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Revamped Overall Formula for NBA 2K15 Player Ratings Explained

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Old 09-04-2014, 12:32 AM   #25
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Re: Revamped Overall Formula for NBA 2K15

So let's say a the algorithm gets the highest overall rating for a certain player (let's take Kawhi as our measuring stick) from the weighing for:

#1: Defensive Ace
#2: Corner 3pt Maestro

The immediate ramification would be that his overall will be the one calculated by the "Defensive Ace" (temporary name, patent pending ) weighting system and thus the game would "assume" that the player is a defensive specialist.
My questions are:

1A) Will the AI still acknowledge that the player is elite in more than one respect (since both value alternatives produce a high overall)?

1B) And if it does recognize the players multi-faceted brilliance, will that raise his trade value? (Perhaps it's unnecessary since all factors will contribute to a higher overall anyway))

2) Will the in-game AI be able to assign offensive plays and defensive match-ups based on these overall-based player characterizations?

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Old 09-04-2014, 12:48 AM   #26
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Re: Revamped Overall Formula for NBA 2K15

Frankly, I want to see overalls gone completely. It's a bs metric for people too lazy to really evaluate a player. Dirk is a prime example of a great player that shouldn't have a high overall rating. There a many players that would have crap overall, but every team would want them.
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Old 09-04-2014, 12:49 AM   #27
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Re: Revamped Overall Formula for NBA 2K15

Quote:
Originally Posted by Crystar500
2K did us all a service by hiring you, Beds.

I do wish that a team's system factored in as well. An example being a player excelling in the Spurs' system, but seeing a drop in rating when traded to somewhere like the Knicks, who are running the Triangle Offense this year.

Not a big deal for me, though, I love the new system! I'm sure it'll help MyLEAGUE play out much better!

Oh, and one question - Has there been any changes to player potential?
I agree. A great example is Jeremy Lin at the height of Linsanity--the coach at the time, Mike D'Antoni, had a system in place that happened to be PERFECTLY suited to Lin's strengths. When Melo ordered D'Antoni be fired (never forget this), Mike Woodson made it known that this was Melo and Amare's team, not some undrafted nobody's. Lin's play dipped.

And people wonder why that organization is such a mess--and why hiring Phil Jackson was a step in the right direction. But I digress.
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Old 09-04-2014, 12:51 AM   #28
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Re: Revamped Overall Formula for NBA 2K15

A prime example of why there is no magic overall formula to rate a dude. The team matters for some guys. Not as much for others. Get rid of it.
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Old 09-04-2014, 01:36 AM   #29
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Re: Revamped Overall Formula for NBA 2K15

you lost me at the OVR should be the point of debates comment.

only way thats happening is if every OVR is calculated on 1 exact formula that doesnt vary by position.
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Old 09-04-2014, 02:05 AM   #30
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Re: Revamped Overall Formula for NBA 2K15

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Originally Posted by bedwardsroy19
Not exactly, and this post should address other confusion in the thread:

For every player, their individual ratings will run through all of the overall formulas possible for a given position. Whichever formula generates the highest overall is what is displayed in the roster. The individual attributes matter more than ever in determining a players overall.

OOOOOOOOOOOOOOOOoooooooo! I think I understand now.

Guys go and edit a Center in NBA 2k14 and lower his Rebounding rating and you will see that his overall rating will take a bigger hit than a PG will if you lower their rebounding rating b/c at the PG position thats not a necessary attribute thats as important as it would be for a big man.

However, BEDS, are you saying that if lets say we have a PG that is rated high in the basic categories that a PG should be good in like passing, awareness, etc but lower/decent in EVERY other department that has nothing to do with being a PG then his overall will still be higher than say a point guard who is rated higher in EVERYTHING that has nothing to do with being a point guard.........?

If so I can see how when you look at the overall of a player that has a high rating you will be able to tell that he is the best in the league at his position AHAH! I think I gotchu brothuh............

So that would explain why Lebron would be rated so high b/c he does EVERTHING a SF does plus more in every other department enough to where he would be in the 90's

Where as a KD does what a SF does at his position decent enough to when you add in how HIGH his other offensive talents are then he would be rated higher but MELO is lower than KD b/c he doesnt play D LOL.

Yeh you do have to go in depth with this b/c its kind of hard to explain homey. Interesting

WOULD YOU CARE TO SHARE WITH US WHAT NEW TENDENCIES AND ATTRIBUTES YOU GUYS HAVE ADDED?

Last edited by DatGD12guage; 09-04-2014 at 02:40 AM.
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Old 09-04-2014, 03:50 AM   #31
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Re: Revamped Overall Formula for NBA 2K15

Quote:
Originally Posted by Crystar500
2K did us all a service by hiring you, Beds.

I do wish that a team's system factored in as well. An example being a player excelling in the Spurs' system, but seeing a drop in rating when traded to somewhere like the Knicks, who are running the Triangle Offense this year.

Not a big deal for me, though, I love the new system! I'm sure it'll help MyLEAGUE play out much better!

Oh, and one question - Has there been any changes to player potential?
I totally agree with this its as if Boris Diaw was traded to the Clippers his overall should drop immediately depending the offense and defense ran there, run and gun and etc. in comparison to the ball movement and screening on the Spurs. That would be great as players are valued different in different roles and teams. Tim Thomas did good in Milwaukee as 6th man and run n gun offense. But he didn't do well in NY or CHI but then in 6th man run n gun in PHX he did well again but then when he left fell off in different system again. It should be like a team chemistry rating type of thing. The problem would only be problem if players do good/bad during the season and before/after trades and 2k doesn't adjust them promptly for us to play with those athletes appropriately.
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Old 09-04-2014, 03:59 AM   #32
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Re: Revamped Overall Formula for NBA 2K15

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Originally Posted by bedwardsroy19
As NBA 2K15 Overall ratings are released, I think it is important to point out that NBA 2K15 will feature a revamped formula to determine a player's overall rating. This year a player's overall rating will be determined by what "type" of player they are. By having more dynamic overall rating formulas it allows for players who are highly valued by teams to have a more representative "Overall" rating. Specialists such as great defenders, shooters, and rebounders will have an overall value that properly displays their worth to an NBA team.

The goal of the newly calculated Overall formulas is to as accurately as possible show a player's value in the NBA. The new formula will really highlight those players that play a very important role on their team, but may not be the prototypical player at their position. All players in the NBA provide some sort of value to their team, and the revamped Overall formulas should really illustrate that in NBA 2K15
Are you guys gonna adjust the fatigue to a higher level of losing stamina/energy to give us a little more realistic feel? What I mean by this is by adjusting fatigue as 2k4/2k5 kind of way players will have to call timeouts to stop runs and give players more rest but also without incresing the energy level to a complete 100% at half time or faster drop starting the 3rd quarter as it used to be back in the day. Too many users use a Lebron, Wade & etc all game without any consequences of running slow or losing the ball on too many dribble moves (2k4/2k5) due to fatigue as it used to be.
Also they insert 3pt specialists or bench players who in real life don't play many minutes and play them all game which is unrealistic. In the NBA, these players sometimes play 10,15, 25 minutes tops depending the player so they shouldn't have the same stamina as players who play 30-40+ minutes a night.
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