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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-04-2012, 04:05 PM   #201
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7

Falcon Cross Gun Tight Flex - the shallow crosses on this specific plays often run into each other so I like to slant in one of the receivers so it gives them different depths so they dont run into each other. I could hot route my left slot WR to a deep out in combo with the wheel rotue to attack zone coverage but i can do it much faster and easier if I just place him on a slant out

that type stuff
I understand this completely. This is something that EA really needs to get on because there are so many of their plays where they don't draw the play up correctly (such as blitzing the wrong players or having the nickel back playing on the wrong side of the formation to keep the coverage balanced) or they simply don't understand that their routes aren't running deep enough. It is crazy that they seem to fail to understand the the dig routes ran in Shallow Cross and Drive are supposed to be ran 15 yards down field but every year we are stuck with their 10 yard digs which ruin the vertical stretch of the play and make the high low read hard to work with. I'm honestly tired of having to smart route those routes just to get them to run at the proper depth.
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Old 05-04-2012, 04:08 PM   #202
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
sorry if it came across that way - but let me try and give perspective explaining somethig else.

what grinds my gears is when someone can come in using a strip animation as a tackle and make me fumble 2-3 times a game EVEN when i cover up - literally every game.

thats when i get fired up about something. My biggest thing with this whole DPI conversation is i dont see it happening in the game causing situations where it prohibits the recever from catching the ball on a consisten basis eveyr game
And that's where you completely lose me and we are no longer talking about trying to simulate NFL football. Reason being NFL penalties are not enforced as a result of wins and losses, their enforcement or lack thereof impact those outcomes.

Using your logic holding, face masks, false starts, late hits, roughing the passer and block in the back don't matter to game outcomes either so it's fine if they are allowed to happen in Madden too. The main thing that separates the NFL from the CFL, XFL, Arena, freestyle ball and every other brand of football, is it's rules, which include penalties. So whenever a competition or video game has a rule set not reasonably enforcing applicable NFL parameters or allows freestyle play as you put it, that's not attempting to simulate playing NFL football.

Freestyle ball is it's own brand of football and that's fine but I don't understand trying to insist it somehow attempts to simulate NFL football in Madden, when it obviously doesn't.
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Old 05-04-2012, 04:19 PM   #203
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Big FN Deal
And that's where you completely lose me and we are no longer talking about trying to simulate NFL football. Reason being NFL penalties are not enforced as a result of wins and losses, their enforcement or lack thereof impact those outcomes.

Using your logic holding, face masks, false starts, late hits, roughing the passer and block in the back don't matter to game outcomes either so it's fine if they are allowed to happen in Madden too. The main thing that separates the NFL from the CFL, XFL, Arena, freestyle ball and every other brand of football, is it's rules, which include penalties. So whenever a competition or video game has a rule set not reasonably enforcing applicable NFL parameters or allows freestyle play as you put it, that's not attempting to simulate playing NFL football.

Freestyle ball is it's own brand of football and that's fine but I don't understand trying to insist it somehow attempts to simulate NFL football in Madden, when it obviously doesn't.
its not effecting the game in a negative manor so i dont think its that big of a deal.

i acknowledged it needs to be fixed totally. but i would never bash the game and or not play it or say its the worst game on the planet because of it. when nothing negative towards the gameplay is a result of it

(not that you are) just a general statement about it
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Old 05-04-2012, 04:50 PM   #204
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
its not effecting the game in a negative manor so i dont think its that big of a deal.

i acknowledged it needs to be fixed totally. but i would never bash the game and or not play it or say its the worst game on the planet because of it. when nothing negative towards the gameplay is a result of it

(not that you are) just a general statement about it
What separates And1 basketball from the NBA? If NBA Jams had on 5 on 5 capability or NFL Blitz 11 on 11 and full rosters does that make them simulations? One consistent answer to those questions is that their parameters are what define them.

If the intent of a video game is to simulate a specific brand of a sport, it can not do so without reasonably representing the applicable rules of that sport.

It's not about opinions or grey areas in that regard, a video game, gamer or competition is either attempting to simulate NFL football or not. If it is cool, if it's not, cool but there is a difference.

I believe there is a large niche out there for Madden gamers that want to attempt to simulate NFL football competitively but there is not currently a tourney scene for them. I hope me or somebody is able to fill that void, someday.
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Old 05-04-2012, 04:51 PM   #205
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
its not effecting the game in a negative manor so i dont think its that big of a deal.

i acknowledged it needs to be fixed totally. but i would never bash the game and or not play it or say its the worst game on the planet because of it. when nothing negative towards the gameplay is a result of it

(not that you are) just a general statement about it
Gibs, I noticed you had Shields playing center field way back where the safety does in the video for Smoke. See, I'm a Packer fan (avatar tells the story) and I would never put Sheilds back near Collins because the Packers never do.

Try to play like my team does.

And with your quote above, I feel that is where the disconnect is. Not having PI called in an offline game for an offline franchise for a football game that is trying to simulate the NFL is a negative.

To me and I think others, it does effect game play. I don't think we are looking for a negative or positive impact, just some kind of rally enticing impact.

On Sundays, in a two minute drill, when everyone is trying to line up and get to the line or in a no huddle, and the QB heaves up a long pass and PI is called.

Don't you feel that is a game changing moment? Instead of the ball on your own 35, now you have a 1st down with over a minute left and the ball on your opponents 35. Now, the chances of scoring a TD or FG before the half are greater.
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Old 05-04-2012, 05:00 PM   #206
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Illustrator76
I disagree with this. My feeling is that tourney players are willing to use whatever unrealistic/borderline glitchy method possible to combat something in Madden. Sim players get disgusted at the fact that sound playcalling and strategy gets obliterated by warp routes (yes, there are some in the game as told to me by a tourney player), nanos and other kinds of BS. For example, it simply isn't realistic that I should have to move 6 players around on defense pre-snap and then re-blitz and hot route 5 of them just to stop one specialty BS play that someone is running. No NFL team does that in real life. How is re-blitzing even a real life tactic? Calling an audible is one thing, changing one persons assignment is one thing, but some of the stuff the tourney guys use and consider "real strategy" is far from it.
Quote:
Originally Posted by roadman
Gibs, I noticed you had Shields playing center field way back where the safety does in the video for Smoke. See, I'm a Packer fan (avatar tells the story) and I would never put Sheilds back near Collins because the Packers never do.

Try to play like my team does.

And with your quote above, I feel that is where the disconnect is. Not having PI called in an offline game for an offline franchise for a football game that is trying to simulate the NFL is a negative.

To me and I think others, it does effect game play. I don't think we are looking for a negative or positive impact, just some kind of rally enticing impact.

On Sundays, in a two minute drill, when everyone is trying to line up and get to the line or in a no huddle, and the QB heaves up a long pass and PI is called.

Don't you feel that is a game changing moment? Instead of the ball on your own 35, now you have a 1st down with over a minute left and the ball on your opponents 35. Now, the chances of scoring a TD or FG before the half are greater.
These two posts above best sum up my feelings on the matter.

On the other hand, I'm not sure why this discussion is continuing on. It's just a regurgitation of the same points with neither side giving up any ground.

Someone has to wave the white flag, no? LOL
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Old 05-04-2012, 05:09 PM   #207
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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These two posts above best sum up my feelings on the matter.

On the other hand, I'm not sure why this discussion is continuing on. It's just a regurgitation of the same points with neither side giving up any ground.

Someone has to wave the white flag, no? LOL
No Rgiles. lol

Not when we are discussing an alleged NFL simulation. It boggles my mind that people actually have to defend or agree to disagree about how realistic we should be attempting to play a NFL simulation game.

Why would anyone interested in attempting to play anything other than NFL football want to play a NFL simulation video game?

It should be the freestyle crowd begging and pleading for options to customize Madden, an alleged NFL simulation, to play their way, not the other way around.
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Old 05-04-2012, 05:16 PM   #208
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Originally Posted by roadman
Gibs, I noticed you had Shields playing center field way back where the safety does in the video for Smoke. See, I'm a Packer fan (avatar tells the story) and I would never put Sheilds back near Collins because the Packers never do.

Try to play like my team does.

And with your quote above, I feel that is where the disconnect is. Not having PI called in an offline game for an offline franchise for a football game that is trying to simulate the NFL is a negative.

To me and I think others, it does effect game play. I don't think we are looking for a negative or positive impact, just some kind of rally enticing impact.

On Sundays, in a two minute drill, when everyone is trying to line up and get to the line or in a no huddle, and the QB heaves up a long pass and PI is called.

Don't you feel that is a game changing moment? Instead of the ball on your own 35, now you have a 1st down with over a minute left and the ball on your opponents 35. Now, the chances of scoring a TD or FG before the half are greater.
I see exactly what both sides are saying. While I am not a free-style player I REFUSE to call myself Sim basically just because Sim to me is not longer simulating the game, to me Sim is removing elements from the game that make it football because we don't agree with it or want to adapt to it. I play "realistic football" as much as humanly possible.

@Roadman I know exactly where you are coming from with the Shields comment. But would the Packers drop him back to prevent something they are having problems with?!? They MOST CERTAINLY would... Or else they would lose due to refusing to adjust.

@whoever That IS NFL Football, my Gameplan vs your Gameplan and who can make the correct adjustments and execute. That my friends is what football is at its basics. It happens every play, every day, every game in the NFL. Simply calling the play and expecting it to work is hogwash and NO NFL team does that or realistically expects that. But unfortunately that is what happens too often with the "Sim" community.
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