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MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awareness

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Old 12-14-2011, 07:57 PM   #129
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by DodgerFanatic2K3
Did a player search option make it in this year ??

Can spring training be completely skipped this year to avoid custom line-ups from being scrambled ?
I would like to know this as well, in addition to a trade search function. Did that make it in?
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Old 12-14-2011, 08:53 PM   #130
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

I will admit that I'm also somewhat saddened by the shortage of "weathery stuff." I don't really care about dynamic weather personally, but In the 300 games I've played I'd estimate the number of rainy games to be in the single digits, or at least extremely low doubles. Also, rain delays add another dimension to scheduling and strategy, similar to injuries and stuff. It's not a big deal to me at all, just throwing in my 2 cents since the topic is already on the table.

Also

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True dat homie.
This post literally had me dying laughing.
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Old 12-14-2011, 09:09 PM   #131
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

Really, if we can't get the strategy aspect of managing delays in, I just want to be able to manually select the weather like we can in exhibition. You'd see a lot less complaints about a lack of rain, for example, if people could just choose to play in the rain.
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Old 12-14-2011, 09:12 PM   #132
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

Can u changet the amount of innings in franchise mode games and will the commentary reflect the shorter inning games?
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Old 12-14-2011, 09:35 PM   #133
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

I like the sounds of pulse pitching and I like the fact the default pitch speed has been slowed down. Still hoping the sliders are on a 20 point scale instead of 10 so we have more control over this area. My reflexes need pitch speed to be slower than even 0 was offering the last couple years. I just end up too frustrated with fast pitch speeds as I can't work walks and pull average fastballs at the same time.
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Old 12-14-2011, 09:38 PM   #134
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by Bobhead
I will admit that I'm also somewhat saddened by the shortage of "weathery stuff." I don't really care about dynamic weather personally, but In the 300 games I've played I'd estimate the number of rainy games to be in the single digits, or at least extremely low doubles. Also, rain delays add another dimension to scheduling and strategy, similar to injuries and stuff. It's not a big deal to me at all, just throwing in my 2 cents since the topic is already on the table.
Knight mentioned that the devs are aware of the lack of rain days, so we are likely to see an improvement there...

As for rain delay and stuff, it would be nice if they eventually make it into the game. But I also like the way Russell_SCEA put it, doing it when it's ready..... rather than adding hodgepodges of features just to satisfy all our wishes... it's good to know they are aware of our wishes.


One thing I forgot to mention myself for the feedback threads and don't remember if anyone has brought it up: Does AI still use strict 5-man rotation?

I just checked GS stats for recent years and kinda surprised this often less and less these days, but when there are off days, managers often (as least used to) skip 5th starter. So instead of 33 games (as in MLB11), some top of the line starters pitch like 34 - 35 games in a season.

That kinda relates to the strategy aspect, picking starting pitchers according to schedule....
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Old 12-14-2011, 09:43 PM   #135
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by Russell_SCEA
Commentary is a huge focus this year, however if you are expecting new announcers and for our audio team to completely be able to replace over 7 years of accumulated lines you are setting your hopes way to high.

Working weather, I have no idea what that means.

We aren't fans of rain delays and games getting called in a video game baseball.
Working weather means not going an entire season in franchise and having 1 rain game playing with the Yankees. I think the Yankees had more rain days than any other team in major league baseball last year.

Why aren't you fans of rain delays? Rain delays have been done quite well in other baseball video games. We certainly hope that you become fans of rain delays because it really does add to the realism of the game.

We certainly appreciate what you done for the videogame community and you have a fantastic game. We just think it can be even better.
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Old 12-14-2011, 09:51 PM   #136
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by Russell_SCEA
Commentary is a huge focus this year, however if you are expecting new announcers and for our audio team to completely be able to replace over 7 years of accumulated lines you are setting your hopes way to high.

Working weather, I have no idea what that means.

We aren't fans of rain delays and games getting called in a video game baseball.
I don't think games should be called, but if something along the lines of ....it's raining and the announcers say we are going to have a delay, and we are given the time of the delay and option of bringing the starter out to pitch with a greater chance of injury, or replace him.
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