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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 06:08 PM   #137
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Sam Marlowe
He may be referring to that screenshot that shows how you're setting the play up. Not the best option to have when someone's sitting right next to you.


This pic? I don't see how playing with someone would effect this. It all depends on what play you call. Make your adjustments during a timeout and call the play afterwards. Hide the controller if you don't want your opponent to see what you call.
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Old 09-02-2011, 06:10 PM   #138
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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What these guys are going is what you really call whining
not whining. no online vs offline war wanted. just want answers. cant they be saved for online or not? simple question.
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Old 09-02-2011, 06:13 PM   #139
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Re: NBA 2K12 Developer Insight #4 - Playcall System

I'm wondering if we will we still have access to defensive pressure/crash board settings from the d-pad. I forsee that my crash board settings will be turned down to zero for alot of online matches to counteract leak out. Since it's tied to individual tendencies I'm not all that worried.

It's good to see we have more plays to choose from this year. In 2k11, when I had a backup like Al Harrington in, he would have 3 plays that were the same. Even if he has 3 of the same plays on his first set, at least I can press RT to explore more plays instead of being stuck.

Authentic inbound plays and choosing the inbounder is one of the biggest additions 2k has made in the series imo. Thanks 2k

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Old 09-02-2011, 06:13 PM   #140
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by 23
Maybe but its not the all be all either

Why can't people enjoy this insight because its absolutely a great write up and exciting to read about this

What these guys are going is what you really call whining

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You've been here longer than I have, and it seems like everyone first notices the flaws than the positive. Even though 80% of the insight was about offense, I'm curious to see the on the fly defensive play calling system and what I'll be able to do with it. How do you play certain teams, and trying to stop their opposing star player.
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Old 09-02-2011, 06:14 PM   #141
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by mreyes930


This pic? I don't see how playing with someone would effect this. It all depends on what play you call. Make your adjustments during a timeout and call the play afterwards. Hide the controller if you don't want your opponent to see what you call.
All the important stuff is highlighted on the screen. Who the play is for and what the play is designed to have them do. Maybe I'm looking at it the wrong way...
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Old 09-02-2011, 06:18 PM   #142
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Sam Marlowe
All the important stuff is highlighted on the screen. Who the play is for and what the play is designed to have them do. Maybe I'm looking at it the wrong way...
It just shows the play type, not the play. I imagine you have full control over what play you run. Besides for most of the play types, the best inbounder would be the PG so you could set him as the inbounder for those play types and maybe the C when you have to get the ball in to run some clock.
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Old 09-02-2011, 06:20 PM   #143
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Re: NBA 2K12 Developer Insight #4 - Playcall System

1st off.. Im not even trying to whine.. I love this article n i use alot of plays so yea this article is crazy.. Not trying to make this an online or offline thing. But i mean come on... I dont get how in 2k9,2k8 n every gm b4 dat we could save playbooks online... but since 2k10 n 2k11 we cant save playbooks??? i understand u might not like online but there are sum like me who mostly only Play online so this afffects me. It might not b useless to u but all of this are useless to me n others when we have to set the playbooks every gm.. its annoying have to set up every play every gm.. then the time clock is at like 20seconds left after we set up our coach profiles/playbooks etc.. Gamers online have been tellin 2k to have the option to save playbooks since 2k10 n its now 2k12...


Also cheese is mixed wit alot of stuff,, Ur average cheeser just knows one or 2 things and abuses it.. The advanced cheeser has a variety of cheese stuff.. N some know how to actually do real plays and shoot the ball, but when needed to cheese and do spin dunk, or put dwight howard at the rim every time to dunk, or powerdunk at will, and can also play good defense...
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Old 09-02-2011, 06:22 PM   #144
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by TheKasmar
I'm wondering if we will we still have access to defensive pressure/crash board settings from the d-pad. I forsee that my crash board settings will be turned down to zero for alot of online matches to counteract leak out. Since it's tied to individual tendencies I'm not all that worried.

It's good to see we have more plays to choose from this year. In 2k11, when I had a backup like Al Harrington in, he would have 3 plays that were the same. Even if he has 3 of the same plays on his first set, at least I can press RT to explore more plays instead of being stuck.

Authentic inbound plays and choosing the inbounder is one of the biggest additions 2k has made in the series imo. Thanks 2k
Just imagine if Reggie Miller was in the game! I would have loved to draw up some plays at end of game situations with him, maybe even try to recreate the 3 he hit on Jordan's Bulls in that one Eastern Conference Finals game.
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