 AM   #101
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

I just posted about this in another thread, a main issue seems to be that we/hardcore NFL realism gamers, don't have a mode in Madden dedicated to the way we want to manage our teams, that being as close to NFL realistic as possible. Other gamers have MUT, DC and even CFM but we don't have just a NFL Franchise mode, like we once did. All modes should be considered an option, meaning if it's too realistic or whatever, for whatever gamer, they shouldn't and don't have to play it. They shouldn't be fundamentally changing Franchise mode to cater to how other gamers want to play, that's what those others modes are for.
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Old 06-13-2016, 12:48 AM   #102
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by CM Hooe
If you want a more palatable mindset for the drills - think of it as your coach putting his specific imprint on the team and your team becomes better at a certain style of play as a result. Ex. the 2014 Dallas Cowboys and their smash mouth running offense behind a well-developed offensive line and a running back who finally reached his potential would have spent a lot of time doing running drills as opposed to passing drills.

More bluntly - yes it is a contrived mechanic. It is contrived in order to give you the user an interesting gameplay decision to make each week, as to ensure you have agency in the experience of playing the video game. What kind of team do you want to be? What drills you choose each week will help answer that question.

And finally, Pokemon is still a great JRPG. :-)
Fair points, but I will always hate XP system. You are right, I can pull from dungeons and dragons and use my imagination to "justify" the allocation of drill exercises, but it doesn't really help because I still know it is a sad contrived system which is a gargantuan amount of inferior to having coaching staffs with attributes and players with potential and some user choices impact how players develop "under the hood" - with potential being hidden...
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Old 06-13-2016, 12:57 AM   #103
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Trick13
Fair points, but I will always hate XP system. You are right, I can pull from dungeons and dragons and use my imagination to "justify" the allocation of drill exercises, but it doesn't really help because I still know it is a sad contrived system which is a gargantuan amount of inferior to having coaching staffs with attributes and players with potential and some user choices impact how players develop "under the hood" - with potential being hidden...

Personally I think that having direct interactive agency in determining the direction and progression of my team is always and forever better than simply assigning to my team some NPC characters and delegating all the effort and decision making of player progression to the computer. Why would I even bother picking up the controller at that point if I only have minimal influence over the outcome?

To that end we will agree to disagree as to whether XP progression is "sad" and "inferior".
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Old 06-13-2016, 12:57 AM   #104
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

I don't understand with so many being involved in online leagues, which in turn greatly expands the longevity of the game, how so little focus is put on improving things for online leagues.

I'm not a programmer but I don't see how hard it would be to add exhibition games to cfm leagues. Or even a draft board for those who can't make a draft. Ability to do more while away from console using the website would be great as well. Like scouting or letting commishes auto users, undo games or roster dumps.

I don't hate some of the changes but some seem to be very minor or not meant for online leagues. Editable players is great for offline I guess but leagues won't use that except maybe to change names.
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