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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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Old 09-06-2015, 10:23 AM   #153
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I love it and the fact ea is finally basing a hand off real life. Not throw it up 8 times a game and catch it 8 times. In tried last night to Calvin Johnson I went 1/6 on deep jump balls and threw 1int. I will take those stats all day. People need to learn how to play real football. Not the Madden cheese football so many people have grown so used to
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Old 09-06-2015, 12:05 PM   #154
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

lol at folks online.

This update has spawned many quitters due to the inability of users being bailed out, using the aggressive catch.

GG @ EA
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Old 09-06-2015, 12:19 PM   #155
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by zrohman
I've had AJ Green drop SEVERAL 1 on 1 passes in my connected franchise. I officially have NO deep game. You cannot win a lob 1 on 1 anymore. It ALWAYS gets tipped away. This is ridiculous.

Where's the thread about this being UNDERPOWERED?

People can't play with actual strategy so they complain.... You can't win anymore.
Weird I don't see that issue at all.
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Old 09-06-2015, 12:40 PM   #156
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Played 3rd game this time against arod and pack... Arod went deep 4 times 2 times he got td's other 2 were int by me so I am seeing the risk reward.

Before those 4 passes were prob 4 td's.


Since the tuner it seems I'm getting more int's... 4 against Stafford 1 against borles and 2 against arod.


I'm liking this tuner alot liked game before like it better now.
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Old 09-06-2015, 01:20 PM   #157
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by JoshC1977
Beyond the "dice roll" for the DB/WR interactions (and improved safety play), I could swear that tackling feels better. Even at default, I am seeing far fewer "suction tackles" than before the tuner - which might explain why people think the run game is "easier". Tackles definitely feel more dynamic than they did before...and overall, the gameplay feels better. EA definitely did a good job with this one.
I agree, tackling is much better.
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Old 09-06-2015, 01:55 PM   #158
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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Intera...

Quote:
Originally Posted by zackebarsch10
Julio made 11 catches with 25+ yards in 15 games last season. Only T.Y. Hilton had more than 16 last season (17). Maybe you aiming for the wrong numbers.


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Eh, that's prob true. And, while I am an absolute sim guy, I suppose this is 1 of a few areas that I lean slightly towards arcade, I guess. I'm controlling the plays, I'm controlling Matt Ryan, If im making the right reads every game, I still expect to hit Julio deep once and I expect that beast of a WR to go get it! Maybe, I just like Julio too much and the fan in me wants to see that every game as well. But, you're right, in real life, he doesn't make a great catch every game. Although, even with the Falcons poor play the last few seasons, it 'feels' like he makes at least one per game. The other aspects I lean slightly towards arcade are hit stick and stiff arm. I wouldn't mind seeing stronger stiff arm animations where lynch or a Steven Jackson just punch someone in the mouth (which they do in real life). And, I could go for a few more bone shattering hits. But, the more I play, the more I seem to more naturally be in a better position to lay the wood. So, that's working out alright.


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Old 09-06-2015, 03:27 PM   #159
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by JoshC1977
Beyond the "dice roll" for the DB/WR interactions (and improved safety play), I could swear that tackling feels better. Even at default, I am seeing far fewer "suction tackles" than before the tuner - which might explain why people think the run game is "easier". Tackles definitely feel more dynamic than they did before...and overall, the gameplay feels better. EA definitely did a good job with this one.
Suction does seem to be reduced UNTIL you start a juke, suction tackling during jukes is bad in this game, its like jukes are tackle magnets, I find it more effective not to juke, just make shark cuts with the left stick.
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Old 09-06-2015, 05:00 PM   #160
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I'd still like to see the pass rush ramped up. Someone shouldn't be able to do a one step drop (slants) and allow the slant to run to the otherside of the field with no pressure.

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