Home

They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

This is a discussion on They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 06-13-2016, 02:03 AM   #121
MVP
 
MajorSupreme's Arena
 
OVR: 0
Join Date: Aug 2013
Location: Littleton, Colorado
Posts: 1,560
Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Big FN Deal
I don't understand the "use your imagination" POV, on something that actually exists in Madden. For example defensive matchups aren't in period, so I can see maybe saying use your imagination that we have to scheme like defensive coordinators/coaches that don't use that tactic. However with XP and goals, those are actual things that are in the game and they are what they are, imagining they are something else is lying to ourselves, imo.
Well that just sounds like a lack of imagination.
MajorSupreme is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-13-2016, 02:05 AM   #122
Five Becomes Four
 
Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,506
They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

Quote:
Originally Posted by Trick13
To be blunt, the controller is for playing the game, not some fantasy stat/attribute balancing act - this isn't, or shouldn't be, Skyrim.

We fundamentally disagree on what constitutes "gameplay" in Franchise then.

I consider the acts of team building and player management as gameplay mechanics which impact my experience in the on-field core gameplay experience. I make decisions off the field, they impact my team's performance on the field. And vice-versa.
Hooe is offline  
Reply With Quote
Old 06-13-2016, 02:07 AM   #123
Banned
 
Big FN Deal's Arena
 
OVR: 33
Join Date: Aug 2011
Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by MajorSupreme
Well that just sounds like a lack of imagination.
Or an abundance of reality, depends on who you ask.
Big FN Deal is offline  
Reply With Quote
Old 06-13-2016, 02:07 AM   #124
MVP
 
4thQtrStre5S's Arena
 
OVR: 0
Join Date: Nov 2013
Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Seems a lot of the complaints for CFM require the use of more "Under the hood," calculations, ie AI logic and programmers determination of how to set such AI/Logic formulas; and this from people who have complained about the logic in game play; I have to wonder, if the game play logic is not up to standard of real football fundamentals, why trust that same logic to run your franchise?

I prefer more user input.
4thQtrStre5S is offline  
Reply With Quote
Old 06-13-2016, 02:08 AM   #125
Pro
 
Trick13's Arena
 
OVR: 0
Join Date: Oct 2012
Blog Entries: 1
Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by roadman
Yeah, I agree with your list and some others but the #1 request was full customization based on the website that I linked a few post above.

Based on what the developers have noted, it's all about priorities, timing and resources on what is in the game and what isn't.

Ok, I see you edited your post after I quoted it. Ok
Full editing you are talking bout. I edited my post to reflect my omission, but when I say full customization it doesn't stop at rosters - it would include create a play complete with every route in game, delayed blitzes, man coverage double teams, twists, stunts, custom packages, defensive assignments, settings/sliders for trades and FA signings/retention and even for CPU progression, cuz maybe I stink at gameplay so I want to play on Pro, but have the CPU trade, sign, and progress on All-Madden.

It would also include full custom draft classes, or at the very least some user parameters to determine positional attribute minimums/maximums and overall draft class depth - top heavy, deep, weak, and so forth. I don't really care about making upcoming college players, but not having attributes be messed up like 10 DTs every class over 80 SPD - heck I don't even care about the names all that much, let me create the classes and the game can randomly pick which class and generate fake names...

I get the priorities and understand not everything is getting in, but "my draft board" was pretty high on a lot of those lists, so is expanded website functionality, and you would think that given the chance to really have upward and downward movers and shakers in draft stock would lend itself nicely to creating a better draft experience within the game. Which adds immensely to the games playability and replay-ability...
Trick13 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-13-2016, 02:12 AM   #126
MVP
 
MajorSupreme's Arena
 
OVR: 0
Join Date: Aug 2013
Location: Littleton, Colorado
Posts: 1,560
Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Big FN Deal
Or an abundance of reality, depends on who you ask.
Haha nice, nice.

But I do get where you're coming from, no doubt. I dislike XP as well, really because it makes franchise mode more of a "game" than management. But at the end of the day, it's what you make it.
MajorSupreme is offline  
Reply With Quote
Old 06-13-2016, 02:13 AM   #127
Banned
 
Big FN Deal's Arena
 
OVR: 33
Join Date: Aug 2011
Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by 4thQtrStre5S
Seems a lot of the complaints for CFM require the use of more "Under the hood," calculations, ie AI logic and programmers determination of how to set such AI/Logic formulas; and this from people who have complained about the logic in game play; I have to wonder, if the game play logic is not up to standard of real football fundamentals, why trust that same logic to run your franchise?

I prefer more user input.
The system currently has the option to set Xp allocation to auto, I would at least like the option to hide all XP and goal visuals. I realize it would take no telling how long and what resources to remove this system, so again I just want to hide all the visuals and have it play out as is. Then I can use my imagination about what's happening because out of sight out of mind.
Big FN Deal is offline  
Reply With Quote
Old 06-13-2016, 02:15 AM   #128
MVP
 
4thQtrStre5S's Arena
 
OVR: 0
Join Date: Nov 2013
Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

Quote:
Originally Posted by Big FN Deal
The system currently has the option to set Xp allocation to auto, I would at least like the option to hide all XP and goal visuals. I realize it would take no telling how long and what resources to remove this system, so again I just want to hide all the visuals and have it play out as is. Then I can use my imagination about what's happening because out of sight out of mind.
That is a fair request and would like that option too.

I look at setting XP allocation to "auto" as something similar to having coordinators.

Last edited by 4thQtrStre5S; 06-13-2016 at 02:19 AM.
4thQtrStre5S is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:23 AM.
Top -