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Revamped Overall Formula for NBA 2K15 Player Ratings Explained

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Old 09-05-2014, 04:06 PM   #105
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Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

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Originally Posted by 23
Touche...lol

Can't argue there. Glad you guys are.

Are you going to be in Anaheim next week?
Ronnie and myself will be there with some new news.
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Old 09-05-2014, 04:22 PM   #106
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I guess it does in a more complicated way since they assess value to players but not exactly as it was brought up before.

I also wish 2k would just release the info and not have Beds have to tip toe trying to explain the new system.

The marketing is weird sometimes
True. But I'm just happy it matters in a way
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Old 09-05-2014, 04:26 PM   #107
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Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

So if I have two SG's with identical attributes but one is a "Defensive" and the other is "3PT" they will produce two different overalls?
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Old 09-05-2014, 04:34 PM   #108
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Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

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Originally Posted by sftusftu
So if I have two SG's with identical attributes but one is a "Defensive" and the other is "3PT" they will produce two different overalls?
If they have identical attributes they'll have the same player type. You can't customize it this year, it's dynamically determined by the attributes and the overall formulas.
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Old 09-05-2014, 04:41 PM   #109
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Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

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Originally Posted by Leftos
If they have identical attributes they'll have the same player type. You can't customize it this year, it's dynamically determined by the attributes and the overall formulas.
What about the draft class scouting or in college Euroleague etc. are players designated in the class by certain types defensive stopper, rebounder? If you say it changes as you play I can see that though.
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Old 09-05-2014, 04:52 PM   #110
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Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

This sounds pretty well thought out, but let me re-phrase my earlier qustion:
Does the AI take into account secondary roles as well. eg:

Player A:
84 Overall as "3Pt specialist SG"
and next up for him is 72 as ""pass first PG"

How will the AI value him as compared to a player with a player who is:

Player B:
81 Overall as "pass first PG"
and next up for him is 80 as "3Pt specialist SG"

also, when assigning plays, does the AI acknowledge secondary skills?
e.g.

Will Player B also get plays for a 3pt shooter despite having a higher OVR as a "pass first PG"?

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Old 09-05-2014, 05:02 PM   #111
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Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

Play Types (notice that I'm not talking about Player Types) are separate aspects and editable, and have been for quite a few years now. As far as team-building, yes, the AI will not be blinded by just the overall or the player-type but it will look at specific skill subsets too, as I mentioned.
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Old 09-05-2014, 05:03 PM   #112
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Re: Revamped Overall Formula for NBA 2K15 Player Ratings Explained

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Originally Posted by Leftos
If they have identical attributes they'll have the same player type. You can't customize it this year, it's dynamically determined by the attributes and the overall formulas.

Leftos, what can you say about player tendencies as they accompany player rating, and by extension, roster construction?

I'm assuming tendencies will more or less match the profiles of the type or archetype of player, correct? And when CPU AI is assembling its roster, will it also be able to work with player types/roles so that there's a balance among player tendencies across the roster?

I'm thinking of how in the past people used to have to edit player tendencies for sim stats to be right, for shots per game, rebounding, blocking, etc. Or maybe all of this is fixed within the sim engine?

Also, this may be beyond what you can discuss, but last year dynamic gameplay would alter team/player tendencies/ratings with the momentum engine, often leading to way too many PIP without CPU tendency and attribute slider adjustments. Can you talk at all about that this year, or is that too much of a gameplay issue?

Thanks again for all you're doing, and for engaging the questions here.



Thanks.
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