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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 06-14-2012, 05:13 PM   #361
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by themassacre771.1
Not to be off topic, but from the NFL's standpoint, why would they make things exclusive? They do this with season ticket as well. Wouldn't they stand to make more money by not being exclusive? Someone give me a business lesson!
Honestly it wouldn't surprise me on bit to see the NFL actually take the approach of opening it up to multiple licenses. The NFL could easily subsidize its own Game division to assist and ensure compliance standards through going to multiple licenses and I would guess that when they worked the deal with EA they just didn't want to take that on.

I'm totally guessing of course and hopefully this does happen because I think the consumer could use choices.
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Old 06-14-2012, 05:21 PM   #362
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by therealsmallville
99%, eh? Link? lol j/k

What is "NFL Authentic"? In Madden 11, if the Colts released Manning, people cried "they would NEVER do that!" Well, guess what?

"CJ2K is the best back in the league, and I'm going to edit him that way!" Where'd he go last year?

"A punter drafted in the 3rd round??? Madden's draft logic is broken!" The Jaguars say hi.

My point is, the NFL is crazy...and things change all the time. Something crazy happens in CCM, well that's just another crazy day in the NFL offseason to me.

I want the 49ers uniforms and helmets corrected. I want the Bills' mid-field logo fixed. I want (your team here) to have correct uniforms, too. That is all much more important to me than being able to edit Vick's visor, or putting an elbow pad on the left arm of that one DE instead of it being on his right.
How about being able to create all the players donny moore leaves off rosters (victor cruz wasn't originally in M12)
Being able to edit ratings globally to decrease sacks by DTs and increase them for outside rushers
Remove retired #s
Give draft classes appropriate equipment , names etc
These are some of many realistic reasons people are frustrated
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Old 06-14-2012, 05:46 PM   #363
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by DNMHIII
Honestly it wouldn't surprise me on bit to see the NFL actually take the approach of opening it up to multiple licenses. The NFL could easily subsidize its own Game division to assist and ensure compliance standards through going to multiple licenses and I would guess that when they worked the deal with EA they just didn't want to take that on.

I'm totally guessing of course and hopefully this does happen because I think the consumer could use choices.
I've thought of this, too because they keep talking about taking the game globally. That, and just the fact that the NFL clearly sees how their own players being able to bid against other teams always raises their worth...it should be plain as day to them. Business competition will always beget progress and profit.
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Old 06-14-2012, 05:50 PM   #364
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Neither of those is a dealbreaker for me, as I am willing to put up with just about anything that might make Madden's franchise mode interesting again. I also like the way Connected Careers could really strengthen online leagues. But taking editing out in particular seems like a really odd choice.
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Old 06-14-2012, 06:09 PM   #365
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Icon14 Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

It has kinda turned me away. But Its something new. they are taking a risk. so I am going to give them a chance. I like the connected career mode, but less freedom really sucks. But those of you who are not willing to try something new and different, just go back and play Madden 12. It will only be about $10 buck now, so have fun. I like that EA is going out of their safe-zone and trying new things, its about damn time.
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Old 06-14-2012, 06:22 PM   #366
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still going to get madden 13. never had a problem with using ea's rosters i think there always updated good enough.
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Old 06-14-2012, 07:14 PM   #367
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Originally Posted by Bigmac612
Heres what i dont understand about the whole editing issue in CC

When you create a superstar (not sure if this has been confirmed that you can do this with existing players also) but when you create a SS..the edit screen comes up and you can edit your player how u like before you start your CC....

so what is all this talk that editing/coding couldnt be added into CC!? It already is to some degree!!! That whole excuse they and a couple ppl on here are giving us regarding that makes absolutely no sense...why cant we have a option with ALL players before we start our CC like we do with a created SS regarding equipment/# editing...you cant say its not implemented in CC system...because IT IS!!!!...

Like in the webcast, they show the older players with the longer sleeves and etc...welllllll players like Peyton Manning and Tony Romo still wear them and in videos i seen at E3 they dont have them...soo if Donny Moore doesnt give them their realistic equipment...what happens then??...since these are included in the game now...i would like to represent MY career/franchise as realistic as possible...but how can i when i dnt even have that option...and i have to depend on ONE guy to get this right...who has shown the inability to do this in the past...

Some of this absolutely makes no damn sense...period

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That isn't an edit menu it is create a player. That has nothing to do with players currently on the rosters.

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Old 06-14-2012, 07:50 PM   #368
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Originally Posted by CRMosier_LM
That isn't an edit menu it is create a player. That has nothing to do with players currently on the rosters.

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Your still getting editing options...you mean to tell me they couldnt open that up for every player??...or how about this...You cant put that same Create-a-player option in to coach mode to atleast allow us to also play with our created player but at the same control every aspect of our team...

i mean its already implemented..soooo im sure it wouldnt be too hard to ATLEAST make that an option...

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