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NBA 2K15 New Shot Meter Explained

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Old 08-17-2014, 02:08 PM   #185
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by Da_Czar
There are a few talking points regarding plays that hopefully you guys will appreciate and enjoy.
I just hope there are some triangle offense plays in the game. I think 2k14 only had like 3 or 4 to my knowledge?

also, the lack of 3pt and mid range plays for power forward and centers really bothered me. I would also like to see plays in which a pf could initiate
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Old 08-17-2014, 02:29 PM   #186
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by frankwest718
That would be annoying. How does one time a layup release? Wouldn't it be a the same for each player?

What next, a dunk release? Lol. Certain things should be left alone
I could see incorporating this into layups being problematic in many ways but I would actually like to see the meter applied to floaters, and for the control scheme to incorporate floaters as a shot that can be achieved on command.

There are too many other animations that can result when trying to execute a floater in the 2K14 control scheme.... I would like there to be a specific button/analog combination that always results in a floater(standing or while moving) within a certain perimeter in and around the paint... right now it seems to only occur within the paint and randomly outside the paint from the sides.

Floaters are a big weapon in basketball... perfecting it's control would add an additional dynamic to offense.

Last edited by eko718; 08-17-2014 at 02:31 PM.
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Old 08-17-2014, 02:32 PM   #187
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by eko718
I could see incorporating this into layups being problematic in many ways but I would actually like to see the meter applied to floaters, and for the control scheme to incorporate floaters as a shot that can be achieved on command.

There are too many other animations that can result when trying to execute a floater in the 2K14 control scheme.... I would like there to be a specific button/analog combination that always results in a floater(standing or while moving) within a certain perimeter in and around the paint... right now it seems to only occur within the paint and randomly outside the paint from the sides.
I agree on the button thing, it's never clear which floater activates. From my knowledge there are two floaters, a running one, and a pull up type floater. 90 percent of the time I get the pull-up one
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Old 08-17-2014, 02:46 PM   #188
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Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Da_Czar
There are a few talking points regarding plays that hopefully you guys will appreciate and enjoy.
Thanks. Hopefully things have been fixed with the play calling. I was a beast such as yourself in 2k11 (online) due to the ability to run plays without them breaking on me. You could really tell the skill disparity in that game. Everything has been down hill ever since with the play calling. Looking forward to these points.
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Old 08-17-2014, 04:18 PM   #189
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by frankwest718
I personally don't like the idea that if someone has a bad release on a shot, it can't go in. There still should be a small percentage chance that those shots go in. It's impossible to believe that a basketball player in real life couldn't make a shot if he didn't get his perfect release. Lucky bounces and crazy shots happen, even if it's a once in a blue moon chance, there should be at least some chance that the shot goes in with a bad release.

For example, if someone gets a shot off with .4 seconds on the clock, did they get their "perfect" release or even a food one? Probably not, but does that mean the shot doesn't have a chance?
Bad release shots can still go in. Just at a much reduced rate depending on the level your playing on.
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Old 08-17-2014, 04:35 PM   #190
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Re: NBA 2K15 New Shot Meter Explained

I hope we get a demo, so we can get a feel for the game, so many improvements were made this year
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Old 08-17-2014, 05:06 PM   #191
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Re: NBA 2K15 New Shot Meter Explained

Damn I feel like pookie from new jack waiting on this game !
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Old 08-17-2014, 05:40 PM   #192
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Re: NBA 2K15 New Shot Meter Explained

I just don't want a perfectly timed release leading to unrealistic shooting. Poor shooters making too many shots.

Also, guys who are accustomed to taking and making tough shots should have a higher chance of making a mistimed release.


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