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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-04-2012, 05:22 PM   #209
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by CRMosier_LM
I see exactly what both sides are saying. While I am not a free-style player I REFUSE to call myself Sim basically just because Sim to me is not longer simulating the game, to me Sim is removing elements from the game that make it football because we don't agree with it or want to adapt to it. I play "realistic football" as much as humanly possible.

@Roadman I know exactly where you are coming from with the Shields comment. But would the Packers drop him back to prevent something they are having problems with?!? They MOST CERTAINLY would... Or else they would lose due to refusing to adjust.

@whoever That IS NFL Football, my Gameplan vs your Gameplan and who can make the correct adjustments and execute. That my friends is what football is at its basics. It happens every play, every day, every game in the NFL. Simply calling the play and expecting it to work is hogwash and NO NFL team does that or realistically expects that. But unfortunately that is what happens too often with the "Sim" community.
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So if that's where the bar is set, then if NBA Jams had on 5 on 5 capability or NFL Blitz 11 on 11 and full rosters but kept the game play parameters the same, that makes them simulations of their respective sport.

C'mon CR, you know that's not basis for NFL football.
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Old 05-04-2012, 05:26 PM   #210
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by CRMosier_LM
I see exactly what both sides are saying. While I am not a free-style player I REFUSE to call myself Sim basically just because Sim to me is not longer simulating the game, to me Sim is removing elements from the game that make it football because we don't agree with it or want to adapt to it. I play "realistic football" as much as humanly possible.

@Roadman I know exactly where you are coming from with the Shields comment. But would the Packers drop him back to prevent something they are having problems with?!? They MOST CERTAINLY would... Or else they would lose due to refusing to adjust.

@whoever That IS NFL Football, my Gameplan vs your Gameplan and who can make the correct adjustments and execute. That my friends is what football is at its basics. It happens every play, every day, every game in the NFL. Simply calling the play and expecting it to work is hogwash and NO NFL team does that or realistically expects that. But unfortunately that is what happens too often with the "Sim" community.
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Casey, understand what you are saying. Die hard Packer fan here. This will be Shields 3rd year with the Packers. As the worst ranked D last year, they never had Shields play back there. He can't tackle worth a darn.

Just saying.
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Old 05-04-2012, 05:38 PM   #211
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

I fully agree with Big F, its not even remotely close to playing football at all when playing these tourney players. I mean in the NFL I'm sure coaches are pulling out there best stuff all the time but someone has to win. But the point is that these teams are not finding loopholes in the coaching or refereeing the game to achieve success.

I see most players run atleast these 3-4 routes a game with great success to the same spot on the field to the same wr.

Slants deep
Post corner to the TE or the slot
Or that mysterious quick out pass that has the intended wr 5yds or more up field the second the ball is hiked
And the curl route that seems to always work when the wr isn't looking and your defender is.but the animation won't let you get to the ball before the wr does.

Just tourney style is a style that shouldn't even exist, to me tourney style means I'm bringing my "A game" and trying to do my best at beating my opponent playing football.

Freestyle term seems weird, I think it should have more to do with just running a certain type of offense and defense without exploiting the game. Yet its all that and some.

The biggest copy cat tourney scheme that killed my nerve was the use and abuse of jermichael finley being put at wr the whole game and rocket catching every pass thrown to him. But in order to achieve success in stopping or slowing it down was to either nano or shake blitz to get pressure if you didn't have a man on Jim to press him at the line long enough to force a throwes elsewhere. It was either for a while intolerable someone found a sort of stable def playmaker to counter this, but it still would be a crap shoot.

If you feel you good without these cheap tactics like most of the freestyle community seems to feel they are, then why even bother playing this way and ruining someone else enjoyment when the name of the game is Madden NFL Football, not blitz or NFL Jam.
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Old 05-04-2012, 05:39 PM   #212
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by CRMosier_LM
@whoever That IS NFL Football, my Gameplan vs your Gameplan and who can make the correct adjustments and execute. That my friends is what football is at its basics. It happens every play, every day, every game in the NFL. Simply calling the play and expecting it to work is hogwash and NO NFL team does that or realistically expects that. But unfortunately that is what happens too often with the "Sim" community.
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This is where I bow out. This line of reasoning is based off of a completely different reality than I currently live in. The day I see the Lions hot routing 5-6 defensive players, re-blitzing Defensive Tackles and nano blitzing A-gaps is the day I stop watching football. Period. I am talking REAL football strategy, not "perceived" Madden football strategy. I say this all the time, the cats that do all of this crazy BS with their plays in Madden swear up and down that they are Mike Martz or Buddy Ryan, but they aren't, nor should they ever feel that they are even close to "scheming" like those guys (I really can't stress this enough). They are borderline cheesers that take advantage of glitches and poor programming in a fundamentally broken "football" game. Nothing more.

Last edited by Illustrator76; 05-04-2012 at 05:46 PM.
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Old 05-04-2012, 05:42 PM   #213
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by roadman
Casey, understand what you are saying. Die hard Packer fan here. This will be Shields 3rd year with the Packers. As the worst ranked D last year, they never had Shields play back there. He can't tackle worth a darn.

Just saying.
See, this is my point exactly, you are arguing with someone who either doesn't understand or doesn't care about REAL football match-ups and strategy, only what seems logical in Madden. Put Shields in center field because he is fast and will get 30 picks a year. Run support? What is that mess? What is his awareness and aptitude to play safety? What if he makes the wrong decision? Aaahhhhh, who cares, he's fast, let's go with it.

Ugh. I'm out.

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Old 05-04-2012, 05:43 PM   #214
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Probably not my business to jump in...but I'm going to do it anyway :-) (please bear with me here)

Go back a few months to the Super Bowl. Last play of the game. Brady heaves it downfield, in a last ditch effort. Now, did Belichick & Brady call up that play hoping to score a touchdown? Absolutely, you hope every play turns into a TD. But another reason QB's will chuck a ball into a crowd of players is they are hoping for DPI. To get one more play, much closer to the endzone. I guarantee you the Pats were praying for DPI almost as much as they were a miraculous TD. This is part of NFL strategy. Playing against the CPU, this strategy doesn't exist for me.

The way I have my sliders adjusted, I do lose games to the cpu. Often, when trailing with 10 seconds left, I'll heave one deep hoping for that DPI. It's never called, even when instant reply shows there was clearly illegal contact made by the DB.

I have a buddy who laughs at me sometimes for wanting penalties. He also likes 56-7 scores and stat fests while playing as the Dolphins. My opinion, and only my opinion, is that if he wants to score 50+ every game with no penalties en route to a 16-0 season, he should go play Blitz.

Give me penalties. Give me a 12-4, 10-6 season. LET ME LOSE A GAME because an AI controlled DB on my team did something stupid, putting the cpu on my 1 with a go-ahead TD. This is SIM. This is "Everything You See On Sunday".

This should be Madden.
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Old 05-04-2012, 05:49 PM   #215
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

That's exactly why I feel like it's bizarro world in the Madden community sometimes because if this was on a NFL Blitz forum and I was complaining about how unrealistic the game play is, I would probably get banned or an infraction for trolling. lol

However, he we are discussing what's intended to be a NFL simulation game and people want to agree to disagree about whether trying to reasonably play within applicable realistic NFL parameters is playing the game the right way or not.
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Old 05-04-2012, 05:50 PM   #216
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by roadman
Gibs, I noticed you had Shields playing center field way back where the safety does in the video for Smoke. See, I'm a Packer fan (avatar tells the story) and I would never put Sheilds back near Collins because the Packers never do.

Try to play like my team does.

And with your quote above, I feel that is where the disconnect is. Not having PI called in an offline game for an offline franchise for a football game that is trying to simulate the NFL is a negative.

To me and I think others, it does effect game play. I don't think we are looking for a negative or positive impact, just some kind of rally enticing impact.

On Sundays, in a two minute drill, when everyone is trying to line up and get to the line or in a no huddle, and the QB heaves up a long pass and PI is called.

Don't you feel that is a game changing moment? Instead of the ball on your own 35, now you have a 1st down with over a minute left and the ball on your opponents 35. Now, the chances of scoring a TD or FG before the half are greater.
i respect that totally. thats how you choose to play the game.

for me to win and to fit my defensive scheme - shields at FS is who I user control - with his catching rating and his blazing speed he allows me to cover more ground. putting him in position there gives me the best chance to win.

kinda like using Aaron Hernandez at HB even though he is a TE.

why is one way or the other the way the game is supposed to play?
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