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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 10:41 PM   #193
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by RedSceptile
I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.
Well said Red if I wasn't behind in the thread I would have just given this post the thumbs up and been done with it. LOL
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Old 09-02-2011, 10:43 PM   #194
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by BigDaneAyMane
I absolutely love this insight, but I am also in that group of online gamers where it doesn't mean much to me if I can't save my playbooks online. I love running plays in 2K, but if you mainly play in online leagues(hopefully association now!) it is a freakin buzzkill to have to manually edit your playbook before every single game.

It's the main reason I stopped playing in sim leagues. It just got too annoying spending ten minutes between the two users before every game getting playbooks ready.

I realize it must not be as simple as we all think it is, since many of us have been screaming about this for years, but in my opinion it should be a top priority if you want to encourage a more sim style play among the online community.

Great insight though!
Well said I am in full agreement.
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Old 09-02-2011, 10:47 PM   #195
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Originally Posted by Da_Czar
May not be convenient but you can always just crash the boards. IF you miss your going to have a 5-4 4-3 2-1 advantage on the glass. They can leak all they want to their taking the ball out under the basket.
Agreed that 5-4,4-3 and 2-1 will be an advantage, as it should be. I'm hoping that when using a good rebounding team ex. Lakers vs. a poor rebounding team ex. Warriors, the Lakers theoretically should be killing the Warriors on the offensive glass. The Warriors should have an advantage in fast break points. IF the Lakers are not dominating the offensive glass, that's where I can foresee a problem if LA can't consistently out rebound the Warriors on the glass when someone with a poor rebounding team utilizes the "Leak Out" option.
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Old 09-02-2011, 10:52 PM   #196
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Re: NBA 2K12 Developer Insight #4 - Playcall System

it just hit me....seems like we are forgetting we will have a 5 3 advantage on the boards if we crash
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Old 09-02-2011, 10:53 PM   #197
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by guesswhozbak17
Agreed that 5-4,4-3 and 2-1 will be an advantage, as it should be. I'm hoping that when using a good rebounding team ex. Lakers vs. a poor rebounding team ex. Warriors, the Lakers theoretically should be killing the Warriors on the offensive glass. The Warriors should have an advantage in fast break points. IF the Lakers are not dominating the offensive glass, that's where I can foresee a problem if LA can't consistently out rebound the Warriors on the glass when someone with a poor rebounding team utilizes the "Leak Out" option.
They do even down to if you have a great rebounder on your squad he has some advantages if he is able to get his hands on the ball. So strategically if you have better rebounders you can gamble with going 2 on 3 on the boards and still get more than your share of boards if the matchups permit.

If your the type that pays attention to that stuff it starts to add up. Listen 2k12 had some people who normally play 5 -7 minute quarters bumping it up to 9-12 because the pace of the game and the flow was so good.

It's not perfect but I had so much fun while playing you just want to continue to play. And there are SOOOOooooo many matchups and playstyles.
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Old 09-02-2011, 10:58 PM   #198
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They do even down to if you have a great rebounder on your squad he has some advantages if he is able to get his hands on the ball. So strategically if you have better rebounders you can gamble with going 2 on 3 on the boards and still get more than your share of boards if the matchups permit.

If your the type that pays attention to that stuff it starts to add up. Listen 2k12 had some people who normally play 5 -7 minute quarters bumping it up to 9-12 because the pace of the game and the flow was so good.

It's not perfect but I had so much fun while playing you just want to continue to play. And there are SOOOOooooo many matchups and playstyles.
And that is the point I'm trying to make. If a slow tempo style can compete with a fast break oriented team (Finals match up: Mavs vs. Heat) then everything is fine in my book. In 2k11, though the fast break wasn't as good as it should have been, a fast paced game was typically how the game was played, even with the slowest of teams.

If you can methodically break down your opponents possession after possession, match up after match up...then this is THE chess game I'm looking to play.
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Old 09-02-2011, 11:00 PM   #199
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Also, elaborate on going from 5-7 min quarters to 9-12. Are you implying something there?
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Old 09-02-2011, 11:19 PM   #200
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Wow! Thank goodness there's only 1 more month to wait for this game.
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