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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 06:44 PM   #153
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by guesswhozbak17
I understand your point. I'm not sure you fully grasped mine though. Here's an example... Offense: Leak Out - Defense: Lock down paint

When I am matched up AGAINST that strategy, I should have more open shots than contested. When I miss an open shot (assuming that his players already are in the lanes for outlet passes to break out), how do I counter "Leak Out."

I reanalyzed the screen shot and it think Collapse and Rebound is the only counter to "Leak Out" even though it's an offensive strategy.

The point I'm trying to make it that "Leak Out" is an offensive reward and a defensive risk. None of the other staategies affect BOTH offense and defense at once...but we will see come October
I understand where you are coming from as I was confused when I first read this too, but if you think outside the box a little bit you will see the brilliance in this. In most team sports things you do on one side of the ball will have an effect on the other. Take the heat for example; when they were at there best last year, it was when they were creating pressure with there defense to create fast break opportunities. Therefore you could say that they were set to def strategy: create pressure and off strategy: leak out. To counter this strategy you would need to slow the pace down, move the ball, take good shots, and crash the boards to neutralize the break. (ala the Dallas mavericks)

The brilliance comes in because if you pick leak out, then you won't be able to pick another offensive strategy because the slot is taken. So theoretically you may struggle in half court sets if your opponent is making their shots. (ala Miami heat) Hopefuly this will lead to some great chess matches but I think it will be harder to stop dominant players if used correctly.(which is probably how it should be)

I hardly ever post but this insight has me so excited I couldn't contain myself. All sports game developers need to stop and take note on what 2k has been doing for the past couple years. You dont need gimmicks or "features" to sell a game. Sports are good enough on their own, just make the game as true to the sport as possible and they will come. 2k clearly "gets it".

Can't wait for 10-4
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Old 09-02-2011, 06:45 PM   #154
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Originally Posted by 23
Everyone doesnt

Its always the new guys who come over here from other sites who post like that

Calling a deep playcalling system useless unless you can save them online is a wild statement.

Everybody doesnt care about online play, thats just the individuals world...just like the other kid who said they shouldnt add legends because it takes away from the game as if they have some kind of hidden tally no one else has when in fact, NBA 2K11 sold more copies than any other 2k game ever has because it included them

I think people need to watch what kind of statements they make as if its law when its in fact not that at all

Ill probably play 2k12 for the entire year without ever seeing any of you guys online and I'll still feel like it was a well spent 60 bucks
Agreed.

I play mostly online and since I cant save my playbooks, I dont change them. Its a small sacrifice which will be much smaller with deeper playbooks. i would like to have the options but if I don't I will just use the tools given to me by default. I don't understand complaining about one thing you didn't get(and may get) when you have been given so much.

Last edited by adwin7; 09-02-2011 at 06:50 PM. Reason: Guess we wont be getting it.
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Old 09-02-2011, 06:52 PM   #155
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Da_Czar
I made this argument as strongly as I could. The implementation of plays online happened after I left. It's not a let's just not allow them to do it situation. Or a simple" if they press this button they can allow it." It's not that they didn't understand the need.
Unfortunately people seem to think that putting something in a game is as easy typing a few keys, and if it is not in the game it means 2k got lazy, the fact is if it's not in the game it's probably because 2k could not get it to work the way it needed too, the game will still be great even if you can't save play books online.
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Old 09-02-2011, 06:58 PM   #156
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Da_Czar
I made this argument as strongly as I could. The implementation of plays online happened after I left. It's not a let's just not allow them to do it situation. Or a simple" if they press this button they can allow it." It's not that they didn't understand the need.

So in other words wat u r tryin to say is that we cant save playbooks again online??? Lol I hope this isnt true....
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Old 09-02-2011, 07:00 PM   #157
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by 23
Calling a deep playcalling system useless unless you can save them online is a wild statement.

Everybody doesnt care about online play, thats just the individuals world...just like the other kid who said they shouldnt add legends because it takes away from the game as if they have some kind of hidden tally no one else has when in fact, NBA 2K11 sold more copies than any other 2k game ever has because it included them

I think people need to watch what kind of statements they make as if its law when its in fact not that at all

Ill probably play 2k12 for the entire year without ever seeing any of you guys online and I'll still feel like it was a well spent 60 bucks
The reason why people are saying its useless is because spending 2:30 out of a 3:00 minute clock before every single game setting up and finding plays and coaching sliders becomes a pain. When I play Bad Company, my weapon loadout is the same as it was when I turned off my system. We just want the same for 2K12 and I don't believe its an unreasonable request.

The frustrating part, and it has been stated before, is that before 2K9 we were able to save our settings. I don't see the problem in wanting online to be more seamless considering the strides that 2K has made.
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Old 09-02-2011, 07:01 PM   #158
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by UnDefeatedEZ
So in other words wat u r tryin to say is that we cant save playbooks again online??? Lol I hope this isnt true....
He's not saying that at all. He said he pushed for the idea but left before he could tell it was implemented.
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Old 09-02-2011, 07:03 PM   #159
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by secondcity t
The reason why people are saying its useless is because spending 2:30 out of a 3:00 minute clock before every single game setting up and finding plays and coaching sliders becomes a pain. When I play Bad Company, my weapon loadout is the same as it was when I turned off my system. We just want the same for 2K12 and I don't believe its an unreasonable request.

The frustrating part, and it has been stated before, is that before 2K9 we were able to save our settings. I don't see the problem in wanting online to be more seamless considering the strides that 2K has made.


100% Agree n is what ive been sayin for years now.... Its great they are making strides for offline gameplay.. But y cant we translate that for Online also so Online n Offline Gamers can be satisfied... For years now Only Offline Gamers have been satisfied.... Not hating jus bein real..
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Old 09-02-2011, 07:03 PM   #160
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by mreyes930
He's not saying that at all. He said he pushed for the idea but left before he could tell it was implemented.
This. It could be the that they are saving the news on the online insight so they got something to write about.
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