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WWE 12 Retail Early Impressions

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Old 11-14-2011, 02:17 PM   #153
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Re: WWE 12 Retail Impressions

Thanx Jrider, I know how difficult it is to try and answer everyone's questions. I got a TW game early a couple of years ago and trying to answer everyone's queries is time consuming especially when you want to sit back and enjoy the game.

Whenever you get a chance, can you mess around with sliders and the AI higher skill levels and see if any bugs are present in the actual gameplay like last year's early pin bug that was never fixed because the THQ track record in fixing gameplay bugs is pretty non-existent.

I know everyone is excited about the Universe changes but if the gameplay is lacking once again then everyone after a week will say the game sucks and they never should have bought it because the AI is too easy and predictable and they win in 2 minutes on the hardest level or there's a big bug in it etc... If the game isn't more enjoyable this year to play then all the bells and whistles ain'tt gonna matter once the newness of it is gone. I don't wanna waste $60 if it plays like Streetfighter again.
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Old 11-14-2011, 02:31 PM   #154
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And I'd find it annoying having to turn it off every single exhibition match I played. Now it's not even a problem. They are separate modes, as they should be. Universe is like a modern day GM mode of sorts. Exhibition should have nothing to do with that.
I dont remember having to turn it off every single time you went into exhibition...

But the modes being its own now is besides the point I was making of keeping the edit options we had inside of universe mode (vacating non major titles)


jrider, is there an option to turn off the effects for finishers?

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Last edited by Jukeman; 11-14-2011 at 02:36 PM.
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Old 11-14-2011, 02:33 PM   #155
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Seymour Scagnetti
Thanx Jrider, I know how difficult it is to try and answer everyone's questions. I got a TW game early a couple of years ago and trying to answer everyone's queries is time consuming especially when you want to sit back and enjoy the game.

Whenever you get a chance, can you mess around with sliders and the AI higher skill levels and see if any bugs are present in the actual gameplay like last year's early pin bug that was never fixed because the THQ track record in fixing gameplay bugs is pretty non-existent.

I know everyone is excited about the Universe changes but if the gameplay is lacking once again then everyone after a week will say the game sucks and they never should have bought it because the AI is too easy and predictable and they win in 2 minutes on the hardest level or there's a big bug in it etc... If the game isn't more enjoyable this year to play then all the bells and whistles ain'tt gonna matter once the newness of it is gone. I don't wanna waste $60 if it plays like Streetfighter again.
OK, I just bumped up the difficulty to Legend and used Cena to take on Tyson Kidd. Match lasted about 8 minutes, with Kidd winning using a small package. Some observations after one match: the window for reversals is smaller, momentum builds slower, the kickout bar fills slower, and the AI seems more deliberate in their attack. Kidd hit his finisher relatively early in the match, but didn't attempt a cover, choosing instead to keep working me over. I battled back and got my comeback moment, but Kidd escaped to the outside before I could trigger it. I did make a bit of a rally without it, but he countered my running clothesline into a small package for the win.

I'm going to do another match on Legend, Punk (me) vs. Nash (AI).
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Old 11-14-2011, 02:41 PM   #156
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Originally Posted by jrider99
OK, I just bumped up the difficulty to Legend and used Cena to take on Tyson Kidd. Match lasted about 8 minutes, with Kidd winning using a small package. Some observations after one match: the window for reversals is smaller, momentum builds slower, the kickout bar fills slower, and the AI seems more deliberate in their attack. Kidd hit his finisher relatively early in the match, but didn't attempt a cover, choosing instead to keep working me over. I battled back and got my comeback moment, but Kidd escaped to the outside before I could trigger it. I did make a bit of a rally without it, but he countered my running clothesline into a small package for the win.

I'm going to do another match on Legend, Punk (me) vs. Nash (AI).
When Kidd hit his finisher and kept fighting after, was this with your slider for finisher up from default?

Looks like I may have to move the finisher slider up to 8-10 again, I expect finishers for low card superstars to have low damage again as usual.


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Old 11-14-2011, 02:44 PM   #157
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Re: WWE 12 Retail Impressions

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Originally Posted by Jukeman
When Kidd hit his finisher and kept fighting after, was this with your slider for finisher up from default?

Looks like I may have to move the finisher slider up to 8-10 again, I expect finishers for low card superstars to have low damage again as usual.


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Yeah, the finisher slider was bumped up but it was early in the match and he hadn't done much to really hurt me. I'm hoping it was a case of the AI recognizing that I would have kicked out of the pin, so it opted to keep fighting. I hope that's what it was...
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Old 11-14-2011, 02:49 PM   #158
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Re: WWE 12 Retail Impressions

OK, second match on legend ended with Nash pinning me after a sidewalk slam. I was actually in control for much of the match, but screwed up and went for Anaconda Vise instead of the GTS. I hadn't done anything to soften up Nash's head/arms, so he easily powered out of the Vise. That gave him a momentum boost and killed mine. He hit a suplex and another smaller move or two, then nailed the jacknife power bomb. One of Punk's traits is resiliency, so I was able to increase the size of the sweet spot on the kickout meter and beat the three count. However, Nash then countered my grapple into the sidewalk slam and it was all over. Match lasted about 6 minutes.
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Old 11-14-2011, 02:51 PM   #159
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Originally Posted by jrider99
Yeah, the finisher slider was bumped up but it was early in the match and he hadn't done much to really hurt me. I'm hoping it was a case of the AI recognizing that I would have kicked out of the pin, so it opted to keep fighting. I hope that's what it was...
Yea, I doubt it did any real damage to Cena when you compare attributes between the two.

I play with the momentum meter at its slowest anyways or with a high rate for finisher reversals (less succesful at reversing when damaged) Thats usually the remedy


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Old 11-14-2011, 03:45 PM   #160
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Originally Posted by jrider99
OK, second match on legend ended with Nash pinning me after a sidewalk slam. I was actually in control for much of the match, but screwed up and went for Anaconda Vise instead of the GTS. I hadn't done anything to soften up Nash's head/arms, so he easily powered out of the Vise. That gave him a momentum boost and killed mine. He hit a suplex and another smaller move or two, then nailed the jacknife power bomb. One of Punk's traits is resiliency, so I was able to increase the size of the sweet spot on the kickout meter and beat the three count. However, Nash then countered my grapple into the sidewalk slam and it was all over. Match lasted about 6 minutes.
Wow looks like the higher the difficulty the less time you have for the match. Or maybe you need more time to get used to the gameplay. How is the rivalry/allies setting going? Do allies help the other in a match like the Rumble or battle royal?
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