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WWE 12 Retail Early Impressions

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Old 11-15-2011, 05:02 PM   #233
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Re: WWE 12 Retail Impressions

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Originally Posted by Basketball GURU
So can I put them on someone in wcw brand, so they won't show up? I was planning on just using the two seperate tittles.
No, I tried to do that I got a message saying each time saying that the tag belts had to be assigned to a team on either Raw or Smackdown (or whatever you name your two main shows, I guess).
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Old 11-15-2011, 05:04 PM   #234
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No, I tried to do that I got a message saying each time saying that the tag belts had to be assigned to a team on either Raw or Smackdown (or whatever you name your two main shows, I guess).
That is lame..... Wow..... So no matter what those ugly belts are gonna be active....
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Old 11-15-2011, 05:07 PM   #235
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Re: WWE 12 Retail Impressions

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Originally Posted by Jukeman
I may even dive into movesets

SVR06 was the last "great" WWE game to me. I used some moveset from various people at gamefaqs which made things much more "realistic" and overall the matches just looked better.

With the AI being more challenging and with the right edits, I think WWE '12 could be a darn good game.


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ya... no leg trips for anybody... DEADLY finisher that it is!
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Old 11-15-2011, 05:16 PM   #236
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Re: WWE 12 Retail Impressions

In terms of gameplay, where does WWE '12 rank within your all time favorite wrestling games? (this is of course based only on your limited time playing the game so far)
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Old 11-15-2011, 05:17 PM   #237
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Originally Posted by ronyell


ya... no leg trips for anybody... DEADLY finisher that it is!
Lol I mainly talking about moves that are assign to guys in the game but in reality of the WWE universe they dont perform them. Also the awkward looking moves, for exampe the the elbow drop...The ground strike version looks awkward and its slow, I would much rather give the guy the ground grapple verion of the elbow drop which looks better

Lol its like editing tendencies


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Old 11-15-2011, 05:25 PM   #238
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Re: WWE 12 Retail Impressions

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Originally Posted by jrider99
2. I really, really dislike the kickout meter. I don't know that button mashing is an improvement, really, but on legend difficulty you usually only get one shot at kicking out if you've taken serious damage. I'm going to see if there's a slider to fix this, but I don't recall seeing one...
Did you try setting it to a lower speed?
Give everyone the toughness ability?
Edit stats?
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Old 11-15-2011, 05:26 PM   #239
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Re: WWE 12 Retail Impressions

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Originally Posted by jrider99
A couple of random observations ...

1. I feel safe in saying that Universe Mode is only going to be as good as you want to make it. By that I mean that if you do nothing but sim, it will get stale quickly. Alliances and teams are slow to form, and matches are repeated often (of course, how many times have we seen Orton vs. Christian over the past few months? But make a tweak here and there, i.e. form a new team or give somebody a new rival, and you'll see more of the "remarkable matches" (angles) and see more of what the mode has to offer. Of course, most of you probably already knew that and plan to play "hands on", but I thought it warranted saying...

2. I really, really dislike the kickout meter. I don't know that button mashing is an improvement, really, but on legend difficulty you usually only get one shot at kicking out if you've taken serious damage. I'm going to see if there's a slider to fix this, but I don't recall seeing one...

3. The actual gameplay is really, really good. I'm having a ton of fun just having matches, and I still have barely scratched the surface. There are still guys I haven't used, and I know I haven't mastered anyone...

4. I've seen some weird glitches -- like half the ring suddenly becoming low-res and then turning black. It's only happened once and immediately after a cutscene, so maybe that was the problem...

5. Did I mention how much fun I'm having? I still haven't stepped foot inside Road to Wrestlemania, but just running different exhibition matches has been a blast.

6. Even though it's not supposed to happen, I did see champions drafted in Universe mode. It takes about 10 seconds to fix, but it did happen.

So there ya go. Just a few things that I wanted to throw out there for anyone interested....
I would hope if you've had the crap beat out of you that you would be almost unable to kick out. Momentum should have some impact, but damage should be part of it. If you are just so beat up and worn out that you can't kick out, then you shouldn't be able to.

As for #6, in real life champions can change shows. If they get stripped of their belt, then yea, it's a problem. Otherwise, I'd take full advantage of it just like in real life. Cross over on the brands until they ultimately lose the belt.
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Old 11-15-2011, 05:27 PM   #240
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Re: WWE 12 Retail Impressions

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Originally Posted by bscott14
Please please PLEASE answer this one lol (if you already have I'm sorry Ive searched everywhere) how editable is Thursday Night in Unverse?? Can you change the superstars logo to something else I was told before by either marcus or another thq guy we could but someone on caws said we couldnt. I know their is no roster or titles associated with it but I want to change it to either nxt or fcw and I wanted it to show up that way on the calendar. Can we do this or not??
The logo, name and arena can be editted to whatever you want. I just changed mine to NXT.

On a related note, there are a TON of classic PPV show names available like King of the Ring, Capitol Punishment and more. I can get a full list if anyone is interested.
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