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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-04-2012, 08:27 PM   #233
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by Big FN Deal
I actually read the whole post but this part here pretty much sums it up.

"The only thing that sim players can really use as a argument in their favor is the fact that madden is TRYING to replicate a simulation of the sport of football therefore it should be played like football."

Madden is not an open world, choose your own adventure type vide game, it is supposed to be a NFL simulation video game. Madden is intended and created for gamers to simulate NFL football as best they can. If that is not a gamers intent when playing, they are trying to exploit the Madden game.

That said, gamers are free to do whatever they want when they play privately but EA shouldn't be promoting or overlooking that type of game play when directly affiliated with any Madden competition, as long as they continue to claim Madden is intended to be a NFL simulation.

For example, if EA is going to promote Virgin Gaming, I should expect a competition with rules and enforcement based on "TRYING to replicate a simulation of the sport of football", not some general video game competition where anything goes.
Madden is a VIDEO GAME before it is a Simulation.

Quote:
Madden is intended and created for gamers to simulate NFL football as best they can
I disagree, madden is a football video game.

If madden was directed at simulating the NFL as best as it could than depending on the team you use you are only allowed to go for it on fourth down as many times as that particular coach would..

You would be forced to have your play selection limited to ONLY the plays that that coach would pick on a particular down and distance.

if you are a falcon fan (like I am) you are not allowed to blitz on 3rd and long like BVG and watch the offense shred you....(sorry I had a personal moment there lol)

If maddens goal was to simulate the nfl to the best of its ability than you should only be limited to do the things that that particual coaching staff and team would do...

Madden as it currently stands is a VIDEO GAME that replicates the sport of football, thats it. Nothing more

With that you have the ability to be your own coach. You can replicate existing offensive schemes in the nfl or invent your own....

If I want to go for it on 4th down every time whay shouldnt I he does....
http://highschool.rivals.com/content.asp?CID=892888

if I want to kick onside kicks every time i should be allowed to do so like that other HS coach who does it..

That is a true simulation of football..

If I couldnt replicate the 10-1 defense (look it up) in madden than I would not play madden ever again....I have been trying to crack that D for 3 yrs lol .....and im close

Thats the beauty of madden....you can try anything that your brain can think of..If that goes than I go

If my M12 offense (which is a replication of the 10-11 NE offense with a twist) was impossible to TRY to do than that is the biggest injustice over anything. Because that is when you arent simulating football.

Football is what is capable from the chalkboard

anything beyond that that you have a problem with IS THE DEVELOPERS FAULT...not the players

Again players can only do what the game allows them to

Last edited by WFColonel56; 05-04-2012 at 09:18 PM.
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Old 05-04-2012, 08:32 PM   #234
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
This is another thing that really needs to be addressed.

Taylor Mays isn't the best safety in the league but if you are controlling him he may as well be. They need some sort of system that actually lets using a crafty veteran or just a very smart player worthwhile. Something like their old Smart QB/LB Weapon where you could see certain assignments.
Part of the lure of the game for me is the fact that I can be a factor in the game based on my user skill - I find that fun, I find that enteratining. I love the fact that I can control one player and strike fear into my opponent based on my understanding of his scheme and what he likes to do and when he likes to do it.

Not sure how you'd make a system like that work in a face to face game but there should be something to make it so that the guys with all the physical attributes aren't necessarily the best players. This goes over to WR more than any position in my opinion because if you have a 6'4" WR then you can dominate shorter CB's all day long in Madden with face throws and the strange fact that routes like the man beating wheel route is more consistent when you run it with a poor route runner. For instance Tori Gurley should never be seeing the field with GB but I know people who use him for his low route running and height....there is something wrong with that.
Height is a factor, however I care more about things like CIT. That is the single most important rating to me at WR. I want my WR to hold on to the ball. So while some people might play Gurley for his height - thats there decision - I would never play him bc his CIT is low. The low route running on the wheel route is speculation - I use greg jennings on a route form a different formation for the same thing and hes perfect at it

EDIT:

Oh while it is still fresh in my mind after watching someone do it. How in the world could they have missed the glitch where you can run out of the end zone and then back through the back of the endzone on a kickoff and not have count as a safety during the development cycle?
Some things slip through the cracks would be my best bet. That wouldnt be something I would look for at all haha. No idea but its a crazy one
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Old 05-04-2012, 08:35 PM   #235
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
This is where I feel there is the biggest disconnect between the tourney crowd and the sim crowd. Sure there are some players who call themselves sim that don't understand how to adjust their protections and think that any play that frees up a rusher is a sin against the football gods. They simply want a more complete protection scheme as well as more blitz schemes that work as they would be drawn up in the NFL without all the reblitzing. There has been plenty of call to eliminate the psychic OL and to put more responsibility on the user to make the correct protection call but they first need to give us the proper protection calls.

The tounament crowd seems to think that the sim crowd wants everything done for them and that knowing how to beat protections and actually scheme protections shouldn't be part of the game but for the most part that isn't the case. I feel the reason for this disconnect is because the ones that tend to voice their concerns the loudest aren't a true representation of either group.

Blitzes for the Sim Player

That thread right there has over 22,000 views and I get about 5 pm's a week mentioning how thankful a player is that someone actually gave them some blitzes that 1.)Look realistic in execution, or 2.)Can be ran in their leagues. Other than that I get asked more than anything else is about protection schemes that don't involve motioning a WR into the middle of the line and how I go about finding blitzes. As I'm probably one of the most openly sim guys on that forum it tends to be sim players who are asking me these questions. We aren't as ignorant as the tourney crowd think, much like you guys aren't as football dumb as many in the sim crowd think.
i read through your post and love your work - great job.

All I do differently is look to see how can I get the same pressure but with less defenders rushing? Thats just about the only difference with what your doing and what im doing.
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Old 05-04-2012, 08:39 PM   #236
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by Big FN Deal
I actually read the whole post but this part here pretty much sums it up.

"The only thing that sim players can really use as a argument in their favor is the fact that madden is TRYING to replicate a simulation of the sport of football therefore it should be played like football."

Madden is not an open world, choose your own adventure type vide game, it is supposed to be a NFL simulation video game. Madden is intended and created for gamers to simulate NFL football as best they can. If that is not a gamers intent when playing, they are trying to exploit the Madden game.

That said, gamers are free to do whatever they want when they play privately but EA shouldn't be promoting or overlooking that type of game play when directly affiliated with any Madden competition, as long as they continue to claim Madden is intended to be a NFL simulation.

For example, if EA is going to promote Virgin Gaming, I should expect a competition with rules and enforcement based on "TRYING to replicate a simulation of the sport of football", not some general video game competition where anything goes.
I dont really think its fair to say thats how the game is meant to be played - the game is just meant to be played.

i respect everyone that plays the game but to be blatantly told that I play the game wrong is just not fair on your part.

Whats your offensive and defensive gameplan look like?
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Old 05-04-2012, 08:52 PM   #237
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

@WFColonel56, the fact you seem to keep wanting to ignore is that Madden is not trying to simulate football in general, it's trying to simulate NFL football.

That stuff about limiting gamers from only calling stock plays they can prove the real life Head Coach has before is unreasonable. If you going to trivialize the discussion into what I believe to be ridiculous notions such as that, then there is nothing productive to come from it.

It's not hard for people to understand and decipher between the difference of trying to play realistic NFL football versus something else. All claims to the contrary are just gamers wanting to quantify the way they choose to play as NFL realistic, knowing full well that it is not, imo.
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Old 05-04-2012, 08:59 PM   #238
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by Big FN Deal
@WFColonel56, the fact you seem to keep wanting to ignore is that Madden is not trying to simulate football in general, it's trying to simulate NFL football.

That stuff about limiting gamers from only calling stock plays they can prove the real life Head Coach has before is unreasonable. If you going to trivialize the discussion into what I believe to be ridiculous notions such as that, then there is nothing productive to come from it.

It's not hard for people to understand and decipher between the difference of trying to play realistic NFL football versus something else. All claims to the contrary are just gamers wanting to quantify the way they choose to play as NFL realistic, knowing full well that it is not, imo.
over effective routes,blitzes, animation (ex: RC) are what the sim gamers main gripes are against tourney guys and who does that fall back on

THE DEVELOPERS

I keep saying it......Players can only do what the game allows them to do.

As far as going for it on 4th, or calling plays over and over again, etc...That is a gamers right to do so. They are their own coach
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Old 05-04-2012, 09:11 PM   #239
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
I dont really think its fair to say thats how the game is meant to be played - the game is just meant to be played.

i respect everyone that plays the game but to be blatantly told that I play the game wrong is just not fair on your part.

Whats your offensive and defensive gameplan look like?
If someone played a NASCAR simulation game with the intent of just crashing into as many people as possible, not to actually compete in racing cars, is that playing the game the wrong way?

Of course it is but they are free to do it if that's what they enjoy. Same thing applies in Madden, just because people can play however they want does not mean however they are playing the game is right, ie as intended. I can respect that choice too without pretending it's something it's not.

As far as the offensive/defensive gameplans, I really don't put that much thought into Madden. I play with the Redskins and try to utilize everything in both playbooks to keep it fresh. I can't imagine playing Madden strictly to win because so many things are lacking in NFL risk/reward, imo.

For example, I spent about 10 minutes in Practice mode one day trying to see if a particular goal line fade could be stopped, I couldn't believe how easy it was to successfully utilize that play. That was with just about 10 minutes of practice, I can't imagine actually committing to try finding and perfecting every unsavory effective "tactic" the game has.

I have absolutely no interest in something like that and refuse to exploit the program yet I still have won countless online games but actually enjoyed far less.
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Old 05-04-2012, 09:17 PM   #240
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

thought this was interesting from Chris over at smartfootball.com

http://smartfootball.com/offense/the...empo-no-huddle

...It’s only a slight exaggeration to say that huddling is an archaism destined for the dustbin. I say it’s a slight exaggeration because there is a value to huddling, primarily when you have a great leader at quarterback as a huddle is an opportunity for him to show his leadership skills. But otherwise, it’s inherently inferior to going no-huddle. It’s slower, which is a problem both in games but also in practice where your offense gets fewer reps, and, maybe most importantly, the safety net of a huddle leads coaches to transform plays that can be communicated in just one or two words into multi-syllabic monstrosities. That’s the sad secret of those long NFL playcalls: They convey no more information than can be conveyed with one or two words or with a combination of hand-signals..
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